Jump to content

Scarecrow71

Members
  • Posts

    2,296
  • Joined

  • Last visited

Everything posted by Scarecrow71

  1. You are making the assumption here that I don't understand how business works, or that I am oblivious to games going on sale regardless of whether they are EA or not. And that assumption is wrong. Let me be clear: games go on sale. Whether they are in EA or not. I fully and wholly understand that. I also understand that companies are in business to make money, which involves price adjustments and/or sales. With that out of the way... The timing of this sale is plain wrong. We continuously get told that the price is the price, even after months of complaining that it was too high...and then on the same day a patch is released they announce a sale. The timing is questionable at best, and downright shady at worst. This smells of there being a problem financially with the project, and this is an attempt to boost numbers so that it doesn't get canned (even though we have been told that the project is funded for years). I don't care about the $10. If I was worried about $10, I'd have larger problems than needing $10. My concern is the state of the game (continues to be buggy and, for me, mostly unplayable), coupled with the potential financial problems that come with having little to no sales for a couple of months AFTER having to refund a lot of initial sales (speculative of my part as I do not have insight into the actual sales figures).
  2. 2 things. 1. I thought I saw the high at 731...but I could be wrong 2. You changed your avatar!
  3. Well, it has been 4 since EA launched. I dont know when the last report came out, so I dont know if it has been 3 months since then...but odds are it has. Maybe?
  4. A question just popped into my mind that I thought I'd ask here: When is the next earnings call/report due to be released? Pretty important to understand how this sale impacts that data.
  5. 4 months into EA though? After being told that the price won't change, and that the project is fully funded? It just doesn't feel right.
  6. I haven't fired up KSP2 since the second patch, so please excuse this question if it's a bit late or stupid: can we make interstage fairings yet? Or do we still have to build all the way to the tip lest we get the collision warning?
  7. I am in agreement with @moeggz here. We are entitled to our opinion, just like you are entitled to yours. And a lot of us are actually responding to this post in a pretty darned civilized manner. If you want to discuss your feelings on this, I'm all ears. I'm happy to have a conversation as opposed to the sarcasm and condescension. And, like moeggz, nowhere did I state this was the worst thing ever. It's not good, but it isn't the end of the world.
  8. Unfortunately, taxpayers are on the hook for stuff like this. The US government - not individuals - determines what to do with their resources. And in cases like this, the US almost always sends aid of some kind, whether that be manpower, money, technology, or what-have-you.
  9. Agreed. I like that some progress is being made, but the progress being made isn't enough to get me to play. Yet. I will just continue to wait until those three bugs are squashed...if they ever do. Maybe they should have just built upon KSP1.
  10. This is a slap in the face to anyone who didn't refund. We've spent months submitting bug reports, discussing what we think about the game, trying to support the devs/company (even if we don't agree with the state of the game or where it's headed). And now, after we've been told that the project is financed and the lights won't turn off and that the devs are working on the bugs - which everyone already knows I seriously doubt considering the major ones that have been reported since launch that aren't fixed yet - you want us to believe that this sale is a good thing? And that third statement is nearly a lie. The EA price will continue to be the same, and then rise once 1.0 is released - as we've confirmed before. Yeah, but then you made the decision that some people get EA at a different price, lower than what people who bought it up to this point paid. So there are actually at least 2 prices, and one of them hoses a section of the community who tried to stick with it the whole time. The number of players through Steam - and yes, I am aware that we don't get counts of people who play through Epic or who bypass the launcher altogether - has been dwindling steady since launch. With the patch today, we actually hit 700+ contiguous players...but I fully expect that number to drop once people realize the game is still buggy as all get-out. This sale screams that the project is in trouble, the company is attempting to make an easy/quick buck, and that the devs need to show upper management that player numbers are rising instead of falling lest they get shown the door and KSP2 falls to the wayside like so many other EA games before it. This isn't an issue of whether or not I feel like the $50 I spent at the time was worth what I got. It isn't; $50 was way overpriced for what we got. And it's not an issue of whether or not the sale price is worth it. It's not; $40 is still way overpriced for this title. No, the issue here is that you basically looked at all the people who paid and didn't refund and laughed in their faces. "Ha ha, you paid $50, and now we're putting it on sale." You can go back to Nate and Chris and Shana and all the others at TT/PD/IG and tell them I said thanks for nothing. What a joke. What a ripoff. What a waste.
