-
Posts
2,635 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Scarecrow71
-
Developer Insights #23 - Black Hole Sun
Scarecrow71 replied to Intercept Games's topic in Dev Diaries
No, they did in fact fix the base issue. If you are still seeing wobbliness in your rockets, then you need to check your struts and your build. -
Developer Insights #23 - Black Hole Sun
Scarecrow71 replied to Intercept Games's topic in Dev Diaries
Agreed. The problem may have been resolved with airplane glue and cotton balls - not to mention there is still the JSON file edit workaround - but it was, technically, resolved. But I don't disagree with you about how the community had to use a battering ram to get the company to see that it was a problem. -
Developer Insights #23 - Black Hole Sun
Scarecrow71 replied to Intercept Games's topic in Dev Diaries
Even as big of a detractor from KSP2 as I am, I cannot just let you spit this out without retorting. They fixed this. Several patches ago. -
The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
N 4- 29,695 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
@Pilot Bill Hill
-
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Scarecrow71 replied to Dr. Kerbal's topic in Forum Games!
Six Six Four Eight- 7,535 replies
-
- lets count
- dr.kerbal
-
(and 2 more)
Tagged with:
-
Make a wish... and have it horribly corrupted!
Scarecrow71 replied to vexx32's topic in Forum Games!
Granted. At the time of this wish granting, there are no images. No images = no money. I wish I could have viewed the solar eclipse without the need for protective eyewear. -
Nope. But I have one to my left. TUBM has a clock to their left.
-
The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
N 6- 29,695 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
What happened to increased communication?
Scarecrow71 replied to DoomsdayDuck555's topic in KSP2 Discussion
Yeah, when I originally read that, I immediately asked myself "In all seriousness...wt actual f". I think the only thing he's said since then that elicited an even more flabbergasted response from myself was: And as I pointed out in my response to this specifically, we've been telling them for more than a year now. If the lack of response to us telling the company what we are feeling and seeing isn't being tone-deaf, then that term needs a new definition. -
Ask a stupid question, Get a stupid answer back.
Scarecrow71 replied to ThatKerbal's topic in Forum Games!
When what is old becomes new again. What does the fox say? -
Explaining how Hawaii is cheating is, in fact, cheating.
-
-
Make a wish... and have it horribly corrupted!
Scarecrow71 replied to vexx32's topic in Forum Games!
Granted, even though you didn't make a wish. AGAIN. So while the iceberg is pushed off course and misses the north American continent, the Titanic still sinks. I wish for a nice ham sandwich. -
Calling 911 to get the 411
- 1,205 replies
-
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Scarecrow71 replied to Dr. Kerbal's topic in Forum Games!
6 6 4 3- 7,535 replies
-
- lets count
- dr.kerbal
-
(and 2 more)
Tagged with:
-
The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
N 9- 29,695 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Ban-anarama
-
Developer Insights #23 - Black Hole Sun
Scarecrow71 replied to Intercept Games's topic in Dev Diaries
If anything, they are teaching the community not to believe anything they say. -
What happened to increased communication?
Scarecrow71 replied to DoomsdayDuck555's topic in KSP2 Discussion
Can we please get back on track with this thread? This is supposed to be about the perceived lack of communication from IG/PD/TT to the forums, not about whether or not Elon Musk has an anonymous account here that he uses to recruit math bois. -
The Third Great Number War: The Long Haul!
Scarecrow71 replied to AtomicTech's topic in Forum Games!
N 7- 29,695 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Developer Insights #23 - Black Hole Sun
Scarecrow71 replied to Intercept Games's topic in Dev Diaries
We have been, Dakota. For more than a year now, we've been asking for more information on the development of KSP2. We have entire threads dedicated to asking why you aren't giving us more communication, or why you aren't sharing where you're at with development, or why there are delays in dropping news. Heck, we've asked why we aren't getting Upnates any longer. We want to know why we haven't gotten any more AMA's after the first several went really well. We are stunned about the haphazard dropping of KERBs, to include removing items from them, as well as them going monthly now. What else exactly have we not told you are you looking for here? -
Developer Insights #23 - Black Hole Sun
Scarecrow71 replied to Intercept Games's topic in Dev Diaries
Even if you assume you have only 1 craft in Kerbin's SOI, and the Mun is directly between the craft and Kerbin: they can occlude light but not line of sight for radio waves? -
Developer Insights #23 - Black Hole Sun
Scarecrow71 replied to Intercept Games's topic in Dev Diaries
So you can occlude light, but not radio waves?- 161 replies
-
- 10
-
Why play (suggestions)
Scarecrow71 replied to kfsone's topic in KSP2 Suggestions and Development Discussion
The developers need to take a serious look at the Community Tech Tree and the Unkerballed mod from KSP1. Heck, Nertea helped design both of those. When I started playing KSP1, I used the stock tech tree, and I realized even in my space-faring infancy that the tree wasn't all it could be. Then I started using mods, and the day I downloaded Unkerballed was probably the happiest day of my KSP career. It gave a reason to have sounding rockets. It put probes before manned missions. It all but forced you to plan out missions and go through some kind of logical progression instead of "Well, I've got the first node unlocked, think I'll head for Duna now". Don't get me wrong here - the tech tree in KSP1, even with Unkerballed, is not perfect. I still fail to see why planes and rockets are mixed in together, or why you can go into space without ever having flown a plane. I get that the game is called Kerbal Space Program, but spaceplanes are a thing here. Or, rather, they should be. And for a game that has a pretty hefty plane component to it, the lack of aircraft training and building, as well as making some of the plane parts come after rocketry, makes me googly. And not in a good way. So yes, the tree in KSP1 isn't perfect. But the devs could at least look at and learn from it here. Maybe?