Richmountain112
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Everything posted by Richmountain112
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Going to the outer planets
Richmountain112 replied to G'th's topic in KSP1 Gameplay Questions and Tutorials
Now I know to stack more heat shields when going to the Outer Planets. Does that even work? -
Going to the outer planets
Richmountain112 replied to G'th's topic in KSP1 Gameplay Questions and Tutorials
Tried doing a direct injection to there and back, but aerobraking often causes my craft to explode during the return to Kerbin. -
I'm pretty sure that incest is both legal and encouraged on Kerbin.
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How do you like to make your aircraft maneuverable?
Richmountain112 replied to Souper's topic in KSP1 Discussion
Cool! Usually I use engine gimbal plus extra reaction wheels. I also have some aerodynamic surfaces on my SSTOs to prevent them from flipping over during takeoff. -
Thanks. Did you test to make sure?
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Does this work on Version 1.12?
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I hate rendezvous and docking. Such a pain in the a$$ when you overshoot and have to redo it. Sometimes I end up cheating to rendezvous instead.
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And regarding this guy, I think probes are redundant unless it's a one-way mission. And yes, sometimes the Contract system is a bit restrictive. I find a rendezvous around Minmus redundant because a Direct Ascent mission does the job just as well and there's no need to do a clunky rendezvous with one. Plus, I have no idea why Duna contracts aren't spawning, even after going there at least once. Sometimes I do find the Tech Tree Overpowered and too easy because of the Mobile Science Lab.
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I like the MEM because it has an integrated fuel tank and just placing a reaction wheel, Jr docking port, and a Spark engine is all that's needed for an ascent stage. Or backup plan in the event you realize that you need some extra Delta-V. First time I managed to land without cheating was with an Apollo-style configuration with a Voskhod-style command module and MEM for the lander. I could have docked it a second time, but you could always just EVA to the mothership like what I did.
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Who did you bring in your first mun landing?
Richmountain112 replied to cebu516's topic in KSP1 Discussion
Just landed today. Brought Jeb (for maneuver nodes) and Bob (to reset science containers). Took me several tries but eventually I landed. Now I need to do science without tipping my lander over. Also I cheated to get back to Kerbin because I didn't have enough Delta-V after getting in Mun Orbit. -
The Official KSP Kirby Discussion Thread
Richmountain112 replied to ShachonianX's topic in The Lounge
Speaking of Kirbies, my science teacher happened to photoshop 3 of them to the Mun: https://www.deviantart.com/richmountain112/art/Kerbals-and-Kirbies-878690375 -
I cant open KSP on macOS big sur
Richmountain112 replied to Eryll's topic in KSP1 Technical Support (PC, unmodded installs)
That’s how I opened it, too. -
I cant open KSP on macOS big sur
Richmountain112 replied to Eryll's topic in KSP1 Technical Support (PC, unmodded installs)
I got it on KSP Store. If you look on the KSP Store version, then select “Open Package Contents”, you should see some command prompt code that starts up the game when clicked on. I have no idea about the Steam version, though... -
I cant open KSP on macOS big sur
Richmountain112 replied to Eryll's topic in KSP1 Technical Support (PC, unmodded installs)
Oh, I ran into this problem, too. There’s some command code that allows you to run the game. It’s in the contents of the app, I think. -
KV-1 Onion pod, how to launch?
Richmountain112 replied to micha's topic in KSP1 Gameplay Questions and Tutorials
What about Part Clipping? Another way to solve your drag problem, you could clip an Mk1 pod or Nose Cone into the top node and use that. If I had the Making History expansion, I would have clipped an Mk1 command pod into a Pea and use that for multi-kerbal missions. -
R7 flipping out of control
Richmountain112 replied to Wizard Kerbal's topic in Making History Discussion
Welp, Always use a fairing (or clip the pod into the rocket and nose cone if you love part clipping) when you launch a KV-3 command pod. -
How is the MEM meant to be used, exactly?
Richmountain112 replied to PTNLemay's topic in Making History Discussion
Yup. Don’t forget all the drag it creates. -
You could just strap some radiators to the Pomegranate reentry module, (which might block the airlock, making it necessary to have an orbital module and/or Inflatable airlock), then put a medium heat shield and offset said radiators to be on par with said heat shield. For the orbital module, put a decoupler (with the arrows pointing down), a probe core (for control when the soyuz is uncrewed), then an up-side down Pea or Onion. Too bad the latter doesn’t have an ejection seat like it did in real life, which I think it should have. For the Service module, I’d stack fuel tanks and put an engine at the bottom. Strap some RCS fuel and thrusters to the entire thing, too, for control. There you go, a stock Soyuz craft.