Richmountain112
Members-
Posts
295 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Richmountain112
-
The heat shields have the same stats as stock shields already. You’ll have to either adjust your reentry to be shallower, and/or decelerate at kerbin. Returning from Eve with an AP around Duna actually means you need to decelerate more than a plain Duna return too - anything beyond the ideal hohmann transfer (lower PE or higher AP, the further you are from matching the target planets solar orbit) means more energy to shed. I’d say direct return from Sarnus probably voids the shield’s warranty too lol Also what system scale are you playing at? Larger scales will have a huge impact on heat shield performance. You could always just patch them yourself if you really want to tweak them too. I think I'm just playing at stock scale. Also, my interplanetary crafts sometimes don't have enough Delta-V to do a braking burn before reentry, and most spaceplanes definitely can't survive a direct reentry from Jool. Usually when designing crafts, I don't account for the braking burn at Kerbin. Instead I prefer just going for a direct reentry and throwing away everything but the reentry module, unless it's a spaceplane or VTOL. I also remember using a stock heatshield to return from Neidon. And I also just realized that the 1.14 beta changes the Kane engine and Metis upper stage to run on hypergols which means I can't add any extra fuel myself
-
I have flown hundreds of Gemini missions with the BDB heatshield with no issues. Could you be more specific as to what you are doing? Sending an MOL-type spacecraft interplanetary. It exploded when reentering from Eve (in space low) (The solar apoapsis at the time of reentry was actually as high as Duna or Dres) so it would probably explode during Kerbin Reentry from Duna. The Apollo heatshield explodes when returning a 5-kerbal command pod from Sarnus. I would also like a version of the Command Module laboratory that has room for a heatshield and parachutes but it might not be in-line with the original intentions of the part. I did exactly that but with a more modern version of the Centaur stage.
-
Any plans to make the Gemini heatshields more like the stock ones (if they aren't already)? Last time I tried sending a Gemini spacecraft with the BDB heatshield to Eve on a real close flyby, it exploded during Kerbin reentry. This sounds kinda dumb but I'm planning on sending a Gemini spacecraft to Duna (with or without MOL) btw
-
Victus HP gaming laptop. I might be exaggerating but it takes roughly 15-25 minutes to load.
- 22,525 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
So I decided to boot up KSP after a while, but upon loading the game, I discovered that there are very few parts in the VAB and SPH; even the stock parts are missing. Strangely they seem to load fine in the R&D but IDK what's causing it because when I load a craft from the tracking station it loads fine. Maybe because I have too many part mods that I don't need? The images: https://disco.pics/a4zu.png https://disco.pics/63ln.png https://disco.pics/bi1s.png https://disco.pics/ycbc.png
-
I also want some optimization. Tantares, along with several other part mods, is causing my game to take a significant amount of time to load, possibly more than an hour.
- 22,525 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Does it work in 1.12.5?
-
Also, I tried the Starwatcher and apparently the paraglider is a normal parachute because it killed my horizontal velocity once it was deployed. Is it supposed to do that?
-
I think I realized that the Cryo Tanks patch is allowing the engines to switch propellants but Simple Fuel Switch prevents the fuel tanks from switching.
-
How do I get the tanks to have cryogenic fuel with Simple Fuel Switch installed?
-
If you don't want to edit the Hadar Airlock, then you can put a Soyuz capsule in a fairing instead.
- 22,525 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
I would also like a 2 kerbal version of the LK lander, even if that seems unrealistic.
- 22,525 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
I just edited the Hadar airlock and changed the crew from 1 to 3.
- 22,525 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Duplicating parts to edit in demo
Richmountain112 replied to sevenperforce's topic in KSP1 Gameplay Questions and Tutorials
I want to duplicate modded parts in the full game but only one of them shows up per duplicated part. -
Also, can we get some LEK parts sometime soon?
- 22,525 replies
-
- 3
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Just make the cargo section of the AARDVARK reenterable by slapping a heatshield under the probe. I made this real quick, so it's not perfect, but you get the concept. Make sure you have plenty of parachutes and maybe some landing gear... it may crush itself on landing. That actually sounds like a good idea.