  11. Even if there was an explosion, with the amount of pressure pushing on the sub, it would have imploded.
  12. I won't even launch the game unless these three get fixed. The missions i want to do involve all three of these. Back to KSP1. EDIT: I forgot that I have a mod that I wrote, and I did in fact have to test it with the new patch to make sure it still worked. So the above statement about not launching until those three things get fixed, while mostly correct, isn't entirely correct. I will still launch the game to test the mod's functionality.
  13. Still missing fixes for 3 of the most annoying issues that have been around since launch day: Decaying orbits Invalid/incorrect trajectories Decoupled/undocked parts with probe cores unresponsive Unless I missed seeing them in there, or in a previous patch, the game remains somewhat unplayable.
  14. Questions. Why the change to Twitch instead of continuing to use Discord? Some planets have visuals that look great from space...but then are just simply flat and plain once you land. Is any work being done to add some up-close depth and interest to the terrain? In some cases, the visuals in space aren't all that keen (see: the rings on Dres, which I have screenshots to show they don't look that good). Is any work being done to make these better? When we start talking about interstellar voyages, will we be able to see things such as nebulae, oort clouds, a type of kuiper belt (the Kerbal equivalent)? What about comets, asteroids, or rogue planets? Someone's gonna ask so...procedural tanks? I know the thought is to use procedural on those parts that Nate says are "samey"...but aren't fuel tanks all samey? Like, why have a pile of different sized tanks to choose from when you can just have one tank and have it be procedural? Can you explain the decision to put the game on sale during EA when one of the major contentious points in the community was how much it was at launch, all while a large group of people who bought it at launch didn't refund?
  15. And I've had enough. I'm done with the KSP forums. I'm tired of the constant bickering over which version of KSP is better. I'm tired of being told that I'm wrong because I have an opinion of KSP2 that doesn't match what the uber-positive crowd has. I'm tired of feeling singled out, left alone, shunned, silenced, muted, etc. I can't take it any more. I simply can't. I'm tired of being the brunt of people being dicks simply because I think KSP2 isn't that great in its current state. And I'm tired of being told to shut up over. I'm done. I'm leaving the forums. I refuse to stay here with these users who are allowed to do whatever they want but then I get punished/warned for defending myself. It is simply unfair and unacceptable. I will NOT be back. I'll still play KSP1, and I'll still hold out some hope that KSP2 eventually becomes the game that it was hyped to be. But I won't be here, and I won't interact with the forums any longer. Really a shame considering how much help I got here in the beginning, and how much I've tried to give back by helping others. But hey, nobody cares anyhow.
  16. I'll start by saying that no, I am not trying to start another flame war on KSP2 or the studios or anything. That's not what this is about; we have plenty of those threads already. No, what this is supposed to be is a simple look into what could realistically happen with any gaming studio, including TT/PD/IG. A link to a story published literally 2 hours ago: Gaming mega-publisher Embracer to close studios, cancel games after $2B deal crumbles (msn.com) A direct quote from the article: Why is this article important? Embracer group has announced that they are about to undergo a major reshuffling/restructuring of their organization, and that this will require them to close multiple gaming studios and cancel multiple announced games that are in some form of development right now. The official list of closures and cancellations has not been released, so please don't harp on that fact in your responses. But the fact remains that this corporation spent far too much money too fast, and comes just weeks after a deal that was to bring over $2 billion in revenue to the company had fallen through. CEO Lars Wingefors sent an open letter out in regards to this, which you can read here: Open letter by Embracer Group CEO on restructuring program - Embracer Group So what does this mean for TT/PD/IG? Nothing outwardly. This shouldn't affect them in the slightest, unless they are going to try poaching some talent that has been let go, or they want to try scooping up licenses for other games they don't currently own. So if it means nothing, why post this? As a cautionary tale, my friends. Any company at any time can close their doors, putting all projects into the dumpster. And it is important that a pretty sizable company has this happening to them right now because of the backlash and outrage over KSP2. Multiple people here in the forums, during the AMA's, on Discord, on Facebook, on Twitter, have all mentioned that they are afraid of something like this happening with KSP2. I know Nate and Shana have both said that the lights are still on and funding is there. But I'd bet a lot of the employees that are about to be let go heard the same thing from management, too. Mods/Admins, if this is not the right place to post this, please move it as appropriate.
