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Scarecrow71

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Everything posted by Scarecrow71

  1. Ah, re-read my statement. No communication on what they are working on in the last month. It's been more than a month since the last KERB dropped, and no communication.
  2. Exactly. I had to go get clarification on Discord as to what they meant by a monthly cadence for KERB reports. I assumed it was 1 month since the last one dropped, but they came out and said that it could be anytime within a given month. My thought at this point is that we might get one in April, but it's more likely May for their "restart" of the KERBs. Then we should get one in June, but more than likely it'll be the end of June. Which means we will always end up going 2 or more months between them. Patches? Don't get me started. We've had 1 major content update and 6 total patches in 14 months. The only content update was December 2023, and the only patch since then was in January 2024. So it's already been 3 months since the last patch, with no communication on what they are even working on in the last month. I'm not trying to be all "the sky is falling" here, but it isn't looking very good right now. I sincerely hope they prove me wrong. And until the next patch drops, I'm not even firing up KSP2; I completed the story missions, and there isn't anything left to give me direction in the game. Not yet, anyhow.
  3. Continuing on today with my space station, the Nebuchadnezzar. For those of you who haven't seen it, or who don't want to go looking back through this thread, the inspiration for the station: Space Stations Creator - 3D model by Ebal Studios (@EbalStudios) [5d33a66] (sketchfab.com) Today's challenge is to put the ring section on the station. KSP1 wasn't initially designed to handle circular station parts...but we all know that it can be done. We've seen it before. So I thought I'd give it a shot. For anyone who says you cannot build one, I give you the night launch shot: Yeah, that doesn't really show a ring, does it? It's there; you'll see it in the next shot. You will notice a few things here: A boatload of struts. I could have gone the auto-strut route with this, but I didn't want to do that. There are fuel tanks both above AND below the ring section. This was done to keep CoM in a stable place, lest the thing tip over mid-flight. Red lights everywhere. I have decided that I'm going to put lights on every section of the station, with different colors for different meanings. Blinking blue (from the command module already in space) is for communications, while solid red is for crew compartments. This thing has a mobile lab AND multiple crew cabins, so I threw a bunch of red on there. Anyhow, let's get to where this thing is docked, shall we? If anyone ever tells you that you have to send up a circular ring section in pieces and assemble them in orbit, tell them they are lying. It can be sent up as one entire build...assuming you fly carefully. So now we have the initial command module, some solar panels, some antenna, a mobile lab, and a lot of crew compartments. There are 5 open docking ports - one on each spoke facing outward and away from the center, and one underneath the ring section facing downward and on the central stack. We still don't have any crew on this thing; I'm waiting for the inevitable contract to transfer crew between vessels to come up before I send anyone up there. I mean, I'll be adding pieces to this thing the whole time, so why not get paid to abandon a Kerbal up there? And that's it for today. Tomorrow I'll continue building downwards...but I'm not sure what to make of the components in the inspirational model. There's no instructions, so I'll be winging it with what I put up there!
  4. And I couldn't be more clear as to what was stated in the Discord. KERB is going monthly, but we don't know when the next monthly cycle will start because Mike is working on the internal calendar. Patches are anybody's guess as nobody has stated anything about when they are coming.
  5. Mike confirmed on Discord earlier this week that he is working on their internal calendar, and it won't be until after he gets that done that we'll get an update. Whether that's a patch or a KERB or what we don't know. And I made multiple posts about it: So I'm not sure where you are getting it that sometime in the next 10 or so days we may get something. The last KERB dropped on 3/11, one month from then was 4/11, I speculated we would get one 4/12, but both Mike and Darrin confirmed that was inaccurate and they don't know when the next monthly cycle for KERBs will start.
  6. No, it would be tread. When considering the spelling of words in the English language, why is it "comb" and not "gcome" when it's "gnome" and not "nomb"?
