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Uhtred

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Posts posted by Uhtred

  1. I have a big problem... I am trying to use Real Solar System in KSP, but if RRS and Kopernicus are both in the Gamedata directory, the starter loading screen with the pictures and everything happens, then it goes to the solar system in the bottom right corner loading screen forever... I have been using RRS without the planet textures but it's really not the same. Please help.

    Thanks!

  2. @kerbiloidThats a good idea, but there are 2 problems: First, i can't build those card towers. (believe me, I've tried...) Second, i already have a plan for how it's going to work:

    This is the basic version of my gameboard: https://ibb.co/xMg0Cyb 

    Basically, you use tokens or pawns to mark your current status (how many funds or science tokens you have) on the board. If you have less than 10000 funds, you lose. The last person playing wins the game. I think am going to use @steuben's idea for the contract deck as well. 

    I have also created a basic card template: https://ibb.co/FBTQD59

    I still need to create a more detailed instruction manual and such, but that shouldn't take too long. I am also going to use a board game printer website to print it out, so if i can, i'll link that here too. (PS, i won't get any money from the website and you'll have to pay for it yourself...)

    Also, @FruitGoose, LOL!

     

     

  3. I have an idea for a simple KSP board game, and I think it would be pretty cool.... (<-- Yes, of course I am biased...) Basically, the point is to be the last space program with any funding. There would be a deck of part cards (and maybe cool little connectable models too), Funds, science tokens, and special dice. Each card would have a picture of the part, its name, its cost, its return cost, its mass and depending on the type: its resources, thrust, et c. At the beginning of the game, everyone starts with the mk1 capsule card, the basic fin card, the rt-5 flea card, 25,000 funds, and five science tokens. Also, shuffle the deck! Every turn you could turn in science tokens and draw cards (5 tokens = 3 cards, 10 = 6 cards, 15 = 9 cards, et c.), build a rocket, launch a rocket, or do nothing. If you can only do nothing, you lose. When launching a rocket, you find its success rate by checking a chart for its mass and thrust, and then use the corresponding die to check whether it succeeds. The lowest success rate would have a die with five fail sides and one success side, and the highest would have five success sides and one fail side. If it succeeds, you get funds back for the total return cost of the final stage. When building a rocket, you array the cards in such a way that it looks like an expanded blueprint of a rocket. For symmetric parts you multiply the cost by the amount used in symmetry. You would only be able to build rockets within your funds. You get 1 token for every science unit on the final stage. And yes, you need to do math to figure everything out, but that's good, right?

    P.S. Ideas and comments would be appreciated, I want to know what other people think. Thanks!

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