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Richmountain112

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Everything posted by Richmountain112

  1. The Igloo and Iglett spacelabs have black textures.
  2. Can we have recoverable engine pods for the LRBs or an inline probe core and landing legs to land them SpaceX style? I tried landing them spaceX style, added an inline probe core (Tweakscaled large Remote guidance unit) and they got destroyed upon landing.
  3. It would be cool to have some anomalies on the OPM moons and Plock if there aren't any already. Kerbal Konstructs might be necessary for them though.
  4. When I first landed on Thatmo, I entered into a Retrograde orbit so that getting into orbit was easier.
  5. Launching a craft with a PotatoRoid part normally causes it to glitch out and explode.
  6. So that is why it spins around and crashes into the runway (one time I got it on the SPH instead) instead of flying despite having a starting TWR of approximately 1.06 at sea level, as reported by KER. Not even a disposable kickstand could get it to take off (granted, the kickstand wasn't a rocket sled and I used the stretched variant so maybe a rocket sled could get it to take off?)
  7. The X-15 wings don't provide any lift! Nor do they change the Center of Lift in the VAB... Tried taking off the X-15 on the runway and it wouldn't fly.
  8. None of these antennae are radial-mounted; they have to be mounted in-line.
  9. I'd have to make more textures to accommodate OPM though... And also, I still want balloons optimized for OPM (as well as the gas giants)
  10. Can these balloons be used to lift a rocket-powered ascent vehicle to a high enough altitude (unpowered) and then popped once TWR is greater than 1 on Eve, Jool, Laythe, Tekto, Sarnus, Urlum, or Neidon? (For Laythe, it's probably better to use jet engines)
  11. I did check and they still weren’t there… until I installed ReShade. Why are some parts hidden if ReShade isn't installed? Anyways, I'm gonna send the complex to Sarnus along with a couple of tourists. How long does the nuclear reactor last without extra enriched uranium? And is the MEK core meant to be reusable (reenter kerbin orbit) or expended (burns up in the atmosphere or ejected to solar orbit)?
  12. I just copied the texture from an older version of Tantares and slapped it in there.
  13. For those of you who say the stock system is devoid of stuff, I think the OPM expansion adds too many planets, asteroids, moons, and dwarf planets. Also, there is an error with the replacement Jool upon loading the entire thing.
  14. I also have this error with the RL-10 and have already posted it here. Unfortunately there is no other solution than to press ESC, usually 10-20 times. At some point it works. I have the same problem with the J2 upgrade with an extending bell. They produce no thrust whatsoever and it causes my spacecraft to fall back into the atmosphere (and crash into the surface, but I revert flight before that happens) during ascent. Thankfully the other J2 versions aren't affected by this issue.
  15. I don't think it's possible to EVA through a docking port; it's a separate part.
  16. Sounds cool (already installed it) but why do Tylo, Laythe, and Vall need shrinking? Could Jool have its mass increased instead? And also the title screen replaced Kerbin with Sarnus for some reason, but Sarnus is my favorite planet (and likely most visited) in KSP. Is it intentional? Is there also an option to revert the textures back to the default?
  17. It worked on 1.12... but when I open the modded parts window, the popup just wouldn't go away and couldn't be closed even though it had a "close" button.
  18. The heat shields have the same stats as stock shields already. You’ll have to either adjust your reentry to be shallower, and/or decelerate at kerbin. Returning from Eve with an AP around Duna actually means you need to decelerate more than a plain Duna return too - anything beyond the ideal hohmann transfer (lower PE or higher AP, the further you are from matching the target planets solar orbit) means more energy to shed. I’d say direct return from Sarnus probably voids the shield’s warranty too lol Also what system scale are you playing at? Larger scales will have a huge impact on heat shield performance. You could always just patch them yourself if you really want to tweak them too. I think I'm just playing at stock scale. Also, my interplanetary crafts sometimes don't have enough Delta-V to do a braking burn before reentry, and most spaceplanes definitely can't survive a direct reentry from Jool. Usually when designing crafts, I don't account for the braking burn at Kerbin. Instead I prefer just going for a direct reentry and throwing away everything but the reentry module, unless it's a spaceplane or VTOL. I also remember using a stock heatshield to return from Neidon. And I also just realized that the 1.14 beta changes the Kane engine and Metis upper stage to run on hypergols which means I can't add any extra fuel myself
  19. I have flown hundreds of Gemini missions with the BDB heatshield with no issues. Could you be more specific as to what you are doing? Sending an MOL-type spacecraft interplanetary. It exploded when reentering from Eve (in space low) (The solar apoapsis at the time of reentry was actually as high as Duna or Dres) so it would probably explode during Kerbin Reentry from Duna. The Apollo heatshield explodes when returning a 5-kerbal command pod from Sarnus. I would also like a version of the Command Module laboratory that has room for a heatshield and parachutes but it might not be in-line with the original intentions of the part. I did exactly that but with a more modern version of the Centaur stage.
  20. Any plans to make the Gemini heatshields more like the stock ones (if they aren't already)? Last time I tried sending a Gemini spacecraft with the BDB heatshield to Eve on a real close flyby, it exploded during Kerbin reentry. This sounds kinda dumb but I'm planning on sending a Gemini spacecraft to Duna (with or without MOL) btw
  21. I decided to rebuy the game on Steam and try to repair files from there. Hopefully that will fix it. If it's not that then it's a bug one of the mods that I don't really need.
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