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ColdJ

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Everything posted by ColdJ

  1. They only had 2g and it would have taken ages. Why didn't the Death Star blow up the intervening planet?
  2. Shalt, shalt, let it all out, these are the commands that we're talking about, so come on, I'm talking to you, so come on. In launching times, you shouldn't have to mechjeb your soul. If you can reach orbit, you really really ought to know. (Tears for Fears.)
  3. open this site. https://imgur.com/ Click on "New Post" Top left corner in green. Once that opens, drag your pic from your computer on to the web page screen. Hover over top right corner of your pic. Click the 3 dots, Click on "Get share links" Then click on 3rd one down "BBCode(forums) button called "Copy Link" Start comment here, click on insert image from URL, bottom right. Paste link Remove the square brackets and their img contents, then click "insert in post" It is a messy system, but that is what it takes.
  4. Having them be autonomous was very handy on Duna. I once landed badly on a very long downwards slope and accidently threw off Jeb. The bike tumbled for 1.6km before I managed to get it to stop. I then had to drive all the way back to pick Jeb back up.
  5. @majNUN See, that Is why context is important. I see now what you were refering to. "The Prisoner" inspired my Mini Moke, which is why the Penny Farthing, but it is my Father who has watched it extensively. I personally am not up on the plot. But I am glad that you know the reference
  6. Yes, if what they saw was worth seeing. Have you driven to the tracking station?
  7. $10 on top of the ticket price. What is a good Dad joke?
  8. Molten Lava has spewed up from the holes, covering over the indestructable shield and burying it deep. (sadly the occupants inside suffocate over time.) NEW, BIGGER HILL FORMED OVER OLD IRON CORE HILL. I CLAIM MY HILL.
  9. Hello @Kerbals_of_Steel@OrdinaryKerman@N_Danger@Davi SDF@SBKerman@AtomicTech@Caerfinon@shdwlrd@SPEKTRE@Kerminator K-100
  10. Ok, the motorbikes are up on Spacedock. Please read everything so that you have fun rather than puzzlement when you use them. The very first time you put a sidecar out in the world, please extend and retract the stands twice. It is some game quirk, they are fine from then on. Enjoy. https://spacedock.info/mod/2881/Kerbal Motorbikes
  11. Kerbal sized motorbike and sidecar. UPDATED TO 1.1.0 License: CC-BY-SA 4.0 https://spacedock.info/mod/2881/Kerbal Motorbikes First off, the wheels, as a few users seem to have trouble understanding how they work. When first loaded into the SPH, the outside face is pointed towards the left of the hangar when looking out the open doors. It attaches on it's inner face. When you attach to a vehicle while looking at it's outer face you will see a mark at the 9 o'clock position that is made to look like a valve stem. You must rotate the wheel,while attached, 90 degrees clockwise, so that the valve mark is now at the top, also referred to as the 12 o'clock position, for it to work when out in the world. If your wheels spin uselessly when in world, then you have not done this. Now for the fun stuff. Provides 2 colours of Kerbal sized motorbikes and their attachable side cars. 2 styles of wheels and micro docking port that you use in pairs to be able to redock the bikes or sidecars to other things. The bikes and sidecars happily redock to each other without the micro docking port but through some quirk they won't redock with standard ports. The blue bike's docking node is on it's right side and pairs with the blue sidecar that has it's port on it's left. The reverse is true for the red bike and sidecar. Both sidecars have toggleable stands that are defaulted to the landing gear button, so that you can undock them and have them stay upright. If by some chance they do get knocked over, the reaction wheels are powerful enough to get them righted. For the size of vehicles these are, the reaction wheels are quite powerful, espescially roll. This is required so that when you turn the bikes the SAS can compensate so that you don't immediately lie over flat on your side. Sometimes after undocking the reaction wheels act a little over sensitive, but if you are gentle and just tap them to get back to the angle you want it is usually no problem. It is best to attach the micro docking port to the side that isn't the bikes docking node. If you pitch back 20 degrees when driving the suspension will hop then bounce, which allows you to do small jumps. You can get serious air and do tricks in the air when riding on Duna. Typing "bike" into the part search will bring up all