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[1.12.x] Textures Unlimited Recolour Depot
GianFrank replied to Manwith Noname's topic in KSP1 Mod Development
TU 1.5.10.25 by shadowmage45 Render Quality: Fantastic Texture Quality: Full Res Reflection Refresh: Every Frame Reflection Texture Resolution: 1024 Here my LOG file: https://www.mediafire.com/file/nytzsj7twdeiwfe/KSP.log/file And mod list -
[1.12.x] Textures Unlimited Recolour Depot
GianFrank replied to Manwith Noname's topic in KSP1 Mod Development
maybe I did something wrong during the installation or I put some settings wrong?, I have this problem, the textures are not uniform, on the stock parts and mod support parts I installed TU and TUFX with CKAN, and TURD manually -
Yup, that's the correct answer, thanks for the help!
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I used "true" commands to make the day time match on my 10x Rescale, but the game starts at 0:00:00 with the midday sun above KSC, Sunrise is at 18:00:00 and sunset 06:00:00... how can I start the clock time at 12:00:00? or start the gameplay at midnight so that the starting time "0:00:00" coincides with sun position and clock? useHomeDay = true useHomeYear = true useLeapYears = true
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How to Change the In-Game Date with RSS DateTimeFormatter
GianFrank replied to Astrionix's topic in KSP1 Mods Discussions
Edit: Wrote a question in Wrong post- 15 replies
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- tutorial
- realismoverhaul
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(and 3 more)
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
GianFrank replied to Gameslinx's topic in KSP1 Mod Releases
How can i find the best value for SigmaDimensions 10x Kerbin?- 3,158 replies
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GianFrank changed their profile photo
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[KSP 1.8+] Kerbal Konstructs (Continued)
GianFrank replied to NathanKell's topic in KSP1 Mod Releases
Edit: if you manual installed, uninstall and re-instal via CKAN, that worked for me -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
GianFrank replied to Ger_space's topic in KSP1 Mod Releases
Thank you, i followed a steps written by Caerfinon in the KSR thread to put to work KRS's statics for personal use, and it works fine, KK and KRS in RSS, Awesome mods. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
GianFrank replied to Ger_space's topic in KSP1 Mod Releases
Is there a Kerbal Konstructs version for Real Solar System v18.1.3? i'm looking for a KK that works in RSS -
the problem persists for me, is there more ways to fix this? I found this: If i remove the craft's engines and land with Kerbaltek HyperEdit mod, there's no lag and no FPS drops, but if i try to land as ever from orbit, lags returns,
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I have an issue with low altitude flyng on the surfaces out of Kerbin, it causes Lag and FPS drop at unplayable levels on 3.5x or higher scales. Kerbin has not problems i can play as well as ever, but if i try to land on Mun or Duna, Minmus... it turns into an unplayable game. I heard about this is a Kopernicus issue, but this was old threads, is there a solution for this yet? 1.11.1 ; Kopernicus 1.11.1-38
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This version works fine on 1.11.0 Thx
- 7 replies
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- 1
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- kjr
- kerbal joint reinforcement
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[1.8.1-1.9.1] Rescale Continued v.1.0.0
GianFrank replied to Profiremu23's topic in KSP1 Mod Releases
I get an error message "Kopernicus was not able to load the custom planetary system due to an exception in the loading process. Loading your savegame is NOT recomended because the missing planets could corrupt it and delete your progress. Please contact the planet pack author or the Kopernicus Team about the issue and send them a valid bug report incluiding your KSP.log your Modulemanager .Configcache file and the folder Logs/Kopernicus/ from your KSP directory" .. BTW i'm using Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 6 because is the only Kopernicus that i found for KSP 1.10.0 -
I fixed it, it was my bad, the problem was the oldies files of Weapon Expansion mod, i tried to delete it and replace with the new Weapon Expansion (350mb) but it was built for KSP 1.9.1 and apparently not compatible with Runaway Version 1.10.1, so i decided to delete the Weapon Expansion mod and run BDA only, and now it works fine.