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KSP2 Release Notes
Everything posted by MaikC
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The Mod is not longer available. Link is broken. The version that you can get via ckan doesn't work: 1. not all fuel cells are recognized 2. those that are detected do not turn on/off.
- 95 replies
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- electric charge
- fuel cells
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[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
MaikC replied to linuxgurugamer's topic in KSP1 Mod Releases
For me, the SSR Microsat Liquid Fuel Engine is not displayed in the VAB, everything else that is in the Techtree is there. -
I like the shape of this fairing a lot and also the functions and base. Unfortunately, the fairings make that the rockets have a tendency to flip over. With a stock fairing the rocket goes perfectly into orbit, with a procedural fairing the rocket flipp shortly after launch. Same Parts except the fairing.
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Contract Pack - History of Spaceflight - V1.0
MaikC replied to Morphisor's topic in KSP1 Mod Releases
It looks like there is a problem with Apollo XII. The mission is still not available but i have met both conditions (Apollo XII + Surveyor 3). The Surveyor 3 is still on the moon but it looks like It's not accepted. It looks like he have problems with these lines: DATA { type = Vessel requiredValue = true uniquenessCheck = CONTRACT_ACTIVE targetVessel = Vessel(Surveyor-3) title = Surveyor-3 must be an active vessel on the surface } DATA { type = Location vesselLocation = @/targetVessel.Location() hidden = true } BEHAVIOUR { name = WaypointGenerator type = WaypointGenerator WAYPOINT { name = Surveyor-3 landing site targetBody = @/targetBody icon = marker altitude = 0.0 latitude = @/vesselLocation.Latitude() longitude = @/vesselLocation.Longitude() } } That does not work. If i set it to : BEHAVIOUR { name = WaypointGenerator type = WaypointGenerator RANDOM_WAYPOINT { name = Surveyor-3 landing site targetBody = HomeWorld().Children().First() count = 1 icon = marker altitude = 0.0 waterAllowed = false forceEquatorial = false } } The mission appears.- 266 replies
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Error Message at startup
MaikC replied to MaikC's topic in KSP1 Technical Support (PC, modded installs)
Thanks for answers, today the games starts normally. I use Ckan for Mod handling und starting the game. -
Hello, maybee someone can help me, I have the attached error message since today. KSP is installed at the actual location since 2 years now and nothing has changed.
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Yes i have used the last versions of the mods. If the problems not exists in the olders versions, i like to give it a try (via pm?). just a little problem: I have cleaned my Savegame, so all parts are at Lvl 0.
- 225 replies
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- failure
- reliability
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Ok, I went back a bit in history here and saw that it is probably a known problem. It's a shame, I like the mod, but unfortunately it's unusable in its current state. Each switching between locations, save and load savegames takes many times longer than normal. there is a bug with the varying DeltaV while using this mod
- 225 replies
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- failure
- reliability
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Is it possible to use Ohscrap without Scrapyard? With enabled both mods, savegames take a very long time to save (KSP is installed on a M.2), making it a pain just to switch from VAB to launchpad. With Ohscrap/Srapyard this takes 2 minutes, without 25 seconds.
- 225 replies
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- failure
- reliability
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Is this mod still kept up to date? I have the problem that the DeltaV values on the left side of the screen constantly fluctuate when I use one of these launchpads.
- 2,269 replies
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- launch pad
- saturn
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Contract Pack - History of Spaceflight - V1.0
MaikC replied to Morphisor's topic in KSP1 Mod Releases
The Soyuz - 4 + Soyuz - 5 Missions are broken. It is not possible to fulfill the goals. Mission Soyuz - 4 : Start a Vessel with 3 crewplaces and 1 Crew, then dock with Soyuz-5 switch 2 crew to Soyuz-4 and return with 3 crew Mission Soyuz-5: Start a Vessel with a Crew of 2 and return with 1 Pilot As you can see, this is impossible to fulfill, if you don't find a kerbal in space somewhere along the way. Btw in the description for the mission it is correct: Soyuz 5 was launched with a crew of three men -- Boris Volynov, Commander, Aleksey Yeliseyev, Flight Engineer, and Yevgeniy Khrunov, Research Engineer.- 266 replies
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Yes i have this too, to be precise, the deltaV values in the left bar fluctuate constantly by +/- 1000 m/s And some other problems: When I do "Revert to launch" it very often happens that the base on which the rocket is standing is suddenly crooked. When time-boosting for a rendezvous launch, the rocket starts swaying abnormally (does not happen with the Squad launchclamps) Just a trifle: the crew platforms have no trigger to automatically fold them in at takeoff Unfortunately, all of this prevents me from using the mod more often, even if I enjoy building a nice launch platform, it's no use to me if I can't start properly anymore.
- 2,269 replies
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- launch pad
- saturn
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I recently had some problem with this mod, related to DockingcamKURS. The docking cams were all turned 90° to the side. Thanks to @Stone Blue he was able to solve the problem. I created a folder "Patches" in the EDP folder. There then i made a file (KURS_patch.cfg) with with the following content. Now the cameras look ahead.
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[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
MaikC replied to linuxgurugamer's topic in KSP1 Mod Releases
Thx to @Stone Blue the problem is now solved. -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
MaikC replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi there, i have the problem that the Dockingcam-KURS integrated in this Mod looking 90° to the side instead of forward. Is there any solution how i can fix that myself? -
Nobody said something about 1.19.9 except you Thx for the reply @allista
- 738 replies
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- resources
- fuel tanks
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I also use this mod in KSP 1.12.9 and haven't found any problems so far. Is there a reason why I shouldn't use it for 1.12.9?
- 738 replies
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- resources
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