-
Posts
345 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by jastrone
-
maybe. but also maybe earlygame in ksp 2 willlast much shorter in ksp 2. what im the most sure about is that late game parts will have moore variation
- 1 reply
-
- 1
-
Linear Progression
jastrone replied to PlutoISaPlanet's topic in Prelaunch KSP2 Suggestions & Development Discussion
i guess we will have some sort of research system that isnt that linear and missions or contracts or something to make money wich are a little linear in the begining. maybe making the game pretty linear with multiple choices till you get a colony on the moon or minmus. then it opens up more and is very free when you get to other stars. and they said there where "boom events" so maybe its linear untill the first boom event. and somewhat linear when you make your first colony -
relism does not equal fun. and therefore you shouldnt make games too realistic. its not hard or a challenge its just that you fail for something that wasent your fault
-
thats random and that is not good game design
-
An idea for multiplayer.
jastrone replied to Kerb24's topic in Prelaunch KSP2 Suggestions & Development Discussion
the thing is. multiplayer will have to fix timewarp. one way to do this is that one players actions take place later for another player and they have to timewarp to get there -
so. in a lot of the gameplay videos in ksp 2 we see bosters almost hanging lose and super easily falling off. this is probably just demonsration and not how it will actually be. however in those same videos the main rocket barely bends like they where one giant part. we have also seen procedural wings in ksp2. therefore i think it is likely we will have procedural fuel tanks at least in ksp2. what i mean with this is basically that you would just have one fuel tank and you can just choose the length of it.
-
in ksp multiplayer mods some servers wont let you in if you dont have certain mods. if you join a server and launch a craft with mods only people with that mod will be able to load and see that craft. this probablt wouldnt work in ksp 2 so i think the first option makes sense. exept with dlc. in ksp 1 you cant load crafts with dlc parts you dont have. in ksp2 multiplayer it would be nice if you could see other players dlc ships and just not be able to build with dlc parts if they ad any.
-
Better part modeling
jastrone replied to qwery123's topic in Prelaunch KSP2 Suggestions & Development Discussion
yes i tried once. i still dont know why you couldnt just take an existing engine file and edit it to make a mod but idk im not a modder. -
Found a site where you can preorder ksp 2
jastrone replied to Xwing000's topic in Prelaunch KSP2 Discussion
defenetly fake. if you could preorder it it would be on steam -
Better part modeling
jastrone replied to qwery123's topic in Prelaunch KSP2 Suggestions & Development Discussion
or just use .obj format while moddeling? i think its the format they use in ksp 1 -
Can we reduce the number of parts?
jastrone replied to green people's topic in KSP1 Suggestions & Development Discussion
well we saw in one of the videos that we would have procedural wings so we dont need as many wings on a plane in ksp 2. i also think it will be the same with fuel tanks. what the devs could do is put parts inside the ship and not load them as physical parts. ex you can fit a certain amounts of experiments inside a command module. -
What will Rask and Rusk be called when they merge
jastrone replied to SSTO Crasher's topic in Prelaunch KSP2 Discussion
will they merge tho? seems like that probably wont be in game so it will probably not have a name. otherwise RISK -
Will Kerbals die of old age now?
jastrone replied to Nerbal The Second's topic in Prelaunch KSP2 Discussion
if they die of old age maybe we dont need food or air. maybe all we need for long spaceflight is make them pass through generations -
they would make a fine addition to my collection. also, there are to many of them, what are we going to do
-
yes we should totally ad children to the game. i defenetly wouldnt use children everytime i made some extremely whacky dangerous stunt.
-
basically could we have more parts that scan and map out the surfaces of planets in ksp 2? i think it would fit in really well with colonies and maybe if the devs add more realistic science system. Basically you would first have to discover the star system with a telescope. then find the planets existance probably ith the same telescope. then send a sattelite to find what orbits the planets have and some information about them. then a scaning sattelite to that specific planet to map it out to find a safe landing spot. (this will probably need teh devs to make landing riskier and make the terain rougher to make it worth scaning and not save cost by not scanning and just landing). then you would need to scan fr recources so you can find a safe place to land with recources so you can build a colony there. this might seem a bit to complicated and landig somewhere would take much longer but that is kind of the point. it also adds more variations since there are many ways to do this. you can risk it and send a big ship with all types of scanners or you could send rovers to map the surface or you could do each step individually or you could send a ship that drops a simple sattelite in orbit around multiple planets with the same rocket. scanning would probably not be nececary for moons since they dont have an atmosphere. you could just drop a rover there to scan for recources or just send a satelite to scan for recources directly. this makes it so you have good progression since you ont need to send a big mission the first thing you do when you build your first colony(wich is probably on a moon). this could probably also be simplified with difficulty settings.
-
in ksp 1 there is very little variation when it comes to missions. go somewhere, do science, go back. this makes ksp 1 gameplay very repetetive. in ksp 2 i would like to have more types of missions. one way to do this is to make a very important part really big and expensive. that way you cant go to orbit of somewhere drop a sattelite and then land with a rover and a kerbal. instead you would have to first launch a sattelite with a scanner and maybe an antenna to see where you can land. then you would probbably need to launch an unmanned rover that does science. and at last you can land kerbals and build a colony. this would also make it possible to make repair missions. what if for example a telescope broke and you need to go up to it and fix it because its not financially viable to just lauch a new one. and of course we kneed more purpouse to space stations in ksp 2. in ksp you can launch a space station in one launch and it will have everything it needs. if we instead have bigger and more expensive parts in ksp 2 it would be more realistic because you would actually need to launch multiple peaces and expand the existing space station. and we could add a bunch of these super expensive parts: telescopes, computer driven rovers with many science experiments, space station parts, sattelites with scanners, rovers with scanners and even cameras, base parts and colony pparts. so basically make the cargo/payload of a rocket much more expensive than the actual rocket
-
Drifting Rover
jastrone replied to Laxez's topic in Prelaunch KSP2 Suggestions & Development Discussion
rovers defenetly need an uptade from ksp1. both uses for them but also handling and stuff like this. maybe even building them -
wasnt one solar system supposed to be quite young?
-
maybe a cutcene when you build a colony?