parts. Enjoy. If you have Mini Moke Versatile and it's Rocket Sounds Enhancement plugin installed, the wheels will have sound. BIKES ARE AUTONOMOUS, SO IF YOUR KERBAL FALLS OFF YOU CAN DRIVE BACK TO THEM. The very first time you put a sidecar out in the world, please extend and retract the stands twice. It is some game quirk, they are fine from then on. Added with 1.1.0 Ski floats that when attached allow the motorbike to float and be used like a Sea Doo/ Aqua Bike. Blue for blue, Red for red. The nodes are set so that when used correctly the bikes can jettison them. This is best done on land as it tends to throw the Kerbal and may need a bit of wiggling to get them all the way off. Have successfully reattached in the field using an Engineer. The Skis only work at Kerbin sea level and will lose all thrust about a metre above the water. This doesn't stop you from doing back flips barrel rolls and twists etc.If you attach the "Laythe Booster" then the skis can operate at Laythe sea level. The booster only works on Laythe at sea level. The skis have docking nodes on the outside just like the bikes and you can attach a side car or the skis of a different coloured bike etc that can be undocked and redocked. Have redocked to skied bikes while floating in the water quite easily. The skis have the impellers and intakes built in but require the bikes for power. Have added a node at rear light of the bike, based on a forum member asking about cargo hold lockdown options, that is set up to accept the Kerbal Attacment System Tow, Hose and Winch as if it was a socket. While working out how to get the skis to float correctly in the water I realised I could make a speeder bike like in Star Wars. Until I worked out how to limit the height on the skis thrust, I was always ending up flying, not realistic for them but good for a speeder bike. So now I have added a speeder bike as well. The only required addons to it are the "speeder bike flaps" to help the SAS control pitch to stop the nose from trying to go skyward. It may not look it but it is basically a robust flying wing, built tough enough to slide along the ground to take off and land. It is high friction so when you land it stops pretty quickly. It has some glide potential so you can usually finesse it in to land. It has a height limit on Kerbin of roughly 1400 metres sea level and on Laythe of about 2000. It gets slower the higher you go till it looses all TWR. It is best not to touch down above 1300 metres sea level as it would hard to get it moving. 2000 for Laythe. It will get you to the foot of the mountains but not up them. It has nodes for the flaps, an angled 1 at the back as a KAS socket and 1 on the hood to make it easy to attach the docking port for transport. It has been fun getting them to work well. I hope you like them.
  12. Hello @Jeb_Needs_A_Parachute. (he really does, it is great for paragliding.) Good morning from me and goodnight to you @Admiral Fluffy.
  13. I have released micro docking ports before in 2 of my mods, Working Underwater Lite and I think Beyond 1999. But I will make 1 the right size to match the node and include it.
  14. 10/10 I remember when you turned 10,000. Seems like only yesterday.
  15. Because some TV producer somewhere has a low opinion of the intelligence of toddlers. Why are pseudo reality shows so heavily programmed?
  16. Do you say it with an English end or an Italian. I like it with the Italian AAA sound at the end.
  17. F-22 runs out of fuel. (I built one of these in my old game, might craft some proper tail and rudder surfaces now that I know how.) Bunker gets filled with warm water and tropical fish. Why give up a winning strategy. Aquarium Hill.
  18. You forgot to wait for the water to die down next, You slip and slide off the hill. MY HILL. (I am off to sleep. Have a good day and study hard so you can afford KSP3 when it comes out. ) That was for @Admiral Fluffy as Kerbiloid ninja'd me. Goodnight @kerbiloid.
  19. Create toggleable stands for sidecars that hold them level. Tick. Inadvertently create a unicycle. Tick. Inadvertently create a chariot with invisible horses. Tick. Got to sleep, tidy up the folders and write a Readme that clearly states how the wheels must be turned so that they work, once on vehicles. ( Squad made it so all wheels come in rotated 90 degrees anticlockwise, not me.) So should be available in 24 hours.
  20. Tank gets filled with warm water and tropical fish. MY HILL.
  21. My knight takes your Knight, puts King in Checkmate, doesn't get distracted by Bulldozer as I am not @Ben J. Kerman MY HILL.
  22. Queen takes Knight. MY HILL.
  23. C9, I sunk your frigate. MY HILL.
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