

Richmountain112
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Everything posted by Richmountain112
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And also, the Altair ascent stage has no hatch on its own which means that transferring crew via EVA after ascent is impossible and you have to dock.
- 28 replies
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And what have you changed? I am sure that everything was available and explorable in my career. I have the Community Tech Tree and a "Hide unused Nodes" config as well.
- 28 replies
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Edit: I have realized that the Crew Airlock is completely unavailable in Career mode without editing the config files.
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I am apparently missing something. I have the descent and ascent stages as well as the decoupler but no crew airlock.
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Mods in Stock
Richmountain112 replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
Outer Planets Mod! We need to give the outer planets some love, right? -
It would be cool if we could get some parts from the Boldly Going version of the Multi-Role Capsule. I actually doubt we'd get them because the mod is finished and considered complete. I believe the Coxswain from MK3 Expansion is more efficient than the ATV engines.
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[1.2.X] [Kopernicus] Planet Cyran
Richmountain112 replied to The White Guardian's topic in KSP1 Mod Releases
I played it on 1.12 and it works... Sort of. I get a warning every time I start up my game but I think that's it. It's one of the compatibility patches that's generating the error for me. -
For the Orion SDHLV, there's already the BDB Kane stacked on top of an (empty if you're going for the replica, otherwise just put the LM inside) LM adapter in turn on top of an S-IVB so you could simply just make a BDB-sized engine mount for that. IDK if it's worth it though considering there's a whole lot of stuff for it that's already out there. The shuttle-Z is even easier: Use a fairing and cover up your (probably ugly-looking) payload with it.