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Scarecrow71

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Everything posted by Scarecrow71

  1. @Superfluous J EDITED: I created a Mission Report thread for this, and I will link back to that here so as to not unnecessarily clog up this thread. I know, nobody cares if I do or not. I care. Anyhow, the link to the LKO launch:
  2. New machine, so I had to install KSP 1.8.2. Downloaded CKAN and installed MJ2, Reentry Particle, and Atmosphere Autopilot. CKAN indicated that the module manager toolbar was also auto-installed. Did a reboot on my machine, launched KSP...and none of them show up. Checked CKAN to validate that they are installed, and CKAN says they are. When I check the GameData folder, I can see them there. Checking each of the individual folders, I can see that there are files in them. Did I miss a setting somewhere perhaps? Is there a reason why none of these are showing up on launch when CKAN says they are installed and the folders are in the proper place?
  3. So, when checking the graphics settings, I've already got Aerodynamic FX Quality set to Normal, and there is no other setting for FX that I can see in the settings. My guess is that something else is amiss here, and I'm hoping the reinstall I did this morning corrects it. If not...I'll have to go out and get the mod that adds plasma trails. I may be in the minority, but I like the fire effects.
  4. No, it's not. Saw the same thing this morning and immediately uninstalled and reinstalled KSP. Thought my computer was infected. That's not a very cool easter egg.
  5. As I indicated in my last post, I try to search for answers first. And now I've got 2 problems that the answers I found don't solve. 1. When engaging the Autopilot feature in MJ, no matter the altitude I set, as soon as I click Altitude Hold, the craft wobbles up and down. Flies straight as an arrow without this turned on, but it's wobbling uncontrollably when turned on. I found an answer to turn on "Use Stock SAS" in Attitude Adjustment, but I can't find that option there. 2. When reentering Kerbin's atmosphere, the fire effect is now missing. The parts on craft start to glow, but the actual fire effect is gone. I found ananswer indicating to turn this back on in graphic settings, but u can't find that option. This all started happening this morning. I had Advanced Tweakables turned on, but I never used any of them, so I turned it off. Anybod know what is happening here, or how to correct it?
  6. After spending countless hours trying to eyeball transfer windows and calculate dV required and determining correct ejection angle...I decided to use MechJeb to do this for me. In a nutshell, using the Maneuver Node creator in MJ does the following: Determines the appropriate time to do the burn to transfer to another planet; Determines the correct point on your current orbit to place the created node; Determines the correct amount of dV to burn; Determines the correct amount of time to do the burn. I can literally save my game, launch a vessel and use MJ to calculate the transfer, and then write down all of the information I need. Then I reload the saved game and not only fast-forward to the appropriate time, but then make sure the vessel I'm crafting has enough "oomph" to get to the target. Not necessarily there and back, but at least there; I don't care if I strand a Kerb or three on some remote rock for a while because hiring new astronauts is cheap enough AND you can always go pick them up. If you remember you stranded them in the first place. Which I seldom do until I run out of pilots and then go look in the AC and see that I've got 5 of them out there in space somewhere. I realize that, for some people, it's not in the spirit of the game to get the calculations and then load a save to get it right. But, this is what works for me, and it's how I like to play. Your mileage may vary. Greatly, in some cases.
  7. That was exactly it. Thanks for the (gravity) assist!
  8. So, I'm new to the forums, but not to KSP. I've been playing for about a year now, and I consider myself to be "meh" in the game. I have a tendency to just go for it, even if I know things will end badly. Que Sera, and all, right? Anyhow, I've been lurking and searching when something comes up, and for the most part I haven't needed help that I can't find. But today I saw something odd. I've got 1.8.3, and I have MechJeb 2 installed. I used MJ to create a transfer node to Duna, and it created and executed just fine. But when I zoomed out to see the new orbit, there was no closest approach marker. I warped to about 1/3 of the way to where the intercept was, and still nothing. So I started to create a node to see what a correction burn would give me, and all of a sudden the orbit showed an encounter. Without moving the node or doing any kind of burn at all. I left things alone, and warped to just inside the encounter, and Duna was right there. I was literally on top of the planet, with a Pe of 10000 km. I know the computer is smarter than I am, but I would kill most days for an encounter this close. Is this just an anomaly that I got lucky with? Or is there something in MechJeb that I need to look at to explain this? I've got no screen shots(which I should have taken), but I was so happy I just landed and saved. If this is just luck, I'll take it after all the bad endings I've put Val and Jeb through.
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