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SkyFall2489

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Everything posted by SkyFall2489

  1. Proper gravity (real or artificial) has an acceleration component. Anything that even begins to sound realistic (unlike soft sci-fi handwaved gravity, such as Star Trek) will involve either of these: @Angel-125 already has a warp drive mod, and a flying saucer mod. The saucer mods has some gravitic drive that, according to the description, manipulates gravity, causing the ship to fall in the direction of travel. If this is possible, at least in WBI, I'd say these kerbals can also make arti-grav. @ColdJ
  2. Things like the rings from this mod. They spin and provide artificial gravity. Say, what about graviolium based artificial gravity?
  3. Nope! @ColdJ Hope we don't flood his notifications again like a few weeks ago
  4. Although you say B2 can be a station, I'm wondering how artificial gravity will work... How do you fit a centrifuge into that? No, I don't.
  5. Banned for not promoting more threads. That way, we have redundancy, and if the forum breaks, we still can ban.
  6. Then, from a gameplay perspective, what is the point? It just seems to cost things with no gain.
  7. Getting close to an enemy warship is going to be hard, no matter what. Also, what if you put a barbeque engine on a missile? Go fast until close, and at the last second fire an engine in each direction to melt through enemy armor.
  8. Banned for banning without use of the word "banned"
  9. 1.875M. In an earlier post, @Angel-125 said that he just took the mk3 profile, halved each dimension, and turned it on its side.
  10. That galley IVA looks very clean and industrial. I'd expect a kerbal galley to have food stains everywhere, and maybe a pancake stuck to one of the walls. A great example of this would be Tokamak Industries - it has an IVA with a dart-board.... in an inflatable habitat... with duct tape all around the wall with the board.
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