-
Posts
1,915 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by Minmus Taster
-
-
11 minutes ago, Alaygrounds said:
NERTEA HAS KIDS!?
uh yeah?...i don't see how this is a shock.
People can have families ya know.
-
15 hours ago, coyotesfrontier said:
@Gameslinx I hope you get well soon! When I had coronavirus, I had shortness of breath for a day, then nothing for a few days, then awful vomiting and nausea for the next week. I hope you aren't affected as bad as I was.
I can relate to that!
-
On 12/21/2017 at 2:24 PM, The White Guardian said:
KERBAL SPACE PROGRAM
POST PROCESSING MOD
Introducing KS3P (KSP Post Processing -> KSPPP -> KS3P), a mod that aims to bring post-processing effects to Kerbal Space Program.
Ever wondered 'how come Unreal Engine games always look so smooth compared to Unity Engine? Well, that's the result of post-processing. See an example below:
Here's another demonstration from my own computer.
Without post-processing:
With post-processing:
Screenshots
They say an image speaks a thousand words. Thanks to KS3P, they may even speak more than that. Here are a couple of side-by-side comparisons.
Features
- Make KSP look better than ever, with post-processing effects!
- Low CPU and GPU cost!
- Works with and alongside all your favorite mods! (Including CameraTools!)
But it gets better...
- KS3P is fully configurable, meaning that every post-processing effect can be fine-tuned. Modders can even set up effect configurations to be scene-specific
- KS3P has several features to play with:
- Anti-Aliasing (FXAA or TAA) - Ambient Occlusion (Note: does not work right in Unity 5.4.0, but should work like a charm with KSP 1.4) - Screen Space Reflection - Depth of field - Motion blur - Eye adaptation - Bloom & lens dirt - Color grading - Tonemapping (Make the colors pop by harnessing the ACES Filmic and the Neutral tonemappers) - User Lut - Chromatic abberation - Procedural grain - Vignette - Dithering
DOWNLOAD
Mod: SpaceDock [V6.1 for KSP 1.7.X]
Source code: GitHub
Documentation:
https://docs.unity3d.com/Packages/[email protected]/manual/index.html
In-Game editor:
Open-close with Left-Alt + 3. Documentation on the way.
Is this compatible with JNSQ.
-
On 3/3/2017 at 10:19 AM, Artyomka15 said:
feature
Cool!
-
2nd!
This looks like the best one yet!
Edit: 3rd?
-
Looks like the jool system is not done with this updates revamps yet:
-
20 minutes ago, OrbitalManeuvers said:
oh snap, I've never had to admit this in public before... Hi, I'm Dave, and I have a GTX 980. Before the heckling begins, I get 40-50fps in flight scene! I tried to upgrade to a better card, but it turns out that the GTX 1650 is not a better card than the 980. Drivers are kept up to date.
I'm sorry Dave i'm afraid i cannot do that.
No really i wish i could help you but i'm terrible with computers.
-
On 6/21/2020 at 6:07 PM, Nebulagoodies said:
I hope this gets revived someday.
Here:
https://www.dropbox.com/s/5rn3s33is34sxsu/StockalikeSolarSystem.zip?dl=0
This is a link Beale Posted in Tantares page 787:
-
3 hours ago, Beale said:
For sure. The physical structure at least, even if they are just a hollow space to attach your own chute / legs.
Anything more than that not sure right now.
Totally random question but what happened with the martian moons mod?
Did you lose the assets? or did something personal got in the way?
Does it need some sort of revival?
-
So i just watched Interstellar on friday and it was great, but one scene in particular caught my eye.
The docking scene was full of amazing CGI and emotion and once it was over i instantly wondered if it was possible to do something like that in Kerbal Space Program.
So here's the Challenge:
1: Dock a ship to another vehicle spinning very VERY fast.
2: Do it within ONE MINUTE of the start of the procedure.
3: Use any ships you wan't but i will paste a link to the Endurance mod AND the Event Horizon Mod if you want to be true to the film.
Record your attempt and post it here so you can get your TOTALLY NOT FAKE PRIZE BECAUSE THIS CHALLENGE IS ONLY ABOUT PRIZES AND NOT ABOUT HAVING ANY FUN!!!
Good Luck!
Mods:
Docking Scene, for reference (SPOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIILLLLLLLLEEEEEEEEERRRRRRRRRSSSSSS):
-
On 10/19/2020 at 12:53 AM, kerbiloid said:
Let's.
Wait i got sucked into the main thread?
COOL!
-
When i try to open the folder all it says is that it's invalid.
-
-
-
On 10/10/2020 at 5:06 PM, GrandProtectorDark said:
Technically Event Horizon "works" with RSS.
The Part where Event Horizon does not support RSS, comes from me not having made a rescale config for RSS. Meaning Event Horizon would be hilariously undersized if used in RSS.As I understand, KSRSS is the real solar system but stock sized. So I don't see there being issues.
In the singularity mod the my "cool mod" thing for the direction of the spinning of the disk does not work what do i REALLY type in.
-
3 hours ago, Beale said:
Flawless! A real universal rocketA
GitHub
https://github.com/Tantares/TantaresSP
Just about ready to release.
Goodbye my bouncy Frog friend....
JK i pasted the Prop F into the newer release gave it a new name and BOOM! ready to bounce around on Gilly!
-
very good revamp!
-
I cannot see it.
Oh wait i get it.
-
-
1 minute ago, Foefue said:
Hmmmmm
Fly at a high altitude but NOT THAT high.
-
-
2020
-
For no particular reason let's talk about upcoming movies were hyped for.
(Damm that sounded pretty corney now that i actually typed that)
-
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
Do the DEV's of BDB even realize that all these recent updates have mad radernicks mods on US spacecraft utterly obsolete.
And do YOU reader's of this comment realize that you've been duped and that's ACTUALLY OK!
...Why did i make this comment.