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NuclearFish

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Everything posted by NuclearFish

  1. I wish humans to make first contact with alien civilization.
  2. Banned for trying to be a prosecutor.
  3. Hola everyone. I am using USI-LS for some time, and I saw that kerbals begin using food only after month of the flight. I don't see any panel to change this in settings or when starting a new game. Is there a way to change it?
  4. Hola everyone. I want to try joining that challenge (especially because I'm not-so-good at building shuttles ), but I have a question. Is it allowed to submit missions where you were using life support mods?
  5. Banned for universe to remain balanced
  6. Hello everyone. My KSP 1.8 stucks loading when it's checking DLC's. I don't know what causes it, but I think anwser is there: [LOG 14:21:52.615] No Expansions detected [EXC 14:21:52.625] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <9d71e4043e394d78a6cf9193ad011698>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <9d71e4043e394d78a6cf9193ad011698>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <9d71e4043e394d78a6cf9193ad011698>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Expansions.ExpansionsLoader:StartLoad() <LoadSystems>d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 14:24:32.712] MissingFieldException: Field 'GameEvents.onGUIRnDComplexSpawn' not found. It's part of a log. Hope someone here will help me.
  7. Banned for not liking kerbalized SpaceX logo.
  8. Sorry, didn't knew you are a console player. Then you can also use theese mark one plane crewed modules.
  9. Hello, here comes your rescue craft: https://kerbalx.com/NuclearFish/FKRC-Mk1 It needs mods. All info provided there on KerbalX.
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