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Everything posted by ColdJ
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Hmm, no. Maybe @Admiral Fluffy will take time out from running Star Fleet to drop by?
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Ohh, 3 calls. Sorry. I was asleep. My world overlaps yours but we have different sleep times. I need a @Starhelperdude
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The worlds of Gerry Anderson 1999 to 2099
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
I so wish I had 3D rendering software and could convert these for KSP. Any generous mesh makers out there that could make them usable for KSP?- 13 replies
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- gerry anderson
- space 1999
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(and 3 more)
Tagged with:
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
Not at the time of this post, but I haven't loaded yet since I went in and edited the instance file. Even the universal spawn point will more often than not have me turn up on the KSC lanch pad, rather than on the Mun. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
Did set it as a launch site in the editor but it wouldn't show up. KSP for me doesn't seem to like launch sites on other celestial bodies. Even the Universal spawn point is spotty at best. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
I took a part that was a craft part with an animation and turned it into a static. Is there any way to make the animation work as static? Also is there a way to make it recognised as a launch site? -
Granted. But you forgot to put it in water and it shrunk into an AxoLittle. I wish for a stong bilge pump to get all the water out of the inside of my lovely new sub.
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Turned the SHADO Mobile from the Gerry Anderson UFO parts pack into a fully operational mobile laboratory and surveying Rover. So create GameData\SHADO\MobileUnit/ShadoMobiLab.cfg and paste. And you will need this to convert the Mk3 crew cabin IVA. place it in SHADO/Spaces/Mobile/MK3_CrewCab_Int/ named internal_MK3_CrewCab2.cfg Make sure to copy in to that folder all the dependencies from the original Squad folder. Left panel for Mobile. Right panel model000.png model001.png model002.png model004.png model006.png -
Granted. One railway bogie, also known as a truck. I wish for a KSP model of Captain Nemo's Nautilus Submarine, Not too big, not to small, but just the right size. And fully functional.
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Granted. 1 matchbox car. I wish that when a Shark is coming in KSP2, you hear the theme from JAWS!
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No wish?
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[snip] Being able to look at a group of Kerbals and go "oh there is Val over there and bill is standing at the back" is not a bad thing. [snip] it doesn't matter that they come in variations, it just makes it easier to anthropomorphise them.
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Been very slowly getting the node attachment points right on a rover probe I built for @Dientus earlier. Been doing it while refining Gerry Anderson models and it took way longer than I thought it would. I think the original mesh didn't use the 1 metre standard. Anyway. Using the Mk2 Lander can v2 (now know that there is a v1 hiding in the folders) here is the config for it. Do the usual in GameData\Squad\Parts\Command\mk2LanderCan_v2/ -
Granted. Unfortunately it is upside down and would require one of those giant mine excavators (the type you can drive a mine truck into the bucket of) to right it. I wish my KSP Kerbal to be using Angel-125's S.C.U.B.A gear and not drown while enjoying the view.
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Congratulations. I am listening to "Riders of the Storm" as a tribute to you.
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Not yet. As people "DOSE" rather than"DOES" I call on @Dr. Kerbal
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The "You know you're playing a lot of KSP when..." thread
ColdJ replied to Phenom Anon X's topic in KSP1 Discussion
I have done that so many times. I must be playing too much. -
Granted. You fly your house around using it but then severe wind shear makes you lose control and smash your house and all it's contents in to the ground. I wish that KSP2 will have a well detailed and populated undersea world in it.
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Granted. You fell in lava and respawned having lost everything you worked up to. I wish I could fly up in to the orbit of the Minecraft world and see all the biomes below me.
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Granted. You trip out the window of a 60 story building and have plenty of space on the way down. I wish for the wish of the first person who wished on here.
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Because you can embrace your inner child. Which is marvellous thing to be able to do. I hope you agree. @Admiral Fluffy
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So cool. wish I could do stable helicopters that don't have jet tips.
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Oh I see. you haven't got negative thrust, you have made a generator. You could just make an Ion engine part with a generator that produces Xenon gas and electricity, if you want a magic engine. Like this. See the bold underline halfway through PART { name = ionEnginemagic module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 0.2135562, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.1872844, 0.0, 0.0, -1.0, 0.0, 0 TechRequired = ionPropulsion entryCost = 16800 cost = 8000 category = Engine subcategory = 0 title = Magic Dawn Electric Propulsion System manufacturer = #autoLOC_501635 //#autoLOC_501635 = Ionic Symphonic Protonic Electronics description = #autoLOC_500404 //#autoLOC_500404 = By emitting ionized xenon gas through a small thruster port, Dawn can produce incredibly efficient propulsion, but with a downside of very low thrust and high energy usage. According to ISP Electronics sales reps, the rumours of this engine being powered by "dark magic" are largely exaggerated. attachRules = 1,0,1,1,0 mass = 0.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 bulkheadProfiles = size0 tags = #autoLOC_500405 //#autoLOC_500405 = (dawn deep drive efficient engine (ion probe thruster vacuum xenon MODULE { name = ModuleEnginesFX engineID = Ion thrustVectorTransformName = thrustTransform exhaustDamage = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 2 heatProduction = 0 powerEffectName = IonPlume EngineType = Electric PROPELLANT { name = ElectricCharge ratio = 1.8 DrawGauge = True minResToLeave = 1.0 } PROPELLANT { name = XenonGas ratio = 0.1 DrawGauge = True } atmosphereCurve { key = 0 4200 key = 1 100 key = 1.2 0.001 } } MODULE { name = ModuleGenerator isAlwaysActive = true OUTPUT_RESOURCE { name = ElectricCharge rate = 0.75 } OUTPUT_RESOURCE { name = XenonGas rate = 0.75 } } MODULE { name = FXModuleAnimateThrottle animationName = colorAnimation dependOnEngineState = True responseSpeed = 0.5 engineName = Ion dependOnThrottle = True } EFFECTS { IonPlume { AUDIO { channel = Ship clip = sound_IonEngine volume = 0.0 0.0 volume = 0.05 0.20 volume = 1.0 0.25 pitch = 0.0 0.2 pitch = 1.0 0.8 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/IonPlume transformName = thrustTransform emission = 0.0 0.0 emission = 0.25 0.5 emission = 1.0 1.0 //speed = 0.0 0.0 //speed = 1.0 1.0 localPosition = 0, 0, 0.12 } } } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 112 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } } } -
Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
How does it produce negative thrust? Can you paste your config in here so we can check it out? -
totm march 2020 So what song is stuck in your head today?
ColdJ replied to SmileyTRex's topic in The Lounge
Well if we are doing parodies that have stayed in my head for ages.