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Neutron Rocket Mod (WIP)
Suyash - Jevaria replied to Suyash - Jevaria's topic in KSP1 Modelling and Texturing Discussion
I would but the whole KSP Unity process is extremely annoying If people did want it I would be open to continue it -
This is my new RO mod for the Neutron Rocket. This is my first "fully functional" (WIP) mod. This is the download link: https://github.com/Suyash-Jevaria/Neutron_Rocket There aren't any images cause I got kinda lazy lol
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- rocket lab
- neutron
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Oops I forgoto to upload it. Just use the non Tundra Exploration starship. The Starship Expansion Pack
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- starship
- realism overhaul
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I made RO configs for Tundra Exploration's Starship. I tried to make it work with out a reaction wheel but that was pretty much impossible. It is possible to make it work without a reaction wheel but the fuel balance has to be PERFECT https://github.com/Suyash-Jevaria/KSP-RO-Starship-Configs
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- starship
- realism overhaul
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Neutron Rocket Mod (WIP)
Suyash - Jevaria replied to Suyash - Jevaria's topic in KSP1 Modelling and Texturing Discussion
I dont unity since there was someone who made a direct export to KSP. Look up "KSP blender .mu" on the forums -
Neutron Rocket Mod (WIP)
Suyash - Jevaria replied to Suyash - Jevaria's topic in KSP1 Modelling and Texturing Discussion
I made it public also -
Neutron Rocket Mod (WIP)
Suyash - Jevaria replied to Suyash - Jevaria's topic in KSP1 Modelling and Texturing Discussion
I updated the github with the cfg files Also is there a place with some good tutorials and good documentation since I can't find anything online except some random info. -
Neutron Rocket Mod (WIP)
Suyash - Jevaria replied to Suyash - Jevaria's topic in KSP1 Modelling and Texturing Discussion
Here is the .blend file Also how do you do fairing like where do you put the thrust transform and I can't understand how to use the ksp nodes thing since the coordinates are different than blender https://github.com/Suyash-Jevaria/.blend-for-help- -
Neutron Rocket Mod (WIP)
Suyash - Jevaria replied to Suyash - Jevaria's topic in KSP1 Modelling and Texturing Discussion
Could I just send you the blend file? My collections are kind of a mess and the configs here are the screenshots -
Neutron Rocket Mod (WIP)
Suyash - Jevaria replied to Suyash - Jevaria's topic in KSP1 Modelling and Texturing Discussion
The fairings decouple then go into a crazy spin, I can only add one node in blender and if I add more the nodes disappear, and I can't get the nodes from the booster and other stuff to decouple. -
[1.12.x] [Planet Pack] Minor Planets Expansion
Suyash - Jevaria replied to Exo's Lab's topic in KSP1 Mod Releases
What would be needed to make this expansion work together with RSS- 359 replies
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- totm dec 2021
- planet pack
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Neutron Rocket Mod (WIP)
Suyash - Jevaria replied to Suyash - Jevaria's topic in KSP1 Modelling and Texturing Discussion
If anyone sees this I need help with the fairings and decoupling -
I am working on a mod for the Neutron Rocket made by Rocket Lab. It is still WIP I am currently working on the second stage and fairings.For some reason the colliders got completely shifted and the same with the node and the fairings don't decouple. I am open to any and all ideas. I am gonna take A LOT of creative liberty since we barely know anything about this rocket. Also I need someone to help me out with the nodes and modules for the fairings.Here a few development pics: The part will be temporarily placed in the thermal section just to make them easy to find in development These are the upper stage pics: