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KSP2 Release Notes
Everything posted by ColdJ
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
ColdJ replied to SuicidalInsanity's topic in KSP1 Mod Releases
Thanks for your great work. my craft are so much better with your mod.- 1,520 replies
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
That is probably the trick. Also when I create new instances I have to reopen all the bases again. Good thing in sandbox it is free. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
This happens to me in standard KSP. I have a level 1 runway on the south pole ice sheet. I have the grass colour set to snow/ice and regularly it resets to green grass. I have just been living with it and reseting it when I am out that way. I always save in all save places individual and full interface and it still happens. -
Today. May I present. Tiny Tornado. The way the early Astronauts used to practice for Mun Landings. My first jet tipped prop VTOL craft. https://kerbalx.com/ColdJ/Tiny-Tornado
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The only way is to move the part that is in front of the cockpit far enough back that you are inside it's mesh. The game doesn't render the inside of a mesh and so it appears invisible. Nothing else will make it see through. That is why the cockpit view in my Hypersonic entry Smalantive can see everything, because the cockpit is within the adapters mesh.
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Very cool.
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Have these challenges been set before?
ColdJ replied to ColdJ's topic in KSP1 Challenges & Mission ideas
@Val could you lock this thread now please. I'd say it died from lack of interest and malnutrition a while back now. Thank you. -
Yep. BY YOUR COMMAND (tinny robot voice) Supreme @FruitGoose
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We came we saw, WE KICKED IT'S ASS. I aint afraid of no @JB182
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I guess not. Better late than Trevor. Hey @JB182
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That would have been quite the feat but no. I feel a prescence I've not felt since. @Lewie
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Nope Use the Kraken Luke. Reach out with your feelings to @AeroSky ?
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
That is great. Gord blimey that is !@#$%^&* humongous. What on Kerbin are you launching? -
Released a Chriggen F28 into the world. https://kerbalx.com/ColdJ/ColdJ-F-28-Chriggen-Up Pics here And configs for extra 2 parts here. https://forum.kerbalspaceprogram.com/index.php?/topic/201867-show-off-the-aircraft-jetpropcargopassengergliderfighter-etc-that-you-put-loads-of-time-into-getting-just-right/&do=findComment&comment=3975370
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Hi. This is my Chriggen F28. My own design. Extremely maneuverable. Flys any way up and will maintain height. Very powerful yaw. Don't turn too hard or you are flying backwards. Requires the motorized landing gear and Mk10 weight, I put the configs up for further back in the thread. NMB Cockpit. Kerbonov drop tanks and BD Armory SaturnAL31 engines. Rest is stock. Availabe here. https://kerbalx.com/ColdJ/ColdJ-F-28-Chriggen-Up
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Argh, you got me. Now for someone not here so I can get on with stuff. @Starhelperdude?
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BOO!!! Yes Made you look! @Spaceman.Spiff
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
Though I have created static meshes out of part meshes, There are paramaters with BUILTIN textures I have yet to work out. In the Omega config the variant actually exists because the author created a variant for the module to reference. The "name = NoHexBase" is pointing to a mesh that the author created that has no hex base. Unless you have a mesh called NoBurn for the module to use then the deactivateTransforms can't work. Try using name = Default in the 2nd variant as well so that the module knows what mesh it is turning the texture off on. If that doesn't work then see if you can find the Author on here who created the pad and ask them directly what you can do. @FDAUT My brain can be slow at times. The above is still valid but I realised that you said tried this and as suspected it just left grey textures That means the Pad burn is itself a mesh, dull silver grey is what un texture wrapped meshes look like. So If you can find the *.mu (just so I don't assume, the asterix means all generic .mu files, it is a place holder that means there is a name before the .mu If you already know this then no harm for someone who reads this and doesn't) that is referenced by the config file and remove it to somewhere outside the folder structure, then the config can't load it. -
Doh!!!. MMMMMMMMMMM Donuts! @Mukita12?
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Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!! Buddy! @HyperDraco
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It's worse than that , he is dead Jim. @JB182