Linky
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Developer Suggestion Thread
Linky replied to Linky's topic in KSP2 Suggestions and Development Discussion
I intended for this to be for smaller ideas. Big ideas should definitely have their own thread. -
Developer Suggestion Thread
Linky replied to Linky's topic in KSP2 Suggestions and Development Discussion
They’re all great, but I especially like those last 3. Something ‘easy’ to add would be a countdown in the launch button. The sound is cool, but backwards Spanish isn’t easy to understand. -
I thought it might be nice to have a place to flush out some suggestions we have. Not necessarily bugs, but missing features. Any ideas? Just something I noticed was the adapters, such as the “small” to “MK2” adapter. Why don’t they make a version without oxidizer, or make it so you can choose between methane or methalox?
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I'm excited for the bigger landing legs. The smaller ones from the original can be a bit of a bottleneck with larger craft.
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The devs have talked about coloring. Is this what you meant? I do see what you mean about the different materials, but I think you could make a nice aesthetic.
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Should celestial bodies in KSP 2 have axial tilts?
Linky replied to intelliCom's topic in Prelaunch KSP2 Discussion
Absolutely, but I don't think it will be done in the Kerbol system. That solar systems physics have already been established, and are relatively "simple". It's a good training ground for the rest of the universe. -
Nate Simpson mini interview hidden in Matt Lowne episode
Linky replied to Vl3d's topic in Prelaunch KSP2 Discussion
Luigi confirmed! You know, Link is also generally green, and if they have a partnership with Nintendo... -
It has a nozzle that pulls back over the engine. This could be used for volume constraints, sea level / space modes, or a combination of the two.
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Okay, that's not too bad. We can do this people! Thank you, Nate!
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My guess is between Q4 - 2022 and Q1 - 2023. We have had no indication of it coming sooner then that.
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Linky replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
I'm glad I left out the origin of species. I was going to go into it like Andy Weir's book "Project Hail Mary". That is something I did think about though. After the broken story that was KSP 1, they (hopefully) will have more.- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Linky replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Random thought for a possible story, could Kerbals have come into contact with a civilization of Krakens (not big and ugly ones)? The Krakens sent their own Arecibo message that the Kerbals intercepted. That could also be why they advanced their technology so fast. Something along the lines of Contact by Carl Sagan. A few of my Kerbals are a hundred years old, and nothing new has been created ( ).- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Linky replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
We gotta be getting close to either an release window or a delay. It did make me nervous to still see "Pre-Alpha" status. It all looks amazing. I got chills.- 344 replies
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Developer Insights #13 – KSP2 Resource System
Linky replied to Intercept Games's topic in Dev Diaries
Did you get lost for a bit too? -
Rogue Planets and Sub-Surface Oceans
Linky replied to Nirgal's topic in Prelaunch KSP2 Suggestions & Development Discussion
I was surprised to learn it happened "only" 17,000 years ago at a "mere" distance of 52,000 AU. That would have been a sight to see. Probably won't happen in KSP-2. Doesn't happen nearly often enough. -
I don't want micromanagement for large ships and large colonies (starting out and early colonies would be fine, just to get them started). Expanding them would be nice, but resource management would be a pain when you simply want to explore. Ideally after set-up, one could just leave them be until you want to expand.
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I wonder what this survey is for. As for the "wish-list" I know what I want. Squad, can you quickly add bigger landing legs in 12.2?
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KSP 2 Suggestions and ideas
Linky replied to JarinLM's topic in Prelaunch KSP2 Suggestions & Development Discussion
I'm glad that KSP has helped you out. With that said, it's a game built in a very old engine. With how far tech has come (real time ray-tracing, real time up-scaling), using a new engine could make this game look inconceivably great. Those feature videos look night and day better than it does in the current game. Something as small as the moon reflecting light makes the landscape almost real. Why wouldn't this happen? I haven't seen the other posts, but imagine having an indoor racetrack on Duna. Differences in Gravity would seemingly make it difficult if you were coming from Kerbin, but that's the fun in it. -
KSP 2 Multiplayer Discussion Thread
Linky replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I kinda doubt it will be like the Minecraft "sleep". With the scale of distance in this game, that would be unpractical. 5 years to another star system IN REAL TIME as other people are doing their own thing would be terrible for almost every party involved. My own personal bet is that they already have a decent plan in place, and everything that this entire thread has guessed is wrong. There have been good ideas, don't get me wrong. But most of them are either far too simple or far too complex.- 1,629 replies
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I really like this idea. It certainly would make things easier if there was a "notes" area with the proposed mission for the craft. Of course it would have to be able to be updated, because I get sidetracked a lot. Shoot for Duna, realize that your in an optimum trajectory for a slingshot maneuver to go to Dres. That is really the only reason I have been to Dres.
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I really like that one. Perhaps the backstory is that they were at a Halloween party and took inspiration from an exploding pumpkin?
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Kerbal Space Program 1.12: "On Final Approach" Grand Discussion Thread
Linky replied to UomoCapra's topic in KSP1 Discussion
I started downloading 1 minute after the new update came out. I am very excited to play the last version of KSP-1!- 321 replies
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I just saw a while back (I don't remember where) that they were having a few issues with it. N-Body physics are tough, but I after giving it as much focus and hype as they did, I'm pretty sure they will have them in. There is really nothing unstable in KSP-1 unless you want it to be. To get a space station into the Rask and Rusk Lagrange point would be fantastic.
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When they say that what they were creating was "not weird enough", who else REALLY wants to see their new weird and obscure stuff? *Crosses fingers* Rask and Rusk still in the game?
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Why wouldn't it run on Linux? I personally think it will for 2 reasons: 1. The original game runs on Linux. KSP-2 is built using the same engine (Unity), and I can't see why they would drop support. 2. Cheating slightly, but Proton compatibility is getting very good. Multiplayer is up in the air (Proton often does not agree with DRM), but the single-player is confirmed to be DRM free. I hope it supports Linux. I daily drive Pop!_OS, and only use Windows when I need to, such as playing Star Wars: Squadrons.