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Scarecrow71

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Everything posted by Scarecrow71

  1. Wrong! TUBM posts no less than 20 times daily.
  2. Granted. But now every other file on your hard drive is corrupted. I wish I spoke binary.
  3. Oh, so close. But not really. @AlamoVampire
  4. Which part are you trying to use? Is it just one part, or multiple parts? Can you post the log file so we can see what error you are getting?
  5. I tried to open the log file, but I'm getting an access error. Can you check permissions on the file?
  6. Nothing to reply to because kspbutitscuraed forgot AGAIN. TUBM doesn't forget to actually reply along the lines of the thread.
  7. Now the user below you is sickened by being reminded that Disney screwed up Star Wars. TUBM has never been to Disney World.
  8. I say move the file you created out of the directory and run the Steam check again. That might allow Steam to grab the missing file.
  9. Been messing around with the RemoteTech mod, and I finally got the hang of how to create a satellite network. I put 4 of them up in keosynchronous orbit, in a pseudo-square to get maximum coverage for things in LKO. The first shot shows the satellite (I used the same design for all 4), while the second and third shots show the paths. CommSat II has a short path through CommSat I, while CommSat III has a short path through CommSat IV. You will notice that CommSat III has a line going towards the Mun; this is intentional. I'm going to point one of the dishes from each of the satellites out towards the Mun's orbital path so that I will have the ability to have a network path out there too.
  10. It's been 3.5 months since launch, not 5. Your math is just a bit off. The rest of your statement is not, however. No new content, no Science, and no updates on completion of the roadmap. But Nate did tackle quite a few questions about bugs in his first post in this thread, and it looks like we are on track to get an update this month. When, I don't know, so please spare me the lecture about how we are waiting patiently for nothing; it won't do anything to add to the conversation. Speaking of which...you don't own the game, do you? Have you actually played it, or are you just piling on without any actual experience of it yourself?
  11. Nope. TUBM has starred in a television sitcom.
  12. Yes I have. And I didn't care for it, to be honest. TUBM cannot play KSP1 without MechJeb2.
  13. You want better and cheaper? I picked up Fallout New Vegas with all DLC for free through Epic a couple weeks ago. No, it ain't new. But a full game free? Yes, please.
  14. VR support would be cool. And even though they've already shot this down, I'd like to see mobile support. We won't get it, but I'd still like to see it.
  15. It is all trial and error, unfortunately. Save just before trying. Upon liftoff, pitch over and see what trajectory you have. Of it isn't right, load that save and pitch over the other direction. What I do is, during initial descent, I make sure to roll the capsule so the door will be facing east(ish) when I land. That way, upon liftoff, I know to pitch towards the capsule door.
  16. How? Axial tilt has nothing to do with a bodies' orbital inclination, and the tilt has no effect on where the equator is or doing a gravity turn. EDIT: After thinking on it, the orbit of the craft would be on a different plane than the orbit of the body.
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