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Everything posted by Kreuzung
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[GAME!] Describe the person above you in one sentence
Kreuzung replied to Misterspork's topic in Forum Games!
Shares bad views on ponies. -
Download from Xenolith (>8300 downloads) Or download from KerbalNet: 1.5 released! Now with nicer sun detection that takes distance to sun into account too and (WIP) rebalanced parts. Special thanks I Got BCed for moving me away from MuMechLib dependency Dani-Sang for the logo & forum layout Innsewerants for the new sun detection code Hogdriver for a piece of code for the orbit spawner ------------------ This plugin gives you solar panels, batteries and ion engines you can use to power your spacecraft. Compared to other engines, they're very weak, but you don't have to carry tons of fuel with you. Example parts (Of course also available at the Xenolith page) ------------------ Fixed version of DynaSat mod is here (requires my plugin). This one gives you a larger engine and battery plus extending solar panels. It also contains 2 very nice deployable satellites and a few parts using the previous version of the Zoxygene mod. Do NOT overwrite Zoxygene.dll if you are using the latest version of Zoxygene! NOT TESTED IN THIS GAME VERSION | USE AT OWN RISK ------------------ My energy level shows up as -1, batteries don't work Make sure you have "Kreuzung.cfg" in your Resources folder. If not, copy it from the zip file. Introduction This plugin uses part modules for everything except the engines. Unlike the part types you can set in the module line of a part.cfg, you can have more than one part module, and a part still works if a part module is not found, it will just be ignored. This means that you can add battery or solar panel functions to any part regardless of it's other functions (you could even add them to an ion engine to make an all-in-one part ). A part module definiton in part.cfg always looks like this: MODULE { name = [part module name] } the name of the part module is similar to the module line, it determines which part module is used (don't try to apply a normal part type here, it won't work!). Parameters are in the usual [name] = [value] format. Battery RESOURCE { name = Energy amount = [initial amount] maxAmount = [maximum amount] } MODULE { name = ModuleKrBattery } Explanation The resource is the energy itself, and the part module handles right-click menu and stage icon indicators. amount = how much energy it holds at launch maxAmount = how much energy it can hold (has to be same or more than amount AFAIK) Solar Panel MODULE { name = ModuleKRSolarPanel panelSize = [panel size] panelEfficiency [panel efficiency] } Explanation Simple solar panel part module without animation, use PowerTech for that. panelSize = surface area of the solar panel in m2 panelEfficiency = efficiency of the solar panel (realistic values for spacecraft solar panels are .3 to .4) If you want to use PowerTech instead, configure your solar panel as SolarPanel_adv_PowerTech, and add these params: partResGenerator = true power = [energy gain] Generato MODULE { name = ModuleKrGenerator energyGain = [energy gain if activated] fuelConsumption = [fuel consumption if activated] fuelType = [type of fuel used] controllableInside = [controllable by user?] heatProduction = [heat production if activated] activated = [initially activated?] } Explanation A generator/reactor part module energyGain = how much energy it gains while active (in kWh, 0 by default) fuelConsumption = how much fuel it consumes (0 by default) fuelType = fuel type used (liquid by default, uses part resource with this name if anything else that liquid is used) fuelType2 and fuelConsumption2 can be used the same way for a second fuel type. controllableInside = can be always, commandable or never. It determines if the generator can be activated/deactivated by the user (default: always). heatProduction = how much heat the part produces if active (default: 0) activated = 1 if initially active (default: 0) Ion Engine module = IonEngine Explanation It works like the old liquid engines (without Isp), with the difference that fuelConsumption of course means how much energy it consumes. Some buggy parameters in the engine (left them out for the documentation) 1.5 [Plugin] +Added ModuleKrResourceTank +Added ModuleKrIcon +Added ModuleKrSpawnHeight +Added heat production to ModuleKrGenerator +/*Many new features and bugfixes in ModuleKrAnimation *New sun detection code by Innsewerants *Fixed resource consumption in ModuleKrGenerator *Fixed a performance issue with many energy-draining parts at the same time *Fixed gui options in ModuleKrGenerator and IonEngine not updating -Forgot the rest [Parts] +Batteries can now surface-attach *Rebalancing (WIP) -Removed side nodes on battery and Solar Buddy ------------------ 1.4.2 [Plugin] +Added ModuleKrAnimation (generic animation