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KSP2 Release Notes
Everything posted by Space Kerbalisation Tech
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[1.12.x] Near Future Technologies (September 6)
Space Kerbalisation Tech replied to Nertea's topic in KSP1 Mod Releases
There is a 5m probe core/reaction wheel in NFLV -
O
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Ask a stupid question, Get a stupid answer back.
Space Kerbalisation Tech replied to ThatKerbal's topic in Forum Games!
You (your avatar) are already 2d how does one build the Interstellar Vehicle Venturestar or the Rocinante in real life? -
Infrasonic H-bomb Jeb’s favourite book?
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The Third Great Number War: The Long Haul!
Space Kerbalisation Tech replied to AtomicTech's topic in Forum Games!
N31- 29,912 replies
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- going off the rails!
- non-stop!
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Back in my day, we built and flew rockets in a video game, not launch homemade interstellar probes to alpha centauri every few days.
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The mod galaxies unbound (or more specifically, the folder GU parts) have antennas that are able to communicate through multiple light-years.
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Revert to Launch
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Quit
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Rage quit
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Here you go, the leaning tower of Pisa. Can i have some helium-3 for my pet fusion reactor?
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Stupid reasons to call 911!
Space Kerbalisation Tech replied to SuperMiiBrother's topic in Forum Games!
Call 911 to ask them how to call 911- 1,209 replies
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A possible workaround is to switch to the tracking station as soon as you have completed the departure burn and time warp from there until you are well within your destination system's soi. This should work (at least it has for a few times in my game) but no warranty.
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- planet
- kopernicus
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I'm not sure what you mean by "crashing to the desktop", but as long as you have the minimum required specs on your computer (check the first page of this thread) and install the mod properly, there is no reason it shouldn't work. (At least it does for me) The engines in this mod are designed to take you to other systems and they absolutely can. If you want proof, here are some images showcasing a probe that i sent to alpha centauri (nova kerbani). The probe reached just short of 35% c and delivered 20 tons to a medium orbit nova kerbani a with around five days of fuel to spare (so you definitely want the mod Persistent Thrust) using the ICF engine from GU. The probe first uses it's chemical rockets (from NFLV) to accelerate out of kerbin orbit. Seperation The mighty interstellar fusion engine ignites and burns for 60 days After five years of travel, the spacecraft preforms a flip and burn to capture around the nova kerbani barycentre into a high orbit with a period of more than a decade. The target for this mission is Nova Kerbani a because of the one or two possibly habitable exoplanets. After capturing around Nova Kerbani a, the fairings, interstellar dust shield and propulsion stage are jettisoned and the solar panels and scientific instruments are deployed. Hope this helps @lzh BTW great work StarCrusher and all who helped make this amazing mod, thanks very much.
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- planet
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Kerbal Space Program (game)
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I'm sorry, we ran out of the letter 'c' so here is your oonut ooa with uumbers. Tacos please
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Fusion
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Project orion
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Click time elapsed since last thread unlock: approximately 5 days, 21 hours, 23 minutes, and 0 seconds or 5.891 days or 141.383 hours or 8,483 minutes or 508,980 seconds
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Music
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money
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Potato chips
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the martian (a really good book that is actually related to botany)
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Finally unlocked! click