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Angel33Demon

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Everything posted by Angel33Demon

  1. I'm not sure if I'm using the mod right, but I just installed it and it's giving me contracts for parts which I don't even have installed (Triple-Z Radio Telescope contract). Is there a fix for this?
  2. Does anyone know how to remove existing guesses for a rocket? Sometimes I launch and then change the rocket somewhere and the existing guesses completely don’t apply anymore. If an easy way does not exist (such as having to go to the config files somewhere and deleting), is there any consideration to make a button to ‘retry first guess’?
  3. It's meant to be a method to make MechJeb unlock by making an empty folder called MechJebUnlocked. It was added a few patches ago. I was just wondering how to make it work for all crafts.
  4. I don't think the Methane engines play nice with RealFuels yet. Any plans to make that happen?
  5. Making a MechJebUnlocked folder, this only unlocks mechjeb for probes as well as when the MJ202 is added to the craft. How do I enable the unlocking universally for all crafts?
  6. Most engines (at least in RealFuels) have a minimum throttle setting (usually at 0.05 or 0.1). If the rockets are kept lit, the engines will end up causing the craft to use up a ton of delta-v and end up in a much higher orbit because of how shallow the ascents this mod makes. The only solution (I think) is to implement something similar to the prime-vector guidance (where all the burns are precalculated, and all the stages try to be used up in one go rather than repeatedly throttle up and down) of the MechJeb's Ascent Guidance, which as @linuxgurugamer says is a lot of work.
  7. Is there any plans to include a method to limit ignitions? I'm using Real Fuels with this and the fact that it triggers all my ignitions to maintain the apoapsis is a pain.
  8. Yes, but shouldn't the CryoTanks still exhibit the same behavior as the cryogenic tanks from Interstellar in this case? Given that they're both meant to take some EC and use it for cooling, I think it's weird that this disables that option for CryoTanks when both are installed...
  9. Does using RealFuels disable the cooling option (using EC) in cryogenic tanks? Because while cooling seems to be available for my Interstellar tanks, they don't seem to appear as an option for the cryo tanks...
  10. For me, it just throws up the error. Is anyone else having that?
  11. Hi, can anyone tell me what's needed to get this working for v. 1.11?
  12. I don't know if this is the place for bug reports involving Real Fuels Stock, but I find that whenever the Munar Excursion Module is involved, the engines fail to fire with the 'not enough resources' message, even though I checked to make sure the engine is using the right fuels and the craft has enough of that kind of fuel.
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