

tremonthedgehog
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KSP2 Release Notes
Everything posted by tremonthedgehog
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(no, you're not)
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(it's a nano-bot if you are curious)
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"surely we will not have to worry about metal fatigue or other problems" playing KSP2
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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(and 3 more)
Tagged with:
- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- famous last words
- games
- do i need a life?
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The Third Great Number War: The Long Haul!
tremonthedgehog replied to AtomicTech's topic in Forum Games!
p-46- 33,286 replies
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- going off the rails!
- non-stop!
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(and 3 more)
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have not gotten there yet, my bad
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The Third Great Number War: The Long Haul!
tremonthedgehog replied to AtomicTech's topic in Forum Games!
p 6- 33,286 replies
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- going off the rails!
- non-stop!
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(and 3 more)
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Based on my experience, only biome-specific experiments will get interrupted when flying over a new biome. This seems intentional as it means that you can't do the same experiment at very high altitudes, but instead, you have to be flying over the same biome long enough for the experiment to complete. I would assume the developers reasoning behind this is that they wanted to make collecting science more gameplay-centric, and forcing you to stay over one biome to collect science would be one way to do that.t
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I am greatly enjoying 0.2, but when do you think colonies will be added? My estimation would be end of summer next year based off how long it took them to release 0.2
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Raptor9 craft repository[deleted]
tremonthedgehog replied to tremonthedgehog's topic in KSP1 The Spacecraft Exchange
agreed -
Raptor9 craft repository[deleted]
tremonthedgehog replied to tremonthedgehog's topic in KSP1 The Spacecraft Exchange
thank you much this is a great help -
[1.12.5] Restock - Revamping KSP's art (August 28)
tremonthedgehog replied to Nertea's topic in KSP1 Mod Releases
nvm,checked FAQ -
Raptor9 craft repository[deleted]
tremonthedgehog replied to tremonthedgehog's topic in KSP1 The Spacecraft Exchange
Thank you so much! -
Raptor9 craft repository[deleted]
tremonthedgehog replied to tremonthedgehog's topic in KSP1 The Spacecraft Exchange
Update:I have found 4 planes,and 3 rockets with various payloads.I’m the process of restoring and testing these craft -
Project Intrepid (Chapter 61 - The Sirens Of Moho)
tremonthedgehog replied to Ultimate Steve's topic in KSP1 Mission Reports
Good luck, I promise I will not ask when chapter 56 is coming -
Raptor9 craft repository[deleted]
tremonthedgehog replied to tremonthedgehog's topic in KSP1 The Spacecraft Exchange
Yea My hope is that people who had downloaded his craft could post them here as a sort of community repository for raptor9 craft I will have to check, but I think I have one or two of his planes in my downloads folder somewhere -
The Third Great Number War: The Long Haul!
tremonthedgehog replied to AtomicTech's topic in Forum Games!
P-1- 33,286 replies
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- going off the rails!
- non-stop!
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(and 3 more)
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[Withdrawn]
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Lazy Orbit v0.4.0 - Set a vessel's orbit via a simple menu
tremonthedgehog replied to Halban's topic in KSP2 Mod Releases
sry i did not see that