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Baker_02

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Everything posted by Baker_02

  1. But just one more thing, when in hangar the color of the wings is nice silver metallic, but once I launch the craft the color change to black.
  2. I have the same problem but unfortunately I don't have this file to delete, anybody else find out some solution? EDIT: I had old version, with new one it works fine
  3. KSP version 1.12.0 Making History with 1.7.0 Breaking Ground. Konstruction version 1.2
  4. I have exactly the same problem after I added this mod with it's USI Tools all my command pods disappeared and my saved files got broken because of missing parts and after removing the mode everything got back to normal
  5. That part with manufacturing cost I would understand, but it does not explain why is also the fuel in the tanks more expensive
  6. Hello does Modular Missile Guidance work for GPS coordinates? I am unable to make it work, in this case hitting the island runway from default launch site. I tried to set my rocket to both cruise and ballistic guidance but every time my rocket flight to almost opposite direction . Here is prelaunch settings https://ibb.co/x5mGtYW Here rocket flights to wrong direction https://ibb.co/0cwkwd3 And here it ends https://ibb.co/JvpS82h I tried to hit the same GPS coordinates with pre build cruise missle from BDA and it worked no problem. Any idea what should I set differently?
  7. I didn't have it, now when I put it there both lift option and lift capacity displaying options are gone, but there is a new gui that makes blimp fly (somewhat). Thanks for the advice
  8. When I use a dirigible section it tells me that lift is 0.00kN and my lift capacity is empty and lift multiplayer doesn't seems to do anything. I tried witch cheat menu to put my vessel into different altitudes like 100m 500m 1000m but no change, I tried to put on engines or wings but no change either. And nothing in flight operation toolbar menu seems to do anything either. Can someone please tell me what I am missing
  9. I have a second probe on the rocket and the on on rover is deactivated for the duration of the flight, and hard to tell what is upside down because probe has one position to rover and second to rocket ..... but anyway I deleted the probe on the rover and now the rocket fly as stable as with any other cargo I have. Thank you for help your help
  10. Yes but as I said every rocket I put the cargo on flips to ground between 2 to 5 seconds, which is not enough time to burn almost any fuel.
  11. Yes it is BDArmory, but the parts I used in that rover/cargo are stock (at least from what I remember)
  12. I spam it with twenty reaction wheels, plane wings, put the center of gravity down, but nothing two seconds after landing it flips. The problem is not with my rockets, I tried several rockets that never flipped with other cargos. Try the file for yourself Yes I have putted fins on the rocket, really I build like two hundred rockets already and such behavior haven't happened. It's the cargo not the rocket that causes the problem
  13. Nope this literally turns the rocket two seconds aftert launch to the ground, regardless of SAS or mechjeb, or twenty reaction wheels
  14. I have been playing ksp for a while, and been able to build stable rockets and sends satellites with no problem. But somehow I am unable to send this rover. It flips every rocket I have, even a 300t rocket I sent a palyload to sun. I spent several hours with different ways how to make it work but nothing. Image: https://ibb.co/fD0gsQT File: https://easyupload.io/giev8i
  15. Is it on purpose that these tanks are much more expensive to base part? If I compare a Rockomax X200-32 with procedural part with the same shape and dimensions the prices are Rockomax (1531 Dry/ 3000 Wet) but procedural is (2931 Dry/ 5497 Wet). Means Dry price is 1.9x higher and wet is 1.8x higher. And compare to FL-T800 ratio is wet and dry 1.7x higher
  16. Thank you, the Toolbar Controller was the one that solved that, as you said it would be better to be said it is recommended rather that optional
  17. Is this mod working for version 1.12.0 Making History with 1.7.0 Breaking Ground? I have the mod and module manager, sensor appears in game but only option it has is to aim camera on it and it does not appear on the mod panel.
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