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Spaceman.Spiff

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Everything posted by Spaceman.Spiff

  1. Pretty sure if the game is unmoddable, they’ll lose a lot more money than if it is. It’s a key part of the game, and I think that Intercept understands that. Also- having hired one of the community’s most prominent modders, one would hope that they are looking for input on how to make the game better for those who want to create for it.
  2. Pretty sure that the issue there is Remotetech. If you want more realistic antennas that work with Kerbalism, RealAntennas is the mod for you.
  3. I don’t think this thread has the latest version is WS. @Lisias has one somewhere IIRC
  4. But why not use it? It’s a well known and supported tool used by many people successfully
  5. Yes, @The Destroyer, we did enjoy. We enjoyed it a lot. If you need motivation to find your long-lost love of Kerbal Space Program, then watch this great video presentation This was good fun to participate in! Great work TD, and congrats to all!
  6. I don’t think it’s abandoned it’s just very Soon TM
  7. I vote in favor of this guy Even if he’s not too great at history, he might have a future in creative writing
  8. I would’ve loved to see more abominations for Halloween Almost forgot about this thread
  9. Kerbals are super mutants? That’s a new one! Hello @Vault-Tec!
  10. Banned for leaving shanangins unstated
  11. Happy Thanksgiving everyone! :D

  12. Cool! But it would be nice if there were pictures in the OP
  13. That’s an issue with updating to the newest versions.
  14. some other good pictures in here: https://airandspace.si.edu/collection-objects/capsule-mercury-ma-6/nasm_A19670176000
  15. What i always do to help with the pesky long burn times is add a few more engines
  16. You can definitely make another thread for development. And I can’t wait to see it!
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