

Richmountain112
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KSP2 Release Notes
Everything posted by Richmountain112
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Victus HP gaming laptop. I might be exaggerating but it takes roughly 15-25 minutes to load.
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- totm march 2020
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So I decided to boot up KSP after a while, but upon loading the game, I discovered that there are very few parts in the VAB and SPH; even the stock parts are missing. Strangely they seem to load fine in the R&D but IDK what's causing it because when I load a craft from the tracking station it loads fine. Maybe because I have too many part mods that I don't need? The images: https://disco.pics/a4zu.png https://disco.pics/63ln.png https://disco.pics/bi1s.png https://disco.pics/ycbc.png
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I also want some optimization. Tantares, along with several other part mods, is causing my game to take a significant amount of time to load, possibly more than an hour.
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Does it work in 1.12.5?
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Also, I tried the Starwatcher and apparently the paraglider is a normal parachute because it killed my horizontal velocity once it was deployed. Is it supposed to do that?
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I think I realized that the Cryo Tanks patch is allowing the engines to switch propellants but Simple Fuel Switch prevents the fuel tanks from switching.
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How do I get the tanks to have cryogenic fuel with Simple Fuel Switch installed?
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If you don't want to edit the Hadar Airlock, then you can put a Soyuz capsule in a fairing instead.
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I would also like a 2 kerbal version of the LK lander, even if that seems unrealistic.
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I just edited the Hadar airlock and changed the crew from 1 to 3.
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Duplicating parts to edit in demo
Richmountain112 replied to sevenperforce's topic in KSP1 Gameplay Questions and Tutorials
I want to duplicate modded parts in the full game but only one of them shows up per duplicated part. -
Also, can we get some LEK parts sometime soon?
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Just make the cargo section of the AARDVARK reenterable by slapping a heatshield under the probe. I made this real quick, so it's not perfect, but you get the concept. Make sure you have plenty of parachutes and maybe some landing gear... it may crush itself on landing. That actually sounds like a good idea.
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I believe there already is, though I think the Mir parts don't have IVAs. I think the Soyuz parachute is unpassable in FreeIVA.
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Oh, that's because they're .dds (game/memory optimized image texture) files. I don't know WHY, but .dds files are stored flipped vertically. I even tried googling to try and give you a better answer than "that's just how they are" and didn't find anything helpful. But all the .dds textures for the parts are also flipped vertically, and I know that has been the case with most other games that use them. Oh. That's why it's flipped. Otherwise it would look flipped in-game.