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shelshok

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  1. It's in the source code for Waterfall's shaders. You wouldn't have that on your computer if you just have the mods installed.
  2. https://github.com/post-kerbin-mining-corporation/Waterfall/blob/master/Source/ShaderLab/Additive Volumetric.shader
  3. I am indeed on Mac (actually two different Macs and happens with any settings). A while back, I did figure out a partial fix for this by changing two lines in the shader: It seems to have the apparent side effect of rendering the engine nozzle in front of the bright part of the plume inside it, but for me, that's less important than not having all plumes visible through all parts. Maybe that's a starting point for an actual fix? I'm guessing reverting or adjusting one of those lines might do it, but I'm not currently set up to try it. @Nertea @Knight of St John 0.9.0 on left (note the RCS thrusters visible through the wing and tank as well), changed version on right:
  4. Also, Deferred does not make PlanetShine obsolete, because Deferred's effect alone is not as good (see below). If anything, using both together is ideal, because you can use PlanetShine's higher quality area and pixel modes without suffering huge performance hits due to Deferred helping with more lights used. See comparison below (both of these are with Deferred installed and toggling PlanetShine on/off). Note that Deferred alone has a sharp edge between the light from the planet and the ambient (arrows).
  5. If it were a years-long cleanup of code, updates to graphics, and integration of a few mods, I would absolutely have paid for that.
  6. Maybe I missed it, but I meant more specifically him and his own team rather than a team that just inherited the project.
  7. I think the one question I would have liked to hear an answer to would have been: "Having the experience of developing KSP 1, and being asked to do so, could you build from scratch a more modern polished copy of the game in a couple years that could be extended with the features KSP 2 promised going forward from that?" In other words, would it have made more sense to have the original developer and at least some of that original team try again with the experience they had rather than having a new team try to replicate over a decade's worth of work?
  8. Did you install the dependency? It won't do anything without it. It also won't work on Restock parts.
  9. Would probably be easier to hide them and make your own.
  10. As would I (I actually said something to that effect in another thread). It's the silence that is causing concerns that there's nothing (or not enough) going on over there. For much of last year, I'd get pretty excited every time a new alpha video was posted to Youtube, but progress seems to have slowed from even that period.
  11. I guess my question would be, assuming they started with maybe a couple dozen, how many of those quit or were let go with no capable replacement? I agree with your point, but I too wonder if they have enough devs at this point to ever finish the project as planned. I don't expect an answer to that question. I do agree that they don't owe anyone a number, but for the cost of EA, they do owe something to reassure those who bought it that they are going to get something worth $50, because what they did get so far ain't it.
  12. I would think that regular updates to KSP1 would always bring people who've stopped playing or played less back to check out new features. I know it did for me multiple times. Now that there are no more updates, that is no longer happening.
  13. The frustration comes from updates taking longer than expected by the players even if they are just how long they really should take. Honestly, I think a quick daily update, even if tiny (just a screenshot or "we did this today") would help a lot. The problem is the players have no idea what is being worked on or how long things take, so even if it is just to show that these things time, it will at least give people an idea of what to expect and when instead of waiting for big news at the end of the week or month or whatever, and then not getting it. At the moment, it feels like there's just a skeleton crew struggling to get anything done. If that's not the case, at least show people working on something.
  14. https://github.com/Kerbalism/KerbalismScienceOnly/issues/4
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