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KSP2 Release Notes
Posts posted by Minmus Taster
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54 minutes ago, septemberWaves said:
I see people were talking about 19k...
The Zenit update is looking excellent, by the way.
This is giving me nightmares while I'm still awake.
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20 hours ago, Cruesoe said:
Kerbalism is used by many people so clearly the Mod works, so lets skip that bit.
Please can you share a screenshot of your game data folder. as well as the information requested by eberkain as suggested above.
Also let us know if you added this to a clean install or on top of a game in progress.
It's working!
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Speaking of The S-1B, this rocket is very hard to control.
It's almost impossible to launch ANYTHING with it.
The only thing I did SUCSESSFULLY with it was an Apollo 5 replica, and forget anything else.
I followed ALL the instructions in the manual right (Checked several times) is there anything that I could be doing wrong?
I wish I could give you screenshots but I cannot.
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29 minutes ago, eberkain said:
it definitely works, so you must have installed something wrong. Did you use CKAN? What game version? What mod version?
I'm on 1.10.1 using latest version, did not use CKAN.
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This does not work.
All dependencies are installed but there are no buttons no new challenges or anything.
All i see are a few parts.
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16 minutes ago, Colonel of Ferocity said:
Thank you for the extremely quick reply! Just installed the mod a couple of days ago and am still figuring out all the parts, so I didn't know about this adaptor.
Literally installed the Rescale mod just to make these parts balanced and more fun and this mod keeps blowing my mind day after day.
Yeah i was confused to!
It's a good idea to look at the craft files!
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SECOND!
IS THIS COMPATIBLE WITH OPM?
THIS IS AWSOME!
DANGIT I WAS SO HYPED I DID NOT EVEN SEE WHAT THE POST SAID TILL NOW!
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5 minutes ago, cyberKerb said:
Is the model that @CobaltWolf worked on a possibility? Dev post mentioning it here
Oh YES!
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Il keep using KIS for the extra EVA items it provides.
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Title says it all what do you think?
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Goodbye KIS you were a good friend...
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Do you have any planned support for Kerbalism?
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6 hours ago, Slome815 said:
Is it possible to use this mod if you have a planet pack that keeps the stock planets but adds new ones to it, like outer planet mod? I understand that there will not be any visual improvement to anything other then the stock planets, but will those planets still work or will it break the terrain on them completely?
There are no config's for OPM YET.
However you could make them yourself.
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1 hour ago, Starhelperdude said:
thank you, you burned my eyes with this abomination
(Joke)
I'v known about this for a few MONTHS now.
Do you have ANY idea what it feels like to have this thing branded into your mind for MONTHS...
You will soon.
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I was doing Mun/Minmus? Mission when i made a mistake and made Bill go on EVA in the MIDDLE OF REENTRY.
It did not end well.
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On 11/17/2020 at 8:36 AM, kerbiloid said:
A vomit ball.
It assumed the hydrostatic equilibrium shape, so could be a planet, if it was free. Its orbit would be definitely clean in KSP.
There is a vomit comet, so why not a vomit planet?
Pol SHOULD be called "Vomo" or something like that.
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scott manley.
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YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!
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1 hour ago, Drupegod02 said:
do you mean .bin files or .bin and .cfg? Because i deleted the .bin and the .cfg and my scatterer broke
.cfg
[WIP] Aerobee Rockets
in KSP1 Mod Development
Posted
First!