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UPDATE 1 on Low Part Count to Eeloo
After much experimentation and research. Eeloo require a lot of delta v. The biggest burns include the escape, the slow down to Eeloo, landing and take off, and going back to Kerbin. To make my self not worried about this I plan to make sure that in space the rocket has at least 12,000 m/dv. This makes sure I dont panic and freak out when I'm low. I'm not a Kerbal Space Program pro that can do gravity assist at a whim. So the 12,00 m/dv is a good thing so the mission can go well. And if you are asking how many parts well, that depends. I want lot of xenon gas and electric charge. So l will properly use Z-1k Rechargeable Battery Bank, 2 SP-L 1x6 Photovoltaic Panels, IX-6315 "Dawn" Electric Propulsion System, and PB-X750 Xenon Container. That will be used for the transfer stage. However, I'm scared that the ion stage wont be able to land or take off. So. I'm going to have to test that.
The 1st and second stage will be simple. Oh. I forgot to mention. This rocket will have three stages. Possibly four. The second stage will be a nuclear engine with the fuel tank. What sit called again? Oh. Ya. I will use the FL-T200 Fuel Tank or FL-T400 Fuel Tank drained of oxidizer. I'll have to see how far I can push the nuclear engine.
The list stage will be a solid fuel rocket booster. I might use the S1 SRB-KD25k "Kickback" Solid Fuel Booster. It had about 1,986 m/dv. That was good. That's it for now though. Bye.
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Eeloo isn't that bad, it takes practice, but with enough work you can get it down. Let me give some advice;
-Xenon is really only great for small probes, you don't really need it if you are trying to do a crew mission. Try avoiding it when you don't need it. I never used Xenon unless it was some kind of multi-planetary mission (like my comet chaser that went to a comet, two asteroids, and a couple of dresteroids.)
-If I where you, I would make the payload mass as low as possible, meaning use the lander can module, use the terrier, and use the 2nd version of the landing legs.
-The best way for someone at least that hasn't visited Eeloo is to not use engines that require a lot of skill to operate (nervas, dawn, etc.) Try to use mostly liquid and oxygen, so terriers, wolfhounds, etc.
-The amount required to burn into Eeloo orbit depends on basically where it is in orbit, unlike Eve, Jool, or Duna. It's better to visit Eeloo during separate times in it's orbit. Eeloo is in the three that have weird orbits requiring special windows to get a low cost mission. If I where you, look at where Eeloo is in your save. Look at it's inclination, try to get an intersection that is at a plane level of near 0 or have an encounter at a simmilar inclination. This takes practice but with enough time you can get this down
-I would avoid using Solar, i've been to Eeloo multiple times and once did a landing with a dawn, it takes a lot of recharge time. You need the biggest solar panels to realistically recharge with the dawn, and a lot of batteries. It's better to just avoid it and go with an RTG and liquid fuel.
-Overall, good luck. But I would avoid trying to have a Dawn-Nuclear depended mission for Eeloo, it's not that great trust me. Better to go full liquid and oxidizer.
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