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Minmus Taster

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Posts posted by Minmus Taster

  1. On 12/21/2017 at 2:24 PM, The White Guardian said:

    KERBAL SPACE PROGRAM

    POST               PROCESSING               MOD

     

    Introducing KS3P (KSP Post Processing -> KSPPP -> KS3P), a mod that aims to bring post-processing effects to Kerbal Space Program.

    Ever wondered 'how come Unreal Engine games always look so smooth compared to Unity Engine? Well, that's the result of post-processing. See an example below:

    12-1.jpg

     

    Here's another demonstration from my own computer.

    Without post-processing:

    tBqE5I2.png

    With post-processing:

    twywX3B.png

     

    Screenshots

    They say an image speaks a thousand words. Thanks to KS3P, they may even speak more than that. Here are a couple of side-by-side comparisons.

     

      Reveal hidden contents

    Without KS3P:

    HGXR6Gr.png

    With KS3P:

    OCdrHaF.png

     

     

    Without KS3P:

    iM4jIeq.png

    With KS3P:

    mQsaYos.png

     

     

    Without KS3P:

    SIEtGH8.png

    With KS3P:

    nvEDDhY.png

    Features

    - Make KSP look better than ever, with post-processing effects!

    - Low CPU and GPU cost!

    - Works with and alongside all your favorite mods! (Including CameraTools!)

     

    But it gets better...

    - KS3P is fully configurable, meaning that every post-processing effect can be fine-tuned. Modders can even set up effect configurations to be scene-specific

    - KS3P has several features to play with:

    
    - Anti-Aliasing (FXAA or TAA)
    - Ambient Occlusion (Note: does not work right in Unity 5.4.0, but should work like a charm with KSP 1.4)
    - Screen Space Reflection
    - Depth of field
    - Motion blur
    - Eye adaptation
    - Bloom & lens dirt
    - Color grading
    - Tonemapping (Make the colors pop by harnessing the ACES Filmic and the Neutral tonemappers)
    - User Lut
    - Chromatic abberation
    - Procedural grain
    - Vignette
    - Dithering

     

     

    DOWNLOAD

    Mod:  SpaceDock [V6.1 for KSP 1.7.X]

    Source code: GitHub

     

    Documentation:

    https://docs.unity3d.com/Packages/[email protected]/manual/index.html

    In-Game editor:

    Open-close with Left-Alt + 3. Documentation on the way.

     

    Is this compatible with JNSQ.

  2. 20 minutes ago, OrbitalManeuvers said:

    oh snap, I've never had to admit this in public before... Hi, I'm Dave, and I have a GTX 980. Before the heckling begins, I get 40-50fps in flight scene! I tried to upgrade to a better card, but it turns out that the GTX 1650 is not a better card than the 980. Drivers are kept up to date.

    I'm sorry Dave i'm afraid i cannot do that.

     

     

     

    No really i wish i could help you but i'm terrible with computers.

  3. So i just watched Interstellar on friday and it was great, but one scene in particular caught my eye.

    The docking scene was full of amazing CGI and emotion and once it was over i instantly wondered if it was possible to do something like that in Kerbal Space Program.

    So here's the Challenge:

    1: Dock a ship to another vehicle spinning very VERY fast.

    2: Do it within ONE MINUTE of the start of the procedure.

    3: Use any ships you wan't but i will paste a link to the Endurance mod AND the Event Horizon Mod if you want to be true to the film.

    Record your attempt and post it here so you can get your TOTALLY NOT FAKE PRIZE BECAUSE THIS CHALLENGE IS ONLY ABOUT PRIZES AND NOT ABOUT HAVING ANY FUN!!!

    Good Luck!

    Mods:

    Docking Scene, for reference (SPOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIILLLLLLLLEEEEEEEEERRRRRRRRRSSSSSS):

     

  4. On 10/10/2020 at 5:06 PM, GrandProtectorDark said:

    Technically Event Horizon "works" with RSS
    The Part where Event Horizon does not support RSS, comes from me not having made a rescale config for RSS. Meaning Event Horizon would be hilariously undersized if used in RSS.

    As I understand, KSRSS is the real solar system but stock sized. So I don't see there being issues.

    In the singularity mod the my "cool mod" thing for the direction of the spinning of the disk does not work what do i REALLY type in.

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