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Scarecrow71

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Everything posted by Scarecrow71

  1. No, they did in fact fix the base issue. If you are still seeing wobbliness in your rockets, then you need to check your struts and your build.
  2. Agreed. The problem may have been resolved with airplane glue and cotton balls - not to mention there is still the JSON file edit workaround - but it was, technically, resolved. But I don't disagree with you about how the community had to use a battering ram to get the company to see that it was a problem.
  3. Even as big of a detractor from KSP2 as I am, I cannot just let you spit this out without retorting. They fixed this. Several patches ago.
  4. Granted. At the time of this wish granting, there are no images. No images = no money. I wish I could have viewed the solar eclipse without the need for protective eyewear.
  5. Nope. But I have one to my left. TUBM has a clock to their left.
  6. Yeah, when I originally read that, I immediately asked myself "In all seriousness...wt actual f". I think the only thing he's said since then that elicited an even more flabbergasted response from myself was: And as I pointed out in my response to this specifically, we've been telling them for more than a year now. If the lack of response to us telling the company what we are feeling and seeing isn't being tone-deaf, then that term needs a new definition.
  7. When what is old becomes new again. What does the fox say?
  8. Explaining how Hawaii is cheating is, in fact, cheating.
  9. Granted, even though you didn't make a wish. AGAIN. So while the iceberg is pushed off course and misses the north American continent, the Titanic still sinks. I wish for a nice ham sandwich.
  10. If anything, they are teaching the community not to believe anything they say.
  11. Can we please get back on track with this thread? This is supposed to be about the perceived lack of communication from IG/PD/TT to the forums, not about whether or not Elon Musk has an anonymous account here that he uses to recruit math bois.
  12. We have been, Dakota. For more than a year now, we've been asking for more information on the development of KSP2. We have entire threads dedicated to asking why you aren't giving us more communication, or why you aren't sharing where you're at with development, or why there are delays in dropping news. Heck, we've asked why we aren't getting Upnates any longer. We want to know why we haven't gotten any more AMA's after the first several went really well. We are stunned about the haphazard dropping of KERBs, to include removing items from them, as well as them going monthly now. What else exactly have we not told you are you looking for here?
  13. Even if you assume you have only 1 craft in Kerbin's SOI, and the Mun is directly between the craft and Kerbin: they can occlude light but not line of sight for radio waves?
  14. So you can occlude light, but not radio waves?
  15. The developers need to take a serious look at the Community Tech Tree and the Unkerballed mod from KSP1. Heck, Nertea helped design both of those. When I started playing KSP1, I used the stock tech tree, and I realized even in my space-faring infancy that the tree wasn't all it could be. Then I started using mods, and the day I downloaded Unkerballed was probably the happiest day of my KSP career. It gave a reason to have sounding rockets. It put probes before manned missions. It all but forced you to plan out missions and go through some kind of logical progression instead of "Well, I've got the first node unlocked, think I'll head for Duna now". Don't get me wrong here - the tech tree in KSP1, even with Unkerballed, is not perfect. I still fail to see why planes and rockets are mixed in together, or why you can go into space without ever having flown a plane. I get that the game is called Kerbal Space Program, but spaceplanes are a thing here. Or, rather, they should be. And for a game that has a pretty hefty plane component to it, the lack of aircraft training and building, as well as making some of the plane parts come after rocketry, makes me googly. And not in a good way. So yes, the tree in KSP1 isn't perfect. But the devs could at least look at and learn from it here. Maybe?
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