-
Posts
2,449 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ColdJ
-
One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
Rey was pregnant with Finn's baby when she kissed Ben. -
nope. @CatastrophicFailure hopefully will.
-
Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
I'd lose my head etc. Use either my micro docking port from Working Underwater Lite or just Change the rescaleFactor = in a Junior to 0.5, to have a docking port on top. I put pics in. -
The worlds of Gerry Anderson 1999 to 2099
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
The UFO from UFO. Slightly taller as I had to add a small pod to the top so that you can get in and out. Now has RCS nodes and the landing gear is defaulted to the gear binding. The configs for the various parts to make it work start here.- 13 replies
-
- 2
-
-
- gerry anderson
- space 1999
-
(and 3 more)
Tagged with:
-
Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
The above uses the original Mk2 Lander internal IVA, which fits in very nicely. Hopefully it still exists in 1.11.1 onwards. The UFO has the ability to change control points of view just like a lander can. -
Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Now for the actual UFO. Adjusted nodes and added 4 at compass points for the RCS. The landing pads are now defaulted to the landing gear binding. Best to assign the main engine to independant throttle when in atmosphere and use RCS forward on throttle or the Place any node engine from above to push you along. GameData\SHADO\UFO\Ufo2.cfg And this texture. model000.png @Martian Emigrant I don't know if you are popping by to look at this thread every now and then or not, so if not please check out the configs above for the UFO parts pack. There will be Space 1999 coming in the near future. If you are popping by, just let me know and then I won't tag you in the future. -
Easily granted as technically it already is. But since it is corrupted, George Lucas gets his hands on it and re edits it to have young Anakin's ghost turn up instead of Darth Vader. (Making as much sense as his re edit of the end of Return of Jedi.) If you haven't already, check this out. I wish for lots of people to check out the awesome.
-
Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Using the @MajorTom69 Space 1999 parts pack. This is a place any node LFO engine. I use it as retro rockets to slow the Eagle fuselages, for those who don't use firespitter, as I have nodes on the front of the landing gear pods. And it can be used instead of the rear RCS block on the UFO that I am about to put up as a push engine to fly the UFO sideways through the atmosphere if you don't want to use the RSC forward by throttle method. So in GameData\MT-Eagle\Parts\Engine\AnyNodeLFO.cfg RCS Block that uses the same Squad set up as before but with different texture and effects to blend in with the UFO. C:\Kerbal Space Program\GameData\SHADO\UFO\UFORCS\UFORCS.cfg You will need to copy the model.mu from GameData\Squad\Parts\Utility\rcsBlockRV-105\ into the above folder and put the following texture file in there as well. rcs.png The next is a capsule that sits on the roof. It makes the UFO slightly taller but means you can actually get out and get back in. Though on the ground you will need to use the reaction wheels to put the UFO on it's side to allow your kerbal to reach the hatch. You need to make a copy of the folder for the original Mk1 pod from Squad. GameData\Squad\Parts\Command\mk1pod\ or simply take it over if you aren't using it for something else. Then in whichever you chose create mk1PodC.cfg and paste in. The original has some good info on node parameters. You will need the following textures. hatch.png ladderrung.png outer shell.png -
Yay, my get to page 669 wish came true so I am granting 2 wishes. I am granting @Admiral Fluffy's missed wish back on 668. Granted. Everything you do goes throught Google and your browser is drowned in cookies. And Granted. You get toy dump truck full of Legos tomato paste. I wish that the guy who paid 36 million to go on a 1 hour ride to the edge of space, gives me a million in gold bullion.
-
I don't think he wants to play anymore. Maybe @Lewie will pop in once just for a change?
-
Hi. I just installed it in 1.10.1 As long as you installed the dependencies that come with it, they turn up in the utility section. If you type rokea into the search bar they turn up, because that is the manufacturers name. Hope this helps.
- 409 replies
-
- 1
-
-
- decals
- totm july 2020
-
(and 2 more)
Tagged with:
-
Granted. Your ass gets hot while watching television. (I know HOTAS, don't know what WT is) I wish for horses that beggars can ride.
