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jastrone

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Everything posted by jastrone

  1. custom ones is a bit much but we defenetly need more icons. i guess we will get different icons for ex the fuel of an engine. or maybe the payload of a decoulper(booster,engine or other payload). but the easiest would just be making them have different colors. maybe if we can color parts the staging color is the same.
  2. they could make it like real life and make it slowly point the right direction depending on how close you are
  3. probably some refferences to them but not in the same place probably
  4. just because they replace the mode entirerly doesnt mean funds whont be there. what they want to fix is the grindyness and boring missions not the fact that there is funds. but that is what matters. and funds isnt really something "underneath the game"
  5. that is a core feature. and it isnt just a core feature for ksp it is for every game in the genre. and have you seen the vab ui pretty much the same as ksp1. it is still a sequell it will add features not replace them
  6. yhea, thats good. career mode was what took me to the mun. probably still wouldnt have today if it wasnt for career mode. the reason is just not there in sandbox
  7. how will it ruin the game? even if we would get a few less features it would defenetly be worth it
  8. to limit the player a bit. that is why in the original is for a new player much easier to start with science or career mode rather than sandbox because there is a clear goal. there is a much better learning curve in those modes compared to sandbox. the first time i tried to reach orbit or go to the moon in ksp 1 i used a really overpowered rocket. in career i would do that about the same time i had the minimum to do that but i had a much more easily controllable rocket. the limit of what you can do pushes you in the right direction. still today when i play ksp I always build a rocket with way to much delta v and thus it takes long time to turn and do burns.
  9. yhea kinda like this but not one base theme for each body but a few themes like ksp 1 and it would change depending on planet and biome. and there would probably be space for a few different base tracks
  10. well it is a game too. it has to be fun. that is what I think is unique to ksp compared to other similar games. and without financial limitations there is less reward to going somewhere
  11. as far i can tell there are abouut 15 planets and moons in ksp 1 in ksp 2 we have seen a few planets but they wont spoil everything of course so i expect something around 4 solar systems and about 15 planetary bodies but atleast 10. then there will have to be 60 songs and that is just one song per each celestial body if we want some variety we would probably need 3 songs on each planet and that is 180 songs in total. im not saying this is entirerly correct but it could be no i mean adaptive. a few songs like in ksp1 but a few more than it and then audio effects are changing depending on where you are ex pitching a bit higher on a icy planet or something like that or adding one new instrument that is prerecorded.
  12. many people have been talking about how they want more variety in music in ksp 2 and many have suggested that each celestial body in the game should have its own soundtrack. personally i dont think that would work really well since there are a lot of celestial bodies in ksp2 and there would hardly ever be 2 songs on one planet because thet would take very long time to make, instead i suggest we get adaptive music in ksp2 and a lot of base songs. on icy planets and moons the song would be pitched up and be slowed down or maybe a new instrument would be added. near a colony music could maybe change a little too. this would mean we get much more variable music.
  13. i dont think ksp 2 will be based of mods in ksp1 but rather redoing everything completely
  14. while i do think this is possible i still think they want to focus on the rocket part of the game and keep colonies simple so we could also get a similar system to ksp1 with a few or lot of improvement. i think the things affecting how much and what fuel you can make being what planet you are on and how upgraded your colony is mostly
  15. you used about 750 words that is a whole essay right there how long did this take? anyways i like the idea of an income. considering that they have automated transport lines i think it is a bit likely that we will see something like this. but an early sorce of money before colonies would be sattelites right? because they brodcast tv and have gps and is probably the most profitable space related thing right now probably? after that probably simple space tourism to orbit and probably later to celestial bodies and last resource extraction. and if the drilling parts are given in late game i think astroids could be pretty fair if they are nerfed a lot from real life. but it would make sense in kerbal since they dont seem to value materials that much considering fuel prices in the original game. but they rather value work since an engine takes longer to build and is more expensive
  16. well of course it is possible for there to be a similar system to ksp1 but not many people liked the career from that one so i only find it possible with it having a major rework. possible with a different source of income mainly. but most interestingly would be something copletely new and different for example some sort of reputation system maybe considering the mentioned boom events wich would give you rep and having a r.u.d would decrease it. I also think i heard that colonies would practically run themselves and suply lines too and this wouldnt really work if there was a money based system. an other way it could work if you just unlock parts for every boom event but i dont really think this would be that fun but it could work. But now i just think it is important that sandbox isnt the only mode in ksp2 as i dont think that would work with colonies If anyone has any other ideas on how a career mode could work please post them in the comments
  17. maybe. i really like the idea of it relating to ksp1. maybe even a mission in the game somewhere too save that one moon or bust rocket
  18. well there are space stations that work as colonies i think so maybe a space station is the same as a space colony just that it has big parts on it that can do different things from a normal ship. but i do think colonies would start of as just a base with mining capabilities and later gets enough materials to build a real colony
  19. yes its a new game. not an update to ksp. also most sales would be from ksp 1 players so there would be a loss in money for the company
  20. we have seen a few. the one in the clouds video. on of the early gameplay videos. and also that is one of te most simple things to make. and in the video showcasing shaders we do see that the rocket lifts of the ground thus being functional. a bit but that is probably just for show just change the stiffnes variable. also itsn not that much the thing is you see they are rotated in the beggining
  21. we saw staging working. we have seen thrust, we have seen building in the vab, the only things we havent seen for basic gameplay is the map view
  22. looking at the latest show and tell it seems like the main gameplay is done and a demo would probably be possible right now
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