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editor99

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Everything posted by editor99

  1. Finally, after all these years...
  2. It should. It works works with most decoupled stages if you meet the requirements. See if you have ec or control of the vessel. If you don't, make an mm patch for an generator (Or RTGs could work too) or tweak the settings for Fmrs.
  3. Um does anyone have reflective ground? It really bugs me out
  4. ScreenShots: https://imgur.com/gallery/SQQS5OK
  5. Uhhhh kerbalx may be temporally down...... edit: application error : An error occurred in the application and your page could not be served. If you are the application owner, check your logs for details. You can do this from the Heroku CLI with the commandheroku logs --tail edit: fixed
  6. Unity uses C# as it's base language.(And most mod makers use it, it's almost considered the standard) (But to be precise, KSP runs on the Common Language Runtime, which manages the execution of .NET Programs.) Many mods use .DLL files, which basically are libraries of functions. It's easier to import .DLLs in C#. While it's technically possible to replicate this in python, it makes your code inefficient. Also while I've never made a mod with python, I'm not sure how i'll get the code running, without some kind of "executor" written out of C#. Just learn C# dude........
  7. Never mind, OpenJL was causing issues. In case anyone has similar issues, I found a dupilcate: https://forum.kerbalspaceprogram.com/index.php?/topic/190733-ksc-extended-missing-textures/ (Note: Corrupted or Missing textures are usually pink)
  8. Any one getting missing black textures? Every version I try from 1.8.1 to 1.12.2 doesn't work. Ksp.log: https://file.io/SIxrzqSuE7jH Mods:
  9. I'm sorry that I'm bringing up an old post, but how did you recolor the parts? especially the Quiz tech parts
  10. I think a FAM mod would be a great mod on it's own. It doesn't need to be forcefully squished in to BDB. It just doesn't fit the style of BDB. Yeah, only if they had a nuclear powered rocket...
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