  7. And if you think the entire team I'm part of is only developers and automation jockeys, then you seriously have no idea how business works. In my role, I would never - NEVER - push out new content knowing that we have bugs in the existing code. Our first priority is to always fix the bugs we know about, push that out to make sure it is fixed, and only then will we start working on enhancements and new content. You shouldn't ever work on new content either in lieu of or in conjunction with fixing bugs because you almost always end up creating new buggy situations; you will end up breaking code that currently works. The plain, simple truth is that we have bugs that have existed since launch. And instead of working to fix those as a priority, the team has decided to work on new content that they aren't pushing out. In addition to that, they've gone nearly radio-silent, so we have zero idea what they are or are not working on. Oh, sure, you can point to the last KERB and say "Hey, they say they are researching this". But when they have been researching the same bugs for months at a time, you have to wonder how much work they are really putting towards fixing them. Or if they are capable of fixing them at all. We may not see this whole issue the same way, steve-o, but even you have to agree that something smells a bit fishy with that.
  8. Granted, but they aren't shared with you. I wish those stories were shared with ColdJ.
  9. If you want it, here it is, come and get it Mmmm make your mind up fast If you want it, anytime, I can give it But you better hurry cuz you just got banned. You better hurry cuz you just got banned!
  10. Calling 911 to ask if they have Prince Albert in a can.
  11. I have! See my signature for examples! TUBM plays more than 1 musical instrument.
  12. Allouez This is a suburb of Green Bay, WI.
  13. Having more than 18000 posts is definitely a sign of cheating.
  14. There is only one reason for someone to not have an avatar, and that is they are covering up their cheating.
  15. I'm curious as to what you think is a small, underfunded organization. Because the team developing KSP2 is 50+ people strong and is backed by one of the largest game companies in the world. By comparison, the totality of the department I work in is ~50 people and is backed by one of the largest health insurers in the world. Explain to me how these are any different from one another? The plain truth is that something internal is going on, and none of us are privy to it. It doesn't matter what that something is. What matters is that something is interfering with the team being able to do their jobs effectively. From a technical standpoint alone that shouldn't happen. Unless they are actively being told to stand down, the developers - not the artists, not the marketing deparment, not the CM's - should be working 45+ hour weeks to fix bugs until they are resolved. Period.
  16. You are now covered in bantha pudu. Edit: new page!
  17. Ah, but I DO have a developer background. I'm the point person for automating file loads through SSIS/Alteryx into SQL Server/Snowflake for a pretty darned large team in a pretty darned large organization. I'm fluent in several programming languages, understand the waterfall/agile methodologies, and am quite capable at scripting (in terms of the job I do, not necessarily overall for any type of coding project). So I speak from the heart when I say that I feel that this project, KSP2, is not being handled the best way from a technical standpoint. Although I'm sure the internal team uses Kanban or Rally or JIRA or whatever other board software to track projects, bugs, etc., I'm not sure why things are staying on it longer than one or two sprints. Something is amiss, and regardless of background, anyone can see that. And I recall telling you I adjusted my graphics settings in KSP2 to lower a bunch of stuff to try and get better performance. In fact, a list of some (if not all) of the applicable graphics settings from KSP2: V-Sync: Off Resolution: 2560x1440 Anti-Aliasing: Off Anisotropic Filtering: Off PC Quality Preset: Low Environment Prop: On Environment Prop Density: Low Environment Prop Draw Distance: Medium Ground Shading Quality: High Texture Quality: Medium Water Quality: Low Shadow Details: Low Shadow Quality: Low Cloud Quality: Low See anything there that I haven't already been advised to tune? I've got pretty much everything at low or off, with a couple of exceptions. And before you ask, no, I do not have any graphic mods installed. I don't use them in KSP1, and I don't use them in KSP2. So please stop accusing me that I'm not listening when I clearly have been. I am not seeing performance improvements. I am also not the only one; I've spoken with people on Reddit, Discord, Facebook, and here on the forums that have the same issue. If you see something there that I haven't tuned or haven't been told to tune, please spit it out and I'll give it a go.
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