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Richmountain112

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Everything posted by Richmountain112

  1. Try actually launching a craft with said parts. See if it works fine while flying it.
  2. I'm actually unsure what is causing it. Starting a new save reveals that that the parts that are locked on existing saves have vanished completely on the new save.
  3. It appears that all of the parts I installed appear to be locked despite having the required tech tree nodes. I do have some mods that tamper with the tech tree though so maybe that's causing it?
  4. Victus HP gaming laptop. I might be exaggerating but it takes roughly 15-25 minutes to load.
  5. So I decided to boot up KSP after a while, but upon loading the game, I discovered that there are very few parts in the VAB and SPH; even the stock parts are missing. Strangely they seem to load fine in the R&D but IDK what's causing it because when I load a craft from the tracking station it loads fine. Maybe because I have too many part mods that I don't need? The images: https://disco.pics/a4zu.png https://disco.pics/63ln.png https://disco.pics/bi1s.png https://disco.pics/ycbc.png
  6. I also want some optimization. Tantares, along with several other part mods, is causing my game to take a significant amount of time to load, possibly more than an hour.
  7. Also, I tried the Starwatcher and apparently the paraglider is a normal parachute because it killed my horizontal velocity once it was deployed. Is it supposed to do that?
  8. I think I realized that the Cryo Tanks patch is allowing the engines to switch propellants but Simple Fuel Switch prevents the fuel tanks from switching.
  9. How do I get the tanks to have cryogenic fuel with Simple Fuel Switch installed?
  10. If you don't want to edit the Hadar Airlock, then you can put a Soyuz capsule in a fairing instead.
  11. I would also like a 2 kerbal version of the LK lander, even if that seems unrealistic.
  12. I want to duplicate modded parts in the full game but only one of them shows up per duplicated part.
  13. Just make the cargo section of the AARDVARK reenterable by slapping a heatshield under the probe. I made this real quick, so it's not perfect, but you get the concept. Make sure you have plenty of parachutes and maybe some landing gear... it may crush itself on landing. That actually sounds like a good idea.
  14. I would like for there to be a cargo version of the Kane command pod for transferring (and landing) Ore on the surface of Kerbin.
  15. I believe there already is, though I think the Mir parts don't have IVAs. I think the Soyuz parachute is unpassable in FreeIVA.
  16. Oh, that's because they're .dds (game/memory optimized image texture) files. I don't know WHY, but .dds files are stored flipped vertically. I even tried googling to try and give you a better answer than "that's just how they are" and didn't find anything helpful. But all the .dds textures for the parts are also flipped vertically, and I know that has been the case with most other games that use them. Oh. That's why it's flipped. Otherwise it would look flipped in-game.
  17. uh I don't know. The cone half of the docking system is much smaller than it is in BDB, it's just that big to make sure the colliders don't get intruded on too much. It's on the 1.14 branch. What flags? The flags in the "Flags" folder are upside-down. That's what I'm talking about.
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