-
Posts
1,651 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Kreuzung
-
[0.17] Electrical Energy Plugin | v1.5 (Oct 12)
Kreuzung replied to Kreuzung's topic in KSP1 Mod Releases
I know that it's been suggested so often, it's on my list but I got distracted with the animation part module. I'm about to release 1.5 and manipulationg the part based on what a part module does is part of my future plans so I hope it can be done in 1.6, sorry for letting you wait that long. -
I like it too... Hopfully these shuttles will have some large cargo bays:D
-
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Kreuzung replied to Tiberion's topic in KSP1 Mod Releases
There was a bug with fuel consumption in .16, at lower throttle fuel consumption went rapidly down. -
cBBp Dragon Rider Pod/Capsule
Kreuzung replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
That's because the internal spaces changed. You can still click the hatch and EVA from there. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Kreuzung replied to kockaspiton's topic in KSP1 Mod Releases
Right-click the reactor to activate it. Note that there currently is a glitch with the text not changing from "activate" to "deactivate", it only updates if you open the context menu again. The reactor starts to work though. BTW kockaspiton, I managed to get the part resources for the reactor working and Mu fixed the bugs I had with them, so you could make them use a resource (or two) if you wish. -
[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
Kreuzung replied to l00's topic in KSP1 Mod Releases
Try changing that to module = Strut If it doesn't work it whould be a real part module failure... -
If you use the same animation on the same part it will probably fail horribly. I'm currently working on improving it, I've got a very powerful system for changing values of the part in mind, hopefully it will work the way I want it to
-
[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
Kreuzung replied to l00's topic in KSP1 Mod Releases
What do you mean with that? -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Kreuzung replied to kockaspiton's topic in KSP1 Mod Releases
If you go to the thread for the plugin (I'll make it more obvious on Kerbal.net sorry), you see that the -1 energy thing is caused by not copying the resources folder. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Kreuzung replied to kockaspiton's topic in KSP1 Mod Releases
Hmm, it works fine for me. Do the batteries work? -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Kreuzung replied to kockaspiton's topic in KSP1 Mod Releases
They do work, I'm using them for interplanetary flight. -
[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
Kreuzung replied to l00's topic in KSP1 Mod Releases
It's a limitation of the part modules. It works with the partResGenerator integrated in SolarPanels_adv_PowerTech without an additional part module, just add partResGenerator = True power = [energy gained per second] AFAIK EPS uses values per fixed frame (1/50s), while everything else including PowerTech uses values par second. -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
Kreuzung replied to Dani-Sang's topic in KSP1 Mod Releases
Can't you read -.- He said it's the external fuel tank... -
The persistence file is not important for things that go on if the ship is being simulated by the game:sticktongue: It could be done, but there's no point in making an extra plugin that depends on MuMech just for that.
-
It's not illegal to put spoiler tags around images, especially if you have so much to show. It jumped through the whole thread while loading for me:sticktongue:
-
How I think a space elevator should be made.
Kreuzung replied to katyjsst's topic in KSP1 Mod Development
Impossible to do things like that with Physx. We're talking about making a structure of several million meters size and simulating them with a random game physics engine... And besides that, have fun stacking these in the VAB. Also note that joints become more wobbly with larger distance to the parts centre. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Kreuzung replied to kockaspiton's topic in KSP1 Mod Releases
>Mariner Can't be the reason, that was long time ago when it used another plugin, and it's impossible due to the way the code is written. I also tested it again right now. Maybe you forgot to activate them? -
[0.17] Electrical Energy Plugin | v1.5 (Oct 12)
Kreuzung replied to Kreuzung's topic in KSP1 Mod Releases
PowerTech-based solar panels do, simple, ones using my part module don't. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Kreuzung replied to kockaspiton's topic in KSP1 Mod Releases
Are you mixing the parts with other packs? The MMI energy stuff currently is incompatible to everything. For this pack, you only need ElEnergy, the other plugins are from other packs. -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
Kreuzung replied to Dani-Sang's topic in KSP1 Mod Releases
Known bug, will be fixed in next version.