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SkyFall2489

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Everything posted by SkyFall2489

  1. Banned for banning me for banning you for banning someone for banning the banner of the banned new page which is no longer new and so no longer banned.
  2. What about continual resupply missions? It seems like once you have made a few munar orbit LqdH3 supply runs from your mining colony to the fuel depot, it's going to get boring, and you've proven that you can fly that route. I'd like there to be an option to automate these supply runs once you've done them already. Sort of like this:
  3. No, we're talking about time warp. If a player needs to continually resupply their station, and then they go offline, 100000 years pass while they are offline, and they return to find a station full of starved dead kerbals, that's going to be bad. Hopefully, there will be a method of simulating repetitive missions without the grind, like in the MKS WOOLF mod.
  4. Life Support is another topic. You may not know how much time will pass for your ships in game while you are away, and they may run out of food. If you were to stop time for a player's ships while that player was not online, then no one could dock to them. CryoFreeze could allow kerbals to stay in space indefinitely, but it means any ship in a multiplayer server will need to have the mission flow in one sitting or carry a bunch of heavy cryo modules. I still think subspace warp is the best option, and other people have thought out all the kinks already. Why reinvent the wheel? I guess this idea may still be better for MMOs, but KSP2 will not be an MMO.
  5. This idea does look promising. A "ghost ship" that time warps when you do might work, but to avoid the jump, how about there is a way to coordinate time warp between the active vessel and the target? This still doesn't deal with positions of celestial bodies too well, though. And what about contracts and their expiration dates? After thinking about it for a while, it seems that LMP's subspace system is the best option.
  6. @t_v, How exactly would you ad a special case? It does seem like a great idea, but the implementation will be a nightmare.
  7. Transfer windows. If you saw Duna to be in a different position than your friends, things would get confusing. How would an other player's vessel, traveling from Duna to Jool, look compared to someone who saw duna and jool at the wrong angle? Where would they be displayed? Rendezvous would be a nightmare, because time-warp would literally change relative speeds from no vessel input.
  8. WolframAlpha is great for calculus, probably not for the apocalypse... Bore the zombies to death, maybe?
  9. Banned for banning someone for banning the banner of the banned new page, which probably isn't that new anymore.
  10. Depending on my modlist, 5 minutes to 15 minutes. MacBook Air 2020.
  11. ... "Why are we here again?" "No one knows. We just are. Always have been always will be." "What do you mean? We just landed here." "No, there's some temporal anomaly thingamajig here, makin' time go in circles." "Why are we here again?" "No one knows. We just are. Always have been always will be." "What do you mean? We just landed here." "No, there's some temporal anomaly thingamajig here, makin' time go in circles." "Why are we here again?" "No one knows. We just are. Always have been always will be." "What do you mean? We just landed here." "No, there's some temporal anomaly thingamajig here, makin' time go in circles." "Why are we here again?" "No one knows. We just are. Always have been always will be." "What do you mean? We just landed here." "No, there's some temporal anomaly thingamajig here, makin' time go in circles." "Why are we here again?" "No one knows. We just are. Always have been always will be." "What do you mean? We just landed here." "No, there's some temporal anomaly thingamajig here, makin' time go in circles." ...
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