thing) +Added ModuleKrTimewarp (not really useful, just for those who have fun with config editing) ------------------ 1.4 [Plugin] +Added generator part module +Batteries can now show indicators of their own energy level or the energy level of the whole ship +Cephei reference *MuMechLib is no longer required *Fixed a persistence bug with the batteries *Ion engines are now toggled via right-click menu -'Battery' class removed -'AirFilter' class removed [Parts] *Set the enegy gain of the Solar Buddy to a more balanced value -Removed airfilter, outdated with new ZO2 versions ------------------ 1.3 Probably breaks persistence, you have been warned. [Plugin] + Added a new part module, ModuleKrPowertechSupport, it can be applied to SolarPanels_adv_PowerTech (or the ZO2 version) from PowerTech to make them produce energy * Airfilter now works even if not activated with staging * Energy now uses part resources (left the old stuff in for compatibility) * Tweaked the Void Bukerneering battery to use the new system * Tweaked the Void Bukerneering ion engine to more realistic values (made by rkman) - If there was something else, I forgot it... ------------------ 1.2 [PLUGIN] + Added ModuleKRSolarPanel as replacement * Air filters can now be controlled from the part context menu, therefore I remapped the key to f15 by default. * Fixed the battery die bug - Removed the MuMech panel thing - Removed SolarPanel, caused weird bugs [PARTS] * Fixed the solar buddy to use the new panel type + Solar Buddy now surface-attachs, left the old nodes in for now, can I remove them? ------------------ License is CC BY
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[FORUM GAME] Rate the avatar of the person above you.
Kreuzung replied to mincespy's topic in Forum Games!
6/10 -
Maybe not from the same folder. But if you do that, you\'re definitely addicted.
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VASIMR plasma rocket breaks 200 kW in vacuum.
Kreuzung replied to Vulpes Abnocto's topic in The Lounge
Definetly a cool engine. Watch it glowing on YT, it just looks cool. If someone makes a model for it, I could add this to my coming soon plugin. -
We\'re going to read that somewhere in the next weeks. Whoa cool.
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[Forum Game] One word to describe the avatar above you.
Kreuzung replied to ping111's topic in Forum Games!
I actually never listened to history teachers until last year. It was damn boring... -
[Forum Game] One word to describe the avatar above you.
Kreuzung replied to ping111's topic in Forum Games!
Same here. Maybe make an avatar explanation megathred? Edit: Ignore the typo. -
Paper crap...
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The item that your left hand was touching has been turned to diamond.
Kreuzung replied to mincespy's topic in Forum Games!
DIAMOND NOTHING! -
I built the hill and so it\'s mine. And I claim the other one as compensation for not having mine for 2 minutes.
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Got boring after a year, just building skyscrapers every 3 months and sometimes pwning an inactive luser. Also, only research left was that mining thing which also took a long time to complete. Maybe it was just the german server...
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Almost finished with some stuff that counts as a class test in religion. Will be a D but I don\'t care about rel at all...
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[Forum Game] One word to describe the avatar above you.
Kreuzung replied to ping111's topic in Forum Games!
MSpaint -
Could someone model this for me ?
Kreuzung replied to Emilio's topic in KSP1 Modelling and Texturing Discussion
Maybe a paint crap image that shows what you mean? Makes it easier to understand. -
Haha, my mother came in said 'We need the rescue CD again', I:'You don\'t need the CD, you need to backup the data and re-install that!', she: 'No that works without!'.
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[Forum Game] One word to describe the avatar above you.
Kreuzung replied to ping111's topic in Forum Games!
Pony -
Played that a long time. Does the oil crysis balancing failure still exist?
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Talked to my mother about format c, no, anyway, not my money...
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[GAME!] Describe the person above you in one sentence
Kreuzung replied to Misterspork's topic in Forum Games!
needs more celestrial bodies to survive a long time. -
First post says that we can make new hills. And mine still blocks the sun.
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I make a hill 3 times bigger next to yours so you can\'t see the sun. HAHA.
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Don\'t know, I\'m inable to control almost anything in KSP so I didn\'t try this out yet. I\'ll do that as soon as I got a lag-free new PC.