  17. You mean, besides not being a C coder? I have an idea for a mod that I'd love to write, but I'm simply not sure how to get it done. Without the proper modding tools (like @theJesuit mentioned above), I simply don't have the C knowledge to put it into practice. And I wrote a mod for KSP2 that currently has 1100+ downloads. So what does that say about the ease with which to write mods?
  18. And there's a reason they couldn't overlay it on KSP1 which is...what, exactly? I stated in my post that if they have to write new code to deal with new features, why can't they do that on top of what already works? Why recreate the entire wheel when all they need to do is polish a hubcap or fill the tire with air?
  19. [snip] And yet, you not only started the thread while sleep-deprived (your words), you responded to the comments being made. We've been patient. For YEARS to this point. Where are all the cool things they showed us 4 years ago? Where are all the features they promised us? What have they been doing for the last 4 years that made this game so broken upon release? Why the slowed cadence of updates? Why no hot-fixes? Why no discussion of roadmap features? Why the cherry-picking of questions for AMA's that only go towards positive answers? The game, as it stands right now, IS an abject failure. It is broken on so many levels and is, for some people, unplayable. And the problem here is that those of us who are not happy with the game continue to be slapped down by mods and the overly-positive, being told that our opinions don't matter and that we need to be patient and that we should wait a little longer. How much longer do we need to wait before we are allowed to have a voice? [snip] Threads like this one don't help do that, though. Being constantly told that we are wrong, and that we need to be patient, and that we should give it more time doesn't help. I can't speak for anyone but myself, but comments like those make me feel like my voice isn't important. [snip] Being attacked for thinking KSP2 has a long way to go before it's playable makes me not want to be here. See where I'm going with all that? You use your side of the argument as a tool to advocate for peace without giving those on the other side the chance to speak.
  20. This is becoming the most tired excuse when it comes to asking about code. "TT/PD/IG had to write code that is buggy because KSP1 is buggy." It's just a lazy excuse to say KSP1 is buggy and that is why they started from scratch. All code ever written in the history of writing code has had bugs. Every game on the market right now has bugs, and that is evidenced by the litany of hacks, glitches, exploits, cheats, etc., that you can find for any game out there. We would all love to say that code is free of bugs, and that everything works just fine the way it is and there is never a need to go squashing code that doesn't work. But that's unrealistic and untrue. Every game has bugs. And you all but made my point for me. Ok, so KSP1 has bugs. It also has hundreds of mods that have corrected those bugs. Modders - who are nothing more than unpaid, eager developers - found, investigated, coded, tested, and published fixes for those bugs. So why not start with 1.12.5 as a foundation and make some of those mods part of core so that they no longer exist? Heck, make a few other pretty critical mods - MJ, KER, KAS, KIS, to name a few - as part of core? I don't disagree that there are going to be clashes with newer features in Unity...but if they have to write new code in KSP2 to deal with those, why not attempt to update KSP1 code to deal with them? At least KSP1 has a mostly-stable foundation to build upon, unlike KSP2 which has pretty nasty bugs that make the game unplayable for some people, and barely playable for others? Why not use the knowledge and foundation that already exists?
  21. Assuming a standard 1 atmosphere of pressure, there are multiple substances that remain liquefied at -110 degrees Celsius: Butane, which melts at -140 Ethanol, which melts at -114 Propane, which melts at -188 Now, that doesn't take into account any of the things posited above (geothermal activity, gravity, magnetism), nor does it take into account pressure beyond 1 atmosphere on the surface of Laythe. But any of those liquids could be the liquid in Laythe's oceans.
  22. It would become a crawl. Why do round pizzas come in square boxes?
×
×
  • Create New...