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jastrone

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Everything posted by jastrone

  1. if the ksc 2 is on the same spot as ksc 1 i think it would be cool to have a statue or something with the old ksc. and it playing ksp 1 music is a really cool idea too
  2. one cool concept that gives more freedom could be player made contracts. for example a low level player could request or buy a sattelite from someone else. when i no longer need a sattelite around one planet i just sell it to someone who needs it. now low level players who just joined a multiplayer world have easier to catch up especially with more boring missions like sattelites.
  3. a bit complicated and i dont think i would like to just build a rocket and then launch it but it could be fun to use another persons launch pad or vab thats better for a small fee
  4. the colonies we have seen have been quite small and it seems that there arent a lot of reason too buid a big one. and if you want then sure, go ahead, you just have to gather an insane amount of materials to do so. and i dont think you will reasonably be able to build a colony large enough to grief a multipalyer server and if you do it will probably be more impressive than annoying
  5. well the thing is in career you will have so many kerbals you cant just make all of them. and if you made one you would probably just send it somewhere and forget about it
  6. probably something like this but maybe only in sandbox mode or in some cheat menu like ksp1
  7. mods from inside the game is a bit unusuall and maybe more effort i think its better with maybe steam workshop if the game comes to steam. but managing mods in different savefiles yes defenetly
  8. yes the inner circle, they dont have to be that wide i think its good tho keep that information on the same place because they would be easily distinctable if you just make them different colors and that information was just on or of things like sas and rcs so you would probably only look at the manouver thing anyways
  9. heres an example on how it could be done in one thing and even making it more compact and looking more consistent divided into four big sections that all have smaller sections but they all look the same. this navball has all the same thing as the one shown but its just more consistent
  10. it doesnt have to be far it just looks bad when they are just on top of eachother. take ksp one for example, a navball in the middle with a circle around it and every segment in that circle has some peice of info in it. here there is the navball in the middle, three differently sized circle segments around it that are not attached. three boxes over it and three small circles below it that are a part of it. there is no consistency and barelly any symetry. it doesnt seem planned it just looks like they put random things on top of eachother. and on top of all this(joke intended) there are different artstyles. I will try to make an image with something better later
  11. i dont think too much has changed. all of the things we have seen look like they where pretty much finished. and i dont think there are that many things that they can show. it would also probably just be like a list af new parts wich there arent that many of in the begining. i do think we will get more videos but only after release showing the updates that are going to be added
  12. in this video we see that almost all of the ui is located at the bottom of the screen. its good to have all the important parts of the ui in the same place but theres just too much stuff down there. i like how the navball sits in the corner but i think the stuff around it takes a bit too much space and i think it would be better to have the speed and atmosphere on other places or atleast not a part of the navball. maybe under it would be a better idea. and let me make it clear how much i hate the new atmosphere readout. as i have already said i dont like were it is but i also strongly dislike how it looks, if you zoom in on it you see that its pixelated and that looks really bad and doesnt really fit in with the ui. if you just lower the resolution of the video it looks much better. i also dont like how it is detached from the navball and the g force meter. i dont like how there is just a gap between the thing and the navball, same goes with the g force meter where there is a weird gap between them and its unsymetrical. just look at the other side of the navball there is no weird gap there. so if they really want all information readouts around the navball please make it look better. and it not only looks bad, as someone else pointed out there is no indicator just a rocket that takes up more than one hole square of the pressure readout. it looks bad and doesnt work please fix that. now the other parts of the ui that arent that bad. the engine/fuel showing thing to the right over the stage/go button take up much space and in my opinion looks somewhat bad and cluttered. remove the backgroundand make the stripes a bit wider with the arrow pointer inside and it will take up a bit less space and you can atleast see through it. the other thing is that there are so many things in the down centre. the timewarp, the manover node looking thing and the two squares with other squares inside of them. all of these are located right over where you are landing wich will make you tilt the camera down too see the ground. at that angle it will be harder to see how the spaceship is tilted and also harder to see how the ground is tilted. i had the same problem in ksp 1 since the navball was in the way and i like very much that it is in the corner but they just replaced it with other stuff that is in the way. most of these could be at the top of the screen instead. the timewarp thing was never in the way in ksp 1 so why change something that works. and why would you put it in the center it is not something that you need to quickly look at its something you press while you literally wait. there is no need for it to be in the center of the screen. the manouver node thing probably doesnt even need to be visible just in map view, on the other hand i dont know what it is but if they really need it it could fit over the navball where nothing is. like put all the ui on the side rockets are tall not wide you are covering up the rocket. at last i dont really like the look of the ui, personally it looks a bit to digital and i prefer the ksp one ui where it almpst looks like a physical object. and all of the things look about the same. a dark blue square with some things inside of it. but thats just my opinion/taste and maybe it looks better after i have played ksp 2 for a while.
