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KSP2 Release Notes
Everything posted by Kimera Industries
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If you were the first person on mars, what would you say?
Kimera Industries replied to KleptoKat's topic in Forum Games!
"Turn the camera off! The studio's falling apart!" -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
Z 1- 29,845 replies
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Beyond: Kerbalkind's History of Space Exploration
Kimera Industries replied to Kerbalsaurus's topic in KSP1 Mission Reports
Love the honesty. I wish I could be so bold as to admit there are other games than KSP. -
Make a wish... and have it horribly corrupted!
Kimera Industries replied to vexx32's topic in Forum Games!
Granted. But it's in an obscure foreign language and no one knows what anyone is saying. I wish I could set up refueling tankers around the solar system. (In KSP of course.) -
I did this in KSP1 for a while when I was desperate to cut costs in my career save. Ultimately, I figured a percent of efficiency didn't matter compared to my bad flying skills at the time.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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Using rockets to land a plane is probably the safest way on Duna. But at that point, if you want to hop around the planet you may as well use an ISRU hopper.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
Z 0 Wow, I'm doing great this round.- 29,845 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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Gs are like distance, you can't have a negative amount of them. But the term "negative Gs" is used when it's in the opposite direction as usual, like acceleration and deceleration. There is technically no deceleration, only acceleration in another direction. The g-meter can't exactly differentiate which direction the Gs are coming from, and assigning it to a positive/negative scale as well would be difficult, especially for the infinite variation of potential crafts.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
I'll go neutralist this round. Z 0- 29,845 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 70 Game Rules: These are the game rules. Per the moderators' instructions, role-play elements are not allowed in the battle. Simple exclamations that 'We are getting ahead / falling behind,' or 'We need help' are fine, but do not imply that you are part of an army or fantasy faction in some epic confrontation. It is more or less attempting to reach a goal line, passing to another with the same goal; or getting intercepted by someone going the other way. There is a forum term called "Ninja'd". If you are typing your post, and someone else posts a move, you don't see it until you post your comment. This requires you to edit your post to correct the number. It is not unheard of for someone to post before you have had a chance to edit your post, so a cascade effect happens. To make your original intent clear in the hopes of lessening this, these are the rules for posting: When posting please preface your number by one of 4 letters. P if you are trying to get the score to +70 N if you are trying to get the score to -70 Z if your goal is to get the score to zero C if you are chaotic and post as you feel. (Your number must still only be 1 different from the last post. The choice of addition or subtraction of the number 1 is up to you.) By doing this a player can see what you intended to put and post knowing what it would be if you had not been ninja'd. There is a 5-minute rule for individual number posts done by you, this is to minimize spam and ninja posting. To post a new number post, 4 rules must be followed to be considered valid. To make a valid number post, 1: Your previous post must say it was made 5 minutes or greater before your current. 2: Another player must have posted a number between your last and new post. 3: Your post must be only 1 number different from the last post. Clarification: The number must be the whole number known as 1, spelled One. Either the addition of 1 or the subtraction of 1. 4: Your number must have a preface letter. All new games must start with a "0." If you posted the winning post, be it +70 or -70, then you copy this post into a new post and update the tally so that this is at the beginning of a new game. Tally of Wins Positives: 20 Negatives: 12- 29,845 replies
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I tried making a Duna plane once. You're going about it quite smarter than I did. How do you plan to land, though? My attempts resulted in a lot of bouncing.
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To me, a "little extra" dv is at least 2k...
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 68- 29,845 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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