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ColdJ

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Everything posted by ColdJ

  1. Excellent work. That runway shot is seriously mesmerising.
  2. Souptime exists but never bites so I think @Max von Kerman may need to find some one new. Spiking the ball to you Max.
  3. @Spaceman.Spiff has got tired of playing and sat down on the sidelines, but thankfully I head smack it to. @Stormpilot
  4. Now try moving horizontaly at 60m/s, take off from the moving carrier. Go out 1km then come back and land on the moving carrier.
  5. no register. I'm not registered. I just go to the page and click new post up on the left. I don't label or anything. I just pop some pics in then get their bb codes then leave and never think about that set again. Rinse and repeat.
  6. Lob intercepted and hit straight back at @Sidestrafe2462
  7. I get to the site but it says, token expired. You need to pop your image on imgur and then insert its bb code using the Insert image from url at the bottom of the comment window. Click the "Copy Link" for BB, paste it in the insert box here, cut off the letters I M G in square brackets and their brackets at front end and [/img] at end and then click "Insert in Post". e.g
  8. That look seriously freakin AWESOME!!!!! Very nice craftmanship mister Artisan.
  9. KSP physics doesn't work like real world under water. Once you are neutral you are neutral at any depth.
  10. Nein, Nyet,Non,Negativa,Nay,Nah. How about @Spaceman.Spiff? Oh and @Admiral Fluffy I would like to hear your rendition of a Charlie Chaplin Movie. You can pick which one.
  11. No. It is a speedboat that can hydrofoil that unfortunately flies when it goes over 260ish if you can't manipulate the canards to hold you down for longer. It was never meant to fly. Flying is just a side effect of the KSP physics.
  12. I have been resizing some cockpits to use in some projects. Moving props is no problem but I can't work out how to move or resize the Kerbals so they are the right size or position in the resized cockpit. Is there a way to do this in the IVA config file?
  13. Sorry but that was a @CatastrophicFailure
  14. The fastest speed boat I have before my mod goes up to 280m/s. Available here. Just don't have BD Armory's armor patch in your game. https://kerbalx.com/ColdJ/Sppeed-Boat-Super-KX If you go download my latest update and use the marine engines combined with the new Nacelles you should do much better. just use the weight or ballast tanks to lower your COM so that you can turn sharp without rolling. I have a support cruiser in the beta stage that does over 40m/s. much bigger than a speed boat. https://spacedock.info/mod/2749/Working Underwater Lite
  15. Yes, but strange things can happen when random code gets loose in the wild.
  16. If even new creations are black then it sounds like the texture being used has somehow become corrupted. Save and move your instances out and then reinstall KK and pop the instances back to see if that fixes it. Make sure you fully remove the current before you put it back to make sure there are no lingering problems.
  17. Things like that seem to be reasonably common, Either the "Instance" files grass color is being reset or the texture pathway is corrupted. Have you tried creating a new launch pad of the same type to see if it is also black? If you simply move the exported instance from version to version, then you are taking the problem with you to each version. When @Caerfinon is next on and has some time, he might be able to help you as this is one of his expert subjects.
  18. Sorry, but unlike Dr. Kerbal I do sleep, and was as such. I wonder if @Sidestrafe2462 is still awake?
  19. For now atleast, it is up to the mod community to add things. I know that some very creative people on here are currently working on things to add. Both in craft and landscape. Kerbal Konstructs combined with the right meshes can be used to create all sorts of underwater things to find and interact with.
  20. Again. https://spacedock.info/mod/2749/Working Underwater Lite All the adjustable ballast you need. and marine engines and more. I have made ducted blades push water but it is really unsatisfactory, so not included. But there are plenty of engines that look like prop but push like jets you can convert. Also you should check out Angel-125's Wild Blue industries Buffalo mod for impellers.
  21. Have fun. I await your future genius projects being avalable to us mere mortals.
  22. ColdJ

    Hello

    Hello and welcome. Hope you enjoy the wide range of things going on here.
  23. @Singhnaut Mod has been updated. I hope you can get it to work for you.
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