  13. yhea but i dont think there are enough things to make a long video. we have already seen almost everything. we have seen some normal parts. we have seen the ksc. we have now seen the ui and gameplay. we have seen many of the parts. i think basically everything that will be in the base game has been show exept all content and its stats. but thats not enough to make a video. it would just be a few parts and planets shown.
  14. i dont really think they want to show the next updates before the game is even released. and i guess we could see a few of the new features but i dont think they want to spoil everything. i do think we could see a few of the old parts and planets remasterd but mostly just to show the graphix and maybe the paint tool. tbh i only think we will have one "big" video until launch. we will probably also maybe get a new trailer but i dont think that trailer would show so many new things
  15. i think there would be four types of kerbals. scientist, engineers, pilots and some sort of civilians. the civilians are the ones that would live in the colonies while the other are more for space exploration. the civilians would be like a resourrce rather than individual kerbals so that you dont have to keep track of 40 kerbals in one ship. with this we solve multiple problems. it ads some dificoulty since you cant just launch any kerbal to space and do advanced tasks instead you need to plan who to bring and in colonies you probably need some building to make "specialists". this is especially true earlygame when you cant bring 50 kerbals. you wouldnt need to bring so many specialists on a mission but you can bring many civilians so you dont need to keep track of every kerbal. every specialist will have some importance since they are a limited resource. if they have xp then you have to choose if you really want to bring your high skill pilot to build a colony where you probably wont be able to launch from for a while but on the other hand the mission will be easier. and just having 50 kerbals at all times gives you no personal connection too them. in ksp 1 you probably had one favorite kerbals you would always use on missions due to the xp system. it favors using one kerbal many times and after a while you just use a few all the time. why make rescue mission when you can just easily get 50 kerbals that all can do everything.
  16. not if you made all models beforehand. its just shows a different model depending on where you put the slider
  17. long term projects one one place. so that i dont just build a huge colny on every planet wich build ships that make colonies. i want to need to send a few ships to another star system so that i can build a refuel station wich sends rockets with fuel from a ground colony up to the station so that i can refuel incoming ships. i want to have some advanced colony system so i have some planning needing to be done. some dificoulty is good for playing long time.
  18. i have heard that there will be many more power sourses in ksp2 that arent solar panels.
  19. i dont think the ui looks very clutterd but yhea i think it looks worse than the original. I especially hate the pressure meter. its not different colors its just different amount of pixels showing how much atmosphere there is and the indicator is so big you dont see where its pointing and its also much bigger and in the middle than ksp one. its way to in center and attention grabbing considering you barely look at it at all. i hope it is easily moddable because then i will probably make a mod making it look like an old airplane cockpit
  20. mods often dont have the same quality as the main game tho. i think ill use mods when the game is done because then mods will build upon the main game and add parts built upon the same system as the main game. custom solar systems will be way better when the game has more than one because devs dont have to come up with everything.
  21. tbh i dont want it to go a few seconds of waiting to go to another solar system i want to do something while going. maybe i can bring a telescope or a scanner and either tace pictures of other stars (maybe even kerbol) or maybe the system where im going to see where im going to land and maybe get to plan only when im close enough. or maybe something breaks down and you have to fix it. this has been suggested before and the problem is it could f up your trip. but if you are in interstellar space you have lots of time to fix it. maybe only some complicated modules break. we could also have to tace care of the ship lice its a colony and make food for kerbals
  22. doesnt have too be. especially not since its only one axis and it would probably not need to be a float just full numbers. it needs to be animated and procedural animations are hard to do doesnt need too. wings have hundreds of combinations that works with leangth width shape and controll surfaces while solar panels would have like 5 maybe. 1 setting has 1 panel second 2 panels and so on. like you wouldnt need a solar panel with 4.214 panels. you would just need full number settings.
  23. not really. i doesnt generate a solarpanel it just ads the solar panel more times
  24. tbh we dont need "procedural solar panels. just solar panels with different lenghts. they are already made of small squares so why not just have a slider adding more squares
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