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Richmountain112
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Everything posted by Richmountain112
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[1.12] [Kopernicus] Neidon Plus (Alpha, in-dev)
Richmountain112 replied to Interplanet Janet's topic in KSP1 Mod Development
What happens to saves loaded during the runtime exemption? I really think the generator should be bundled with the mod to save us time and effort.- 71 replies
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- opm
- expansion pack
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[1.12] [Kopernicus] Neidon Plus (Alpha, in-dev)
Richmountain112 replied to Interplanet Janet's topic in KSP1 Mod Development
How was I supposed to install it? I tried manually installing it but I screwed up. Then I used CKAN, and same result. Then I manually edited the CFG file myself in an (I believe failed) attempt to fix it. Black Screen upon loading saved file.- 71 replies
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- opm
- expansion pack
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[1.12] [Kopernicus] Neidon Plus (Alpha, in-dev)
Richmountain112 replied to Interplanet Janet's topic in KSP1 Mod Development
Here's my entire log:- 71 replies
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[1.12] [Kopernicus] Neidon Plus (Alpha, in-dev)
Richmountain112 replied to Interplanet Janet's topic in KSP1 Mod Development
For some reason they don't load properly into an existing save and it bugged my save file.- 71 replies
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[WIP] Kerbal Joint Reinforcement - Next
Richmountain112 replied to Rudolf Meier's topic in KSP1 Mod Development
It says it was meant for 1.4.3. Was it? -
[WIP] Kerbal Joint Reinforcement - Next
Richmountain112 replied to Rudolf Meier's topic in KSP1 Mod Development
Error message during startup saying "Incompatible Mod Detected!" -
[WIP] Kerbal Joint Reinforcement - Next
Richmountain112 replied to Rudolf Meier's topic in KSP1 Mod Development
When I installed this on 1.12.3, it didn't load. -
You know what else would be cool? A Lunar Escape System! It should have enough Delta-V to put a single Kerbal on a Suborbital trajectory out of the Atmosphere of Duna. The kerbal should have enough Delta-V in his jetpack to circularize once the Lunar Escape System is out of fuel. The Lunar Escape System should also have enough Delta-V to reach Mun Orbit.
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For the Apollo-Venus mission I initially went for a stretched Saturn IB but that didn't work. Either not enough TWR for initial ascent and falling back into the atmosphere, or not enough fuel in the (stretched) SIVB. Went for a Saturn V first stage with 4 F1 engines, and instead of the wet workshop, I did an Apollo Telescope mount LM to land on Gilly (The SIVB crashed into Eve). Stock System + OPM + Planet Cyran.
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[1.12+] Shuttle Orbiter Construction Kit Repainted [v1.2]
Richmountain112 replied to Arthurism's topic in KSP1 Mod Releases
Sounds cool!- 77 replies
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- texture pack
- recolor
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[1.12] [Kopernicus] Neidon Plus (Alpha, in-dev)
Richmountain112 replied to Interplanet Janet's topic in KSP1 Mod Development
Sounds cool!- 71 replies
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I usually play on settings that Kerbals don't pass out due to high G's. And regarding aerocapture, I almost never actually capture for another pass. Instead I usually proceed straight to landing because the G loads but sometimes if my capsule is too heavy or periapsis is too high it will escape Kerbin's SOI.