Richmountain112
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KSP2 Release Notes
Everything posted by Richmountain112
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I believe there already is, though I think the Mir parts don't have IVAs. I think the Soyuz parachute is unpassable in FreeIVA.
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- parts
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Oh, that's because they're .dds (game/memory optimized image texture) files. I don't know WHY, but .dds files are stored flipped vertically. I even tried googling to try and give you a better answer than "that's just how they are" and didn't find anything helpful. But all the .dds textures for the parts are also flipped vertically, and I know that has been the case with most other games that use them. Oh. That's why it's flipped. Otherwise it would look flipped in-game.
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And also, the Altair ascent stage has no hatch on its own which means that transferring crew via EVA after ascent is impossible and you have to dock.
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And what have you changed? I am sure that everything was available and explorable in my career. I have the Community Tech Tree and a "Hide unused Nodes" config as well.
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Edit: I have realized that the Crew Airlock is completely unavailable in Career mode without editing the config files.
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I am apparently missing something. I have the descent and ascent stages as well as the decoupler but no crew airlock.
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Mods in Stock
Richmountain112 replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
Outer Planets Mod! We need to give the outer planets some love, right? -
It would be cool if we could get some parts from the Boldly Going version of the Multi-Role Capsule. I actually doubt we'd get them because the mod is finished and considered complete. I believe the Coxswain from MK3 Expansion is more efficient than the ATV engines.
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[1.2.X] [Kopernicus] Planet Cyran
Richmountain112 replied to The White Guardian's topic in KSP1 Mod Releases
I played it on 1.12 and it works... Sort of. I get a warning every time I start up my game but I think that's it. It's one of the compatibility patches that's generating the error for me.