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urturino

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Everything posted by urturino

  1. Hi. Great mod, i can finally have Waterfall on SRBs. I have a minor bug with the plume visible above the part, is it a know bug ? Is it a compatibility problem with something (Restock?)? There is something i can do? https://imgur.com/a/Er47nJu Thanks.
  2. Yes, all the section are unsatisfied. I even used the cheat menu to move a sat on all 3 markes, and still nothing. I tried with a new sat launched by itself, still nothing. I never had a 2 sats contract before, only 1 sat contract. I marked the contract complete with the cheat menu, but if it happens again i will do it.
  3. Hi, me again. I have a contract that want 3 satellites in 3 markers. I put all three in the correct orbit, few meters from the marker, but the "keep the satellite within 7 km from the marker doesn't get marked.
  4. OK thank you. I didn't think about using a direct antenna because I thought all the contracts were for relays.
  5. Sorry if I bother you again: The contract ask for a 10G relay antenna, but even with a 100G antenna the parameter is not marked as satisfied on the launchpad or in space (but it is in the VAB). https://imgur.com/a/lrf2fRC Bug or i'm doing something wrong?
  6. Hi, i'm having my first L4 Relay contract: The moon of the contract have a 9° inclination, but the contract want a 0° orbit. Since the contract want the Relay to stay a full day under 1000 km from the target, the condition can only be satisfied close to AN or DN. Is it intended to works this way, with the relay close to L4 only 2 times for orbit? Or it's a bug, since the Relay is not actually in a L4 Orbit as intended?
  7. Hi. I need two clarifications: 1) The year is still 424 days, but Frontier's orbital period is above 6 years. Is this intended? Do i need to install Kronometer? How much is Frontier's period exactly? 2) In a old post of this thread it said Frontier should have oxygen, but in the config file oxygen is flagged as "false". At the current state Frontier is still intended to have Oxygen? Thanks.
  8. Hi, some experiment, like Wide Field Visual Camera Observation, doesn't work with kerbalism science system (i'm using science-only config); I get the science windows, but it doesn't get add to the data window of kerbalism. There is somewhere a patch?
  9. I found the problem. Although all parts of the tech tree node containing the engine upgrade for eve were purchased, individual upgrades remained unpurchased and must be unlocked manually. They work now; Thank for the help.
  10. Yes. But I also have it in the stock and jnsq installations.
  11. Girello is just the italian translation for the Swivel. I don't think to have other mod that change the stock engine.
  12. Help Everything is broke. For some reasons the game not shows the button to change the nozzle , it only says the engine is optimazed for kerbin. B9PartSwitch seems to works fine for everything else. This is happening in multiple installations, only my stock installation and my JNSQ installation are working correctly. There is no mod in my JNSQ installation that is not event in the others, so i don't know if it's a incompatibility with another mod. KSP.log
  13. In this way i think i will be short with Ox. Mode 1 use Cl+Ox+LH2, Mode 2 LH2+Ox, or mode 1 use less Ox than usual? That's not how I thought to use them, but it looks interesting. I will try, thanks.
  14. I want to use the extra patch for NF Launch Vehicle, and having the Lynx and Cougar using LH2. My question is, there is a easy way to balance CL, Ox and LH2? I always end up with one of the 3 in the tanks, and that is obviously dead weight.
  15. The presentation of the planet pack say: "geological features hiding on them that can pass for anomalies". Do you know anything about it? Were they ever found? I didn't find any. How i find them? There is a list somewhere or I should put myself in low orbit and just look every km^2 of the planets surface? I can't read all 294 pages.
  16. Hi, i'm trying with planet pack, but i seem to have some problem reaching orbit. Someone can confirm me that this numbers are correct? https://imgur.com/a/ZOcMUbe
  17. I don't know if it's just me, but my Stomper Solid Booster is weird, its TWR is 13,07 (It's heavier than Thumper, but with the same thrