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verniervonkerman

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Everything posted by verniervonkerman

  1. similar energy as the announcer with the solemn "oh no" as STS-51L killed its occupants before plunging into the ocean below
  2. I think the mod is either dead or on indefinite hiatus. I dunno tho. I can't see the SU-57 aircraft either, but I am able to see the other aircraft. If you mean stuff like landing gear, I will look around in the files and see if they're in the mod.
  3. You should take it to a place like MicroCenter. I had this, and it turns out the cause was a faulty CPU. After the CPU was replaced, it functioned as new
  4. The player.log file says it crashed with the following error with varying [0x0(insert number)] values... NullReferenceException: Object reference not set to an instance of an object at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) This happens every launch regardless of mods or RAM usage. the CTD usually occurs on the 2nd-4th launch of a craft during the loading screen. Sometimes it takes place when I hit "Resume saved game".
  5. NullReferenceException: Object reference not set to an instance of an object at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) Here is my player.log https://drive.google.com/file/d/1OSbmPfqVaE3dT30EBS4Xy10uUdmpi1Jy/view?usp=share_link Reproduction steps: go into ksp launch one craft go back to vab/sph launch another craft CTD occurs when loading into the runway/launchpad Screenshot of GameData https://drive.google.com/file/d/1yVD641Rf8fvqUfAxu8wgwEaVjuS3S1Ag/view?usp=share_link
  6. Ok. Turns out my RAM failed. After having it replaced, it now crashes after 3 launches with the following exception taken from Player.log NullReferenceException: Object reference not set to an instance of an object at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) (Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0)
  7. Ok. I just reinstalled windows 3 times and had to reinstall everything as a result... SAME ISSUE occurs
  8. did chkdsk. didn't work. But I did make a groundbreaking discovery with regards to the log file exception. This happens when I load one save file with no flights or progress. I made another file and it loaded just fine on first boot. HOWEVER, the moment I reboot, that file becomes corrupted as well.
  9. How do I do an OS check? How much Drive Space is required for KSP to run properly? And what do you mean by "Free ram+swap"?
  10. Tried that. Every time I launch KSP, it crashes upon launching or creating a save file. When I verify the files, 1 or 2 files always fail to verify. https://www.dropbox.com/s/rwf6vvvmrpt90be/Screenshot 2023-04-24 201119.png?dl=0
  11. I also realized that when the game crashes and I verify the files, 5-7 files have to be reacquired.
  12. Most notably, I found this in the logs. NullReferenceException: Object reference not set to an instance of an object PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.StartSphere (System.Boolean force) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.SetPQSActive (PQS pqs) (at <4b449f2841f84227adfaad3149c8fdba>:0) FlightDriver.Start () (at <4b449f2841f84227adfaad3149c8fdba>:0) https://www.dropbox.com/s/8lbd2859d11vzqo/KSP.log?dl=0 Log file link is up there. I hope I can resolve this so I can mod and play KSP again.
  13. Could you add a cold launch system to Peacekeeper? Didn't Peacekeeper use a Cold Launch system like the RO Dnepr?
  14. How do I remove the advanced search box? it keeps appearing on the site and blocks me from clicking
  15. Hey man, could you make Air to Ground missiles, such as the AGM-84 Harpoon next update? I think this mod has great potential for KSP 1.
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