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Everything posted by imWACC0
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What happened to the {S} button, the autostage? Maybe I'm just missing it???
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lift (launch) default settings? I changed settings to get off Minimums, now I can't get a good launch from KSC. Anyone know the default settings for Lift? For that matter, anyone know good settings for each planet/moon?
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Well, do you have tutorials? Even "Limit acceleration to [m/s²]" (like in early MechJeb) is added, that would help.
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Any plains for Max-Q? I know MechJeb had problems with neg-Max-Q, made for fun landing in atmosphere, but I still think it would be a worthwhile add.
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
imWACC0 replied to DMagic's topic in KSP1 Mod Releases
I'm old enough to have watched the Apollo landings, I have nothing but problems In the mod, not yet, but I don't get a lot of play time -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
imWACC0 replied to DMagic's topic in KSP1 Mod Releases
I'd be willing to donate to get an update to 1.12.5 I've seen a system where you can Vote With Your Wallet, author sets a "price" to update and/or make-a-thing. When the goal is met, it gets the love. This system assumes you'll know how much work is needed, and you know what your time is worth. -
I'm not saying it would not, but they cost $200-$500. And I'm not sure they're 6 axis, I could be wrong. Last time I looked it up, video editing was the only 6 axis I could find.
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I don't know all of the specs yet, but one of us should be able to get this working like the one from NASA https://www.instructables.com/Space-Mushroom-Full-6-DOFs-Controller-for-CAD-Appl/?utm_source=newsletter&utm_medium=email
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Do you have .CRAFT files? I'm not seeing how some of this fits together.
- 72 replies
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- gerry anderson
- buggy
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Orbital mechanics - Gravity Assist/Brake
imWACC0 replied to imWACC0's topic in KSP1 Gameplay Questions and Tutorials
But that one answer just cut my "hunt & peck" time in half. I know there's all sorts of fun to have with multiple-assist trajectories, and the difference of >0.01m/s can mean success or fail. (and don't use RCS) See xkcd #1356 Thanks for the link*. I've been brute forcing KSP for 9ish years, now that I'm "retired" I'm going to do a lot more of fine tune stuff. May your god go with you, WACCo *Oh, look, a rabbit hole!- 8 replies
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- orbital mechanics
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Orbital mechanics - Gravity Assist/Brake
imWACC0 replied to imWACC0's topic in KSP1 Gameplay Questions and Tutorials
Brother, don't I know it. At least I'm not trying to get an answer to the 3 body problem Thank you for taking the time to spell it out in more technical terms. I knew I had to spend the ∆v, for inclination, early so I can get into the correct plain of destination. I'm trying to do the KEKKJ shot that Matt Lowne talks about.- 8 replies
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Ship building (repair) in space
imWACC0 replied to imWACC0's topic in KSP1 Gameplay Questions and Tutorials
I knew they could not landed, but I thought in free fall it was unlimited. Trust me, I was quite surprised by it too. But the ship would often blow up also. I found that out, went back and added a few ladders. Had fun "walking" two of them down the BIG ship. -
I sent a large ship to Eve, but forgot to add any coms*. "That's OK, just send up a small ship with antennas, Bill can fix it!" Hooo Boy, was I wrong. First time using that function. I came across two problems, in space, that I just don't understand: 1) Pull a part off small ship, add to big ship. Bill goes flying off at up to 24 m/s (or the whole ship blows up). 2) Finally going home. Run out of go juice for main engine. "That's OK, I have two ion engines, Bill can just pull off the Atomic Rocket Motor and save some weight" Ummm...He can't pull the engine? I don't know half of the terms for this, so I can't search for it. Anyone know what's going on? May your god go with you, W.A.C.Co. *forgot to make a save and had PC crash, can't just restart
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Orbital mechanics - Gravity Assist/Brake
imWACC0 replied to imWACC0's topic in KSP1 Gameplay Questions and Tutorials
To paraphrase, in front of body slow down, behind body speed up? Sorry, this works for moons also. May your god go with you. W.A.C.Co P.S. Sorry it took me a bit to get back here, Real Life SUX. And I'm in the middle of a different mission. to Eve. Forgot to add coms, and getting a resupply ship to it has been FUN. See- 8 replies
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I've been having trouble rapping my head around slingshot maneuvers. Enter Sphere of Influence (SoI) and exit SoI with changed velocity. It basically breaks down to four maneuvers. A and B are from a higher (faster) orbit, C and D are from a lower (slower) orbit. A and C are leading the object, B and D are trailing. There are some hints in https://wiki.kerbalspaceprogram.com/wiki/Tutorial:_Gravity_Assist It shows C and D. but what about A and B? Which ones will increase my exit velocity? C Which ones will decrease my exit velocity? D
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Remove Kerbal workers from VAB/SPH?
imWACC0 replied to Nayeen's topic in KSP1 Gameplay Questions and Tutorials
Ok, I know this is 6ish years old, but... THANK YOU!!! -
Map Screen Glitch
imWACC0 replied to imWACC0's topic in KSP1 Technical Support (PC, modded installs)
@linuxgurugamer https://drive.google.com/file/d/11S1HNPB1HdgPo-k24RKJbZs5XqgGLHeH/view?usp=sharing Player.log https://drive.google.com/file/d/1RUMhmzteacsO5CYcOuWxegCxwOVkJ89P/view?usp=sharing CPU-Z TXT Report (Edited) Shot vr.: Win10x64, 8gb RAM, AMD A10-6800K, MSI A78M-E35, AMD Radeon HD 6450 * ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ @Superfluous J <shrug> They are up to date *Yes, I'm in the middle of building a MUCH better rig. -
Every time I view anything with stars, I get a weird color flash in geometric shapes. Load menu, map view, they all do this. It seems to originate from top center.
