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Everything posted by Scarecrow71
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@18Watt And this is why I get frustrated. I've been at this for more than 2 weeks now with Dres, and I can't even get there and back. You've done it in a couple days. Congrats, but it doesn't give me much hope that I'm gonna complete this anytime soon. Speaking of not enough fuel, I landed on Dres this afternoon...and burned through more than half the fuel I brought with me to do the landing. I over-engineered to have more dV than needed, and yet here I am now wondering if I can get back into space and re-dock...or do I have to go all the way back to the VAB and redesign the whole ship? I hope it's not the second part there; I'm not sure I can take much more of having to revert all the way back to the beginning.
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Make a wish... and have it horribly corrupted!
Scarecrow71 replied to vexx32's topic in Forum Games!
Granted. There it is, in all its glory, floating high in the sky. You, on the other hand, are chained to the ground, unable to get to said Zeppelin. I wish Led Zeppelin had never been. -
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Oh look, a cat. Chateau de Parfum avec un chat
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Make a wish... and have it horribly corrupted!
Scarecrow71 replied to vexx32's topic in Forum Games!
Granted, but it doesn't make them actually have fun. I wish daylight savings time would be done away with in Nevada. -
2/10, because you are advertising to the masses much like that popular social media site does. I am human because I have no ability to block pop up ads automatically.
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Banned for not being Kerbaloid.
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And once again, I have to start over with Drespollo. This is like the 5th or 6th time I've had to revert all the way back to the pre-launch save. Every time I get within a few meters of Dres something else throws the whole thing off. I've experienced: Running out of battery power even though the solar panels are pointing directly at the sun Having the docking ports facing the wrong way Running out of fuel for the return trip My ship not being able to turn. AT ALL. And this continues to plague me; the ship turns extremely slow. Explosions on the launchpad because, even with struts, the craft decides to start rotating as it sits on the pad. I'm getting really frustrated here. I know this isn't supposed to be easy, but has anyone else experienced any of this? If so, how do I correct this? I can, at times, launch, get to Dres, orbit the planet, and in one case I even landed. But something always happens, and I can't figure out what it is I'm doing wrong.
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If it's a chateau? Whither Chateau d'If
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Wet hill. Hills Moist.
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Oh, but it needs to be translated to Spanish. Valle Verde
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Still working on this. Decided to switch up and go to Dres first because it's the least dV heavy of the remaining planets. I've also never docked before, so I'm trying to get through the tutorials and videos and such. I have a ship in orbit of Kerbin right now, and need to fast-forward more than 2 years to the next transfer window. I actually did that yesterday...but then warped too far and missed the time to successfully execute the node. Thank god for quicksaves, which gives me the chance to try again today. Also, @Superfluous J, I don't see in the first thread that I've gotten credit for Munpollo yet?
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@Araym Dude, those are sweet! Are you just taking the stock textures and changing them in Photoshop?
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One sentence you could say to annoy an entire fan base?
Scarecrow71 replied to Fr8monkey's topic in Forum Games!
All restaurants are not, in fact, Taco Bell. -
Docking Port Orientation
Scarecrow71 replied to Scarecrow71's topic in KSP1 Gameplay Questions and Tutorials
That is what I needed to know. Point the shiny rings at each other. And I've got the return stage, complete with the command module and lander, in a fairing that gets blown as soon as I'm in orbit about 240km over Kerbin. -
One sentence you could say to annoy an entire fan base?
Scarecrow71 replied to Fr8monkey's topic in Forum Games!
The Mandalorian is just a bad rip-off of Kung Fu. -
I'm going to assume that you have multiple tanks on your ship, but instead of putting engines on all of them, you want to just use 1 engine. The easiest way to do this is to run fuel lines from the tanks with no engines to a tank with an engine. The wiki has an entry on the FTX-2 External Fuel Duct, and the wiki page gives information on the fuel line. FTX-2 External Fuel Duct - Kerbal Space Program Wiki Now, if that's NOT what you are asking, then I either direct you back to what @AHHans OR I'll ask that you provide some clarification around your question. And either way, happy spacefaring!
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So, I apologize for all of the questions over the last 2 days. I'm going through some new stuff that I've never done in KSP before, thanks in large part to the Kerpollo Challenge. I mean, what's the point of playing if you don't get better, right? And, at least for me, I can't get better if I don't push myself. Anyhow, I've come to the part about using docking ports. And my question isn't how to dock; I've gone through the in-game tutorial, and I've got MJ installed to help me. No, my question is about the orientation of the docking port as it relates to both the lander and the main ship. As an example, let's use the Clamp-o-Tron Docking Port Jr., primarily because this is the one I have access to: Ok, so what you see there is the part as it looks when you click on it in the VAB. This will be easy for me to describe because this is how I see the part when I go to use it. I know I need 2 of these, one on the lander and one on the main ship. So that's not the issue. What I'm having trouble identifying is how to orient this on each piece. If we make the assumption that the lander is above the current image, what is the correct orientation for the port? Does it go into the lander the way it shows there, or do I need to rotate it so the shiny ring that is currently on top is pointed to the bottom? And then that feeds into orientation for the second port that sits on the main ship. Is the shiny ring pointing up at the lander, or pointing down towards the main ship? I know that this must seem like a basic question, and again I apologize if it is. But I can't seem to figure this out on my own, and I can't seem to find the answer anywhere else. Of course, once I get the answer it'll be all "Well, that was so simple I should have known it". But this community is great at helping people out, so I come to you all with this question. Thanks in advance!
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Simple Maneuver Node Question
Scarecrow71 replied to Scarecrow71's topic in KSP1 Gameplay Questions and Tutorials
@18Watt That is the epitome of a solid answer. No fuss, no muss, just straight to the point with the facts. Well done, and thank you, kind sir! -
In a lot of the tutorials and videos I've seen, people are able to zoom in on target bodies and see where maneuvers are taking them. They are then able to edit nodes while zoomed in on the target body, which allows them to very carefully refine their line of travel; this helps people with orbiting and gravity assists and such. How is this done? When I set a celestial body as the target and try to create a node and zoom in, I am not getting the benefit of seeing the lines in the same way I see in the videos. I have to constantly guess at how close I am to the body (I know I can hover over the encounter points and see Ap/Pe/An/Dn and such). But to get a close-up visual of where I'm headed? Can't do it. What am I missing? What key binding am I not remembering here to allow me to see this?
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could one in theory make an inertial guidance device in ksp 1.12 ?
Scarecrow71 replied to asap1's topic in KSP1 Discussion
For those of us that don't know what an inertial guidance device is: That's the technical definition from Wikipedia (the link to the article is below). I guess my first, and probably only, question on this is: What is MechJeb missing that doesn't cover this? Inertial navigation system - Wikipedia -
Banned for being mostly harmless.