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Kreuzung

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Everything posted by Kreuzung

  1. Use MuMech engines. See the space 1999 eagle mod, it has VTOL and normal engines.
  2. It works for me, but maybe the link is broken because he messed up the url bb codes, copy them out then remove the tags and it should work. Also, you can get the new version of the Battery, Ion Engine and Solar panel at http://xenolith.ws/?page=mod&id=70
  3. Yes, you still have to add files and pictures but I\'m sure you include that in 'fill out'. I deleted old files yesterday, now my mod has more downloads than my account.
  4. Eeeh yes... I posted this earlier in here but it fits again... Rule NaN: If it exists, there are explosions of it! Rule 35: 34 is a stupid number
  5. The problem is, that this whould discriminate users who don\'t use my plugin. The ZO2 plugin has a very good solution for that jin their main system, but adding that to my plugin whould not be possible without major changes and possibly bugs. I could of course be an egoist and release an energy-based version of each plugin that exist, but whouln\'t that be a bit... stupid, egoistic, redundant, etc? Lol just had my mouse over 'average' in my Xenolith stats and ads for 'This Video is Awesome' came out. Average, hmm... I want to bring things like the PowerTech or MultiJointPart panels in this, I did the beginnning with the MuMech-based panel type for now, but I\'ll stop development for now, .15 plugin dev crysis ;D
  6. I thought about making a \'targething\' that rotates whatever it has attached to where a lazor aims to. However, I don\'t think I will succeed.
  7. That\'s a problem. Best thing whould be a plugin that allows you to set it\'s weight.
  8. OK, update in progress. Uploaded new plugin version, now packing the parts. Edit: Update completed.
  9. I could do it in the next 30 minutes, but I think something is missing, but I don\'t know what. Anyway, changelog: +Added airfilters, they consume energy and produce ZO2 if the ZO2 plugin is installed and used on the ship +Added a new solar panel type derived FromMuMechSolarPanel for part creators +Added experimental 1m to 2m reactor, 2m battery and 2m plasma engine by Yorik, they are not really balanced and the reactor Krakens away from whatever it is attached to (will be separate download) *Fixed battery icon color *Did some tweaks with the parts I can\'t remember *Going to divide download into plugin, DSM parts and VB parts *Fixed EL_API class to also look for MuMechVariableTanks with fueltype = Energy, not only batteries -Removed that crappy 1m-1.5m decoupler, if you really need that use the ones from CardBoardBoxProcessors Space Penetration Co instead -Forgot what else I did
  10. Rule 32: Kick your radial boosters away with landing legs.
  11. I dig a hole below the hill, fill it with boosters and ignite them. You die on the way to the Mun. My somewhat out of place Mun hill.
  12. One thing, if they already can\'t really create models, why should they be able to write the code for this themselves?
  13. I honestly didn\'t care about real values, I just wanted to replace that buggy and decompiledc old plugin. Models are taken from others who used the old plugin with their permission. This is more for fun and controlling things that whould need insane amounts of fuel. However, it could need some serious rebalancing. I didn\'t add ion RCS for now \'cause I thought that it whould kill all challenge in controlling spacecraft, and I\'ve also added airfilters that can produce ZO2 from energy (or do nothing, if you don\'t use the ZO2 plugin). Suggestions for other uses are welcome.
  14. The person does not care about the effects of red buttons.
  15. I think I\'m already using new public bool GetFuel(), without effect (I changed several things like the gauge and die-if-empty code and it still behaves like the original, can\'t check from phone)
  16. Well, from 7 upwards, I start ignoring the lagg. And since I cleanes my fan, I don\'t even experience lagg in KSP.
  17. Why 100 fps? You can only see 24, and from 30 upwards, there is no effect at all.
  18. I just press oe key to see where what is ;P
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