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Fail to load... MechJeb? ToolbarControl?
imWACC0 replied to imWACC0's topic in KSP1 Technical Support (PC, modded installs)
@linuxgurugamer Thank you for your time. Still working out some bugs, but it's running. Need to ask The Janitors Closet about ZeroMiniAVC, and why it messes with so much. I figured out CKAN, most of it's good, but not much info about conflicting mods. -
New install, but I have had 1.7.3 in a different folder. Game will "hang" on load screen (but slideshow and jokes still working), just before the menu screen. KSP.log Player.log This is what I found in Player.log MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at AssemblyLoader+LoadedAssembly.TypeOperation (System.Action`1[T] action) [0x00006] in <55ba45dc3a43403382024deac8dcd0be>:0 at AssemblyLoader+LoadedAssembyList.TypeOperation (System.Action`1[T] action) [0x0001c] in <55ba45dc3a43403382024deac8dcd0be>:0 at MuMech.ToolbarTypes.getType (System.String name) [0x00014] in <4cdbe337c6aa43d0bc3552436a95c969>:0 at MuMech.ToolbarManager.get_Instance () [0x00023] in <4cdbe337c6aa43d0bc3552436a95c969>:0 at MuMech.ToolbarManager.get_ToolbarAvailable () [0x0000c] in <4cdbe337c6aa43d0bc3552436a95c969>:0 at MuMech.MechJebModuleMenu.ClearButtons () [0x00034] in <4cdbe337c6aa43d0bc3552436a95c969>:0 at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <4cdbe337c6aa43d0bc3552436a95c969>:0 at MuMech.MechJebCore.OnDestroy () [0x000a1] in <4cdbe337c6aa43d0bc3552436a95c969>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Just D/L the latest mods yesterday: Bargain_Rocket_Parts_Recycled-1.3.0.3 Click_Through_Blocker-0.1.9.5 Community_Tech_Tree-3.4.1 DMagic_Orbital_Science-1.4.3 Flexible_Docking-8.0 Fuel_Tank_Expansion_Rebuilt-0.9.7 Hide_Empty_Tech_Tree_Nodes-1.1.2 K2_Command_Pod_Continued-1.1.9 KW_Rocketry_-_Community_Fixes-0.4.14.1 KW_Rocketry_Rebalanced-3.2.7.1 Luciole-1.2 MechJeb2-2.9.2.0 Modular_Rocket_Systems-1.13.2 ModuleManager-4.1.3 NearFuturePropulsion_1_2_1 Near_Future_Aeronautics-1.0.4 Near_Future_Construction-1.2.2 Near_Future_Electrical-1.1.1 Near_Future_Exploration-1.0.6 Near_Future_Launch_Vehicles-2.0.1 Near_Future_Solar-1.2.1 Near_Future_Spacecraft-1.3.1 NovaPunch_Rebalanced-0.1.7.1 OctoSat_Continued-0.1.14.1 Orbital_Utility_Vehicle_Updated-1.3.1 PicoPort-0.1.6 Real_Scale_Boosters-0.16 Recycled_Parts-0.2.0.1 SpaceY_Expanded-1.4 SpaceY_Heavy_Lifters-1.17.2 SXTContinued-0.3.29.4 The_Janitors_Closet-0.3.7 The_SSR_MicroSat_0.35m_Probe_Parts_Revived-0.1.3 Tokamak_Refurbished_Parts-0.2.0.2 TweakScale-2.4.3.12 KSP-Breaking_Ground_Expansion-en-us-1.4.1 KSP-Making_History_Expansion-en-us-1.9.1 P.S. Sorry, I don't know how to make colums
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AssemblyLoader: Loading assemblies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssemblyLoader: Assembly 'JanitorsCloset' has not met dependency 'ClickThroughBlocker' V1.0.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssemblyLoader: Assembly 'JanitorsCloset' is missing 1 dependencies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) When I used Alt and left click, it would place the part as a root item. If I used Alt & right click, it did nothing. I'm using file The_Janitors_Closet-0.3.4.3.ZIP on KSP 1.5.1 Installed Click_Through_Blocker-0.1.6.9 things seem to be working now.
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Thank you, I was guessing what thread to put this under.
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Where do I find a gluteus maximus and frilly lace?
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The webcomic for the last week (starting @ comic#2981) has a rocket in it, I would love that in KSP. As the name implies, it's "Questionable Content." I don't know all of the forum rules, so I will not link to it, but it's not that hard to find.