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Everything posted by QAM00
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I have Stock waterfall effects/Base Waterfall and I love them both but after watching these 2 videos(1 video with stock+ mods and 1 video with RSS/RO mod packs) , I saw that the mastodon “f-1” engine had the iconic Kerosene sooty layer in the first part of its exhaust plume with the amazing looking waterfall plume below. I was wondering how I could do this in my game? At 1:43 in this one(very faint but you can still see it) 3:33 till 3:56 you can see it very well. Also this video is very well put together, I suggest to watch it fully!
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Is it just me or does the vector/mammoth plume not look as good? Performance improvements are great but I think the purple/red/orange is a little too bright compared to how faint it was on the rs-25 in real life and the plumes from before. And also when going up through the astrosphere when the plume expands I feel like the exhaust is too bright and doesn't move as much as before. One thing I do like though is the little puff that comes out when you "start" the engine. Here are 2 pics showing what I though wasn't the best looking about 10km up https://steamcommunity.com/sharedfiles/filedetails/?id=2685217599 https://steamcommunity.com/sharedfiles/filedetails/?id=2685217514
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Will there be any more development on the waterfall engine plume effects? Also maybe an visual uplift on the Vulcan 2 engine
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
QAM00 replied to Kobymaru's topic in KSP1 Mod Releases
I have been having the same problem with it not showing up at all even in the toolbar. Here is my log https://www.dropbox.com/s/bn7q3zkw7xm7yeh/KSP.log?dl=0- 986 replies
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- atmosphere
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[1.12.X] Eisenhower Astronautics v1.1.0 - Stockalike Angara
QAM00 replied to EStreetRockets's topic in KSP1 Mod Releases
Okay Thanks! I just did- 187 replies
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[1.12.X] Eisenhower Astronautics v1.1.0 - Stockalike Angara
QAM00 replied to EStreetRockets's topic in KSP1 Mod Releases
Is this compatible with 1.12.1?- 187 replies
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[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
QAM00 replied to Zorg's topic in KSP1 Mod Releases
Okay, Thanks! -
[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
QAM00 replied to Zorg's topic in KSP1 Mod Releases
I just was loading up my pretty modded save after updating module manager on ckan and this happened, any idea on why? Also I uninstalled and reinstalled it and it did nothing. -
[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
QAM00 replied to Zorg's topic in KSP1 Mod Releases
I fixed it myself using a trick I learned when asking on the Restock forum about how to get the stock watereffects onto the non-restocked engines. I looked into the notepad configs of engines that weren't messed up and they had, "NEEDS[SmokeScreen,!ReStock,!StockWaterfallEffects]" whereas the ones that were messed up it was, "NEEDS[SmokeScreen,!ReStock]". So I just added that and it worked, so I guess it was just a very small error. -
I asked about this in the ReStock thread and here is how, you first need to install the stock waterfall configs normally without ckan and do this, "Pop into the Stock Waterfall Effects engine configs, and delete the !ReStock in the line: NEEDS:[Waterfall,!ReStock] for the non-restocked engines you want to have waterfall for." I still don't get how it works but I think it has to do with how the mods talk to each other and see where they need to be compatible. Hopefully this helps!
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Hello, I have had ckan for a few months without any problems and it was great. But then I got a new hard drive and moved all 3 of my ksp games(One for mostly stock on Steam, one heavily modded, and one mostly stock with "Restock"). I did my other 2 saves first and they didn't work through ckan. But my Steam one still did so I was trying to add the other ones doing the normal method, file-manage game instances-New Game Instance-Add Instance to Ckan, and it was taking me to a different way than what I've seen on the videos. I would get to my other game and click on the files but all that it would let me do is just open them. Here is an image of what it looks like, its the second picture. And then I did my moved my whole Steam and now it says that the game is corrupted when I open ckan. Its the first picture. I just am not sure why I can add new games to ckan.
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I was using this wiki page(https://github.com/friznit/Unofficial-BDB-Wiki/wiki/Crew-Modules) to try and create a gemini spacecraft but there was a problem, the retro module widens to quickly and doesn't fit right with the equipment module. I used the aio service module as a fix but that doesn't have spaces for the retro srbs, I might just be doing this wrong...
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[1.12.5] Restock - Revamping KSP's art (August 28)
QAM00 replied to Nertea's topic in KSP1 Mod Releases
I tried it out and it works! Thanks! -
[1.12.5] Restock - Revamping KSP's art (August 28)
QAM00 replied to Nertea's topic in KSP1 Mod Releases
I kinda lost, how do add the stock water effects onto the engines that aren't affected by restock?