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Richmountain112

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Everything posted by Richmountain112

  1. Shuttles are actually pretty easy to fly for me. It may be because I added a body fin exclusively for Pitch in the back.
  2. 0: Kerbin. The end of a manned spacecraft always ends up back at Kerbin. This is trivial. 1: Jool (1-way) I would say Jool if it weren't for the fact that it has no surface. This means that anything that reaches -250m will inevitably explode. Plus the only thing that you’d send down here anyways are small probes. 2: Eve (One-Way. The thick atmosphere makes it pretty easy to actually land on. Assuming your ship is well designed and has a parachute.
  3. Well, I did land a few space shuttles in the ocean because I'm bad at precise landings. Usually the OMS engines (Coswaxin from the MK3 Expansion) can't handle the impact but everything else is fine. Even the landing gear is okay in most cases
  4. Does this work with Outer Planets mod? As in, does it explode when you enter Kerbin's atmosphere all the way from Sarnus or Neidon.
  5. So a better idea for the SSTO Challenge: What if I allow Space Shuttles instead? RULES: 1: Must reach Sarnus 2: No Kraken Drives (for obvious reasons) 3: Single Launch. You may use a Hammerhead Fairing like I did for the deep space engines as you still only launched once. 4: Mods allowed, I used them for mine. Atomic Age is NOT banned because I used it. Admittedly I used the Debug menu to do this once. You may use it during Testing but not for the real deal for anything above a Casual ranking. It's better to admit it now than to get caught later, right? Casual: Mission Spirit but broke at least one of the rules. Kraken Drives, TweakScale, and Alt-F12 menu allowed 1: 2: 3: Easy: Same as above but no kraken drives or alt-F12. May land on Hale or Ovok. Any entries that go to Eeloo, Tekto, or Slate and use the Atomic Age mod go here. 1: 2: 3: Normal: Must land on Eeloo or Tekto. TweakScale is banned at this point. 1: 2: 3: Hard: Must land on Slate, 1: 2: 3: Very Hard: Land on All 5 of Sarnus's Moons 1: 2: 3: Impossible: Reach an altitude of Zero on Sarnus and return to Kerbin. 1: 2: 3: Edit: Please post your list of Mods used. Outer Planets Mod is the most obvious because it is required to take on this challenge.
  6. Now with testing mine, in 2x gravity it ends up bouncing around on the launchpad
  7. It appears to be shaking around when both wheel pairs are retracted. I fixed it by leaving 1 pair retracted with the other extended. Also I don't have the Parking Brake. How do I enable it?
  8. Spin the Wheel! Medium to difficult challenge, OPM + Planet Cyran Manned, must deploy unmanned atmospheric probe if the wheel picks a Gas Giant Parts Mods: Atomic Age MK3 Expansion I do have Better Time Warp but it's not working, so I use Time Control instead.
  9. So this challenge has been floating around in my head for a while, and I know it's possible because other people tried it. But I never tried it myself. Well, I designed a craft specifically for that purpose, but it was difficult getting it to Orbit, and it contained the cheaty Nuclear Lightbulb from the Atomic Age. Rules: 1: Must reach Sarnus without staging. 2: Don't really care how you insert into Sarnus. 3: The Cheaper, the better. But it's also better if it's shorter as well. 4: Refueling in Orbit and/or ISRU are okay. 5: Must do something (like deploying an atmospheric probe to "land" on the gas giant or landing on one of its moons) 6: Return to Kerbin once you're done. 7: No Kraken Drives or other glitches (Makes challenge too easy. Use one and your ranking is in the Casual ranking) Mods are allowed but no engines over 2000 isp except Ion engines and no fuel less engines (Intake air and atmospheres count as fuel) (The atomic lightbulb is fine because it has 1500. Ion engines are okay because of their awful TWR) All mods except for OP mods are allowed with the exception of Atomic Age. You may use Alt-F12 while testing but not while doing the final mission. Rankings: Casual (Kraken drives and glitches allowed, any Mass or Cost) 1: 2: 3: 4: 5: Easy: Same as Casual except no Kraken Drives, must either land on Hale and/or Ovok or deploy an atmospheric probe 1: 2: 3: 4: 5: Medium: Any mass, must cost less than $1,000,000 and land on Tekto and/or Eeloo 1: 2: 3: 4: 5: Moderate: Same as above but no refueling. 1: 2: 3: 4: 5: Hard: Must weigh less than 500 tons, cost less than or equal to $500,000 and/or Direct Ascent to Slate, may or may not land on the other moons. 1: 2: 3: 4: 5: Impossible: Must reach an altitude of Zero KM on Sarnus and return to Kerbin. 1: 2: 3: 4: 5: Challenges may need some refining later on.
  10. I usually only do 1 biome anyways if I'm heading to Jool because my destination is usually one of its moons.
  11. I’ll go for the latter. The mod I installed only adds four biomes and I already got science from one. I usually can only do 1 biome anyways if I'm heading to Jool because my destination is one of its moons.
  12. Also, I literally just did exactly what I said I used the Atomic Light Bulbs for: Exploring the OPM. Sent a shuttle to Sarnus and back, deployed a separate lander to Eeloo (The science reports haven't changed despite no longer being alone in that mod). I'm pretty sure that doesn't really count though, because not everyone has the mod.
  13. Why is atomic Age banned? Is it because the Nuclear Lightbulb is OP? Also with regards to Jool, I installed a mod which gives it biomes. I wonder why Jool has no biomes in the Stock game when several modders have made gas planets with biomes.
  14. So I just went to Sarnus again, and I did a direct injection into a mildly eccentric orbit before heading to Eeloo and going on an Ovok flyby. Then for my kerbin encounter, I just forced one. For my first visit to Sarnus, I considered a Slate assist, but I didn't really see any major differences in velocity. And about Urlum, I want to go near it and deploy an atmospheric probe before landing on Wal. Plus I'm injecting directly from Kerbin to speed up travel time. Sometimes there's another problem with aerobraking: Sometimes you can slow down too much and end up being "eaten" by the planet. I never really end up with this problem because I never aerobrake. Except at Kerbin, which obviously slowing down enough is likely the intention since you're returning from a long journey to the outer planets.
  15. Sometimes when you do an assist you might have to do a burn to get captured. There are some cases in which a Tylo Assist would require a collision course. As for Sarnus I always do direct injection into an eccentric orbit then get to my destination by burning at apoapsis. Is that very efficient? Also I wonder if it is possible to do a Slate assist, or is that moon too small?
  16. I have the exact same problem... Except that retractable wheels aren't helping and it's still moving anyways.
  17. How about "Get to an altitude of Zero and return to Kerbin"? Does that work?
  18. A note: The Atomic Lightbulb overheats extremely quickly and radiators are a must or else it will explode.
  19. There is also an Alternate History in which Enterprise got converted into a Space Station and kept the tank with it. Do you want me to give you a link?
  20. Well I also have Atomic Age installed and could use the Nuclear Lightbulb but I'm not going to because the main reason I use it is to explore the Outer Planets mod.
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