-
Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Just realised I forgot to give you the RCS block for the nodes. It is the same one I use for the Eagles. It can go wherever you like. Hopefully the folder still exists in 1.11.1 onwards. If it doesn't just go back to an older version and copy the folder across from C:\Kerbal Space Program\GameData\Squad\Parts\Utility\rcsBlockRV-105 Called it EagleRCSBlock.cfg -
I'd have to go check, but I am pretty sure they are their own category. Look down the Icons at the left of the parts area and I think you will find one for them down near the bottom.
- 409 replies
-
- 1
-
-
- decals
- totm july 2020
-
(and 2 more)
Tagged with:
-
The worlds of Gerry Anderson 1999 to 2099
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Part configs and textures for interceptor here.- 13 replies
-
- gerry anderson
- space 1999
-
(and 3 more)
Tagged with:
-
Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
So much for "Mostly Stock" The config for the UFO interceptor . GameData/SHADO/Interceptor/Fuselage/Shadow2.cfg The config for the engine, GameData/SHADO/Interceptor/Engines/IncepEngine.cfg The config for the IVA C:\Kerbal Space Program\GameData\Squad\Spaces\mk1InlineInternal/ShadowCock.cfg The texture files for the engine. model000bel.png model000cre.png model000gold.png model000red.png model000sil.png Fuselage model000.png model001.png model004.png -
The worlds of Gerry Anderson 1999 to 2099
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Quoteing myself from one of my other threads: The interceptor from the TV series UFO. You may be tempted to say "Doesn't that come in a Mod like that" but no, this is no longer the craft as it came. It has been balanced to use fuel at a reasonable rate, rather than in less than a minute, it can fly in atmosphere without the VTOL to keep it up. It's dimensions have been changed to make some mesh gaps less noticeable, It has now got cockpit windows and an Internal IVA. The engine now only requires 1 texture file and is set up to choose between 5 engine nacelle colours in the SPH. The nose launcher, landing legs and engine now are a nice silver, The launch node for the missile has been adjusted for the new dimensions and 2 new nodes for added side rcs thrusters have been installed so that RCS forward and backward are now possible. It took some time to get right, but I am proud of the result.- 13 replies
-
- 1
-
-
- gerry anderson
- space 1999
-
(and 3 more)
Tagged with:
-
The interceptor from the TV series UFO. You may be tempted to say "Doesn't that come in a Mod like that" but no, this is no longer the craft as it came. It has been balanced to use fuel at a reasonable rate, rather than in less than a minute, it can fly in atmosphere without the VTOL to keep it up. It's dimensions have been changed to make some mesh gaps less noticeable, It has now got cockpit windows and an Internal IVA. The engine now only requires 1 texture file and is set up to choose between 5 engine nacelle colours in the SPH. The nose launcher, landing legs and engine now are a nice silver, The launch node for the missile has been adjusted for the new dimensions and 2 new nodes for added side rcs thrusters have been installed so that RCS forward and backward are now possible. It took some time to get right, but I am proud of the result.
-
Granted. You watch a car run over your Jupiter bar and flatten it. (They do still exist somewhere right?) I wish this thread to make page 669.
-
Nope, they haven't been around since 2018. @kerbiloid is still with us.
-
Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
Drop an an Anvil on it. (on your computer, if that was not clear) Why are there people who seem to think that when KSP2 comes out we would all abandon KSP rather than just playing in both? -
Granted. After months of hard grind you finally get all your stuff back then suddenly hear the sound of a fuse lighting behind you. I wish for more *.mu model files of Gerry Anderson craft.
-
Never bring a cat to a dogfight. If JB182 was here he would tell you. I am sure @Admiral Fluffy agrees.
-
Nope. Though I am sure he would have had a mine truck load of them. Would that be a @CatastrophicFailure?
-
Nope. 6 hours and no melons. I wonder if @Spaceman.Spiff has any?