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KSP2 Release Notes
Everything posted by SkyFall2489
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Banned for banning me for banning you for banning someone for banning the banner of the banned new page which is no longer new and so no longer banned.
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Developer Insights #13 – KSP2 Resource System
SkyFall2489 replied to Intercept Games's topic in Dev Diaries
What about continual resupply missions? It seems like once you have made a few munar orbit LqdH3 supply runs from your mining colony to the fuel depot, it's going to get boring, and you've proven that you can fly that route. I'd like there to be an option to automate these supply runs once you've done them already. Sort of like this: -
KSP 2 Multiplayer Discussion Thread
SkyFall2489 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
No, we're talking about time warp. If a player needs to continually resupply their station, and then they go offline, 100000 years pass while they are offline, and they return to find a station full of starved dead kerbals, that's going to be bad. Hopefully, there will be a method of simulating repetitive missions without the grind, like in the MKS WOOLF mod.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
SkyFall2489 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Life Support is another topic. You may not know how much time will pass for your ships in game while you are away, and they may run out of food. If you were to stop time for a player's ships while that player was not online, then no one could dock to them. CryoFreeze could allow kerbals to stay in space indefinitely, but it means any ship in a multiplayer server will need to have the mission flow in one sitting or carry a bunch of heavy cryo modules. I still think subspace warp is the best option, and other people have thought out all the kinks already. Why reinvent the wheel? I guess this idea may still be better for MMOs, but KSP2 will not be an MMO.- 1,629 replies
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Jeb, what did you do this time...
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KSP 2 Multiplayer Discussion Thread
SkyFall2489 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
This idea does look promising. A "ghost ship" that time warps when you do might work, but to avoid the jump, how about there is a way to coordinate time warp between the active vessel and the target? This still doesn't deal with positions of celestial bodies too well, though. And what about contracts and their expiration dates? After thinking about it for a while, it seems that LMP's subspace system is the best option.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
SkyFall2489 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
@t_v, How exactly would you ad a special case? It does seem like a great idea, but the implementation will be a nightmare.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
SkyFall2489 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Transfer windows. If you saw Duna to be in a different position than your friends, things would get confusing. How would an other player's vessel, traveling from Duna to Jool, look compared to someone who saw duna and jool at the wrong angle? Where would they be displayed? Rendezvous would be a nightmare, because time-warp would literally change relative speeds from no vessel input.- 1,629 replies
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3.. 2.. 1... And we have... decoupled the second stage on the launchpad Cooking
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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- jeb stole my snacks bars...
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Nope! @ColdJ
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Banned for banning someone for banning the banner of the banned new page, which probably isn't that new anymore.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
SkyFall2489 replied to Nils277's topic in KSP1 Mod Releases
Never mind, was some other issue, the freezer module is showing up. -
KSP 2 Multiplayer Discussion Thread
SkyFall2489 replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
MMO probably wouldn't work well due to time warp.- 1,629 replies
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Depending on my modlist, 5 minutes to 15 minutes. MacBook Air 2020.
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Nope! @Akagi
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Banned for getting ninja'd
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If you were the first person on mars, what would you say?
SkyFall2489 replied to KleptoKat's topic in Forum Games!
... "Why are we here again?" "No one knows. We just are. Always have been always will be." "What do you mean? We just landed here." "No, there's some temporal anomaly thingamajig here, makin' time go in circles." "Why are we here again?" "No one knows. We just are. Always have been always will be." "What do you mean? We just landed here." "No, there's some temporal anomaly thingamajig here, makin' time go in circles." "Why are we here again?" "No one knows. We just are. Always have been always will be." "What do you mean? We just landed here." "No, there's some temporal anomaly thingamajig here, makin' time go in circles." "Why are we here again?" "No one knows. We just are. Always have been always will be." "What do you mean? We just landed here." "No, there's some temporal anomaly thingamajig here, makin' time go in circles." "Why are we here again?" "No one knows. We just are. Always have been always will be." "What do you mean? We just landed here." "No, there's some temporal anomaly thingamajig here, makin' time go in circles." ... -
Nope! @Akagi
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"OK, just gotta plug that into that... Wait, no signal? NOOOOOOOOOOO <I'd put more Os here, but you get the idea>" Waking up
- 668 replies
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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- jeb stole my snacks bars...
- famous last words
- games
- do i need a life?
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
1509- 7,544 replies
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Nope! @Akagi
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Banned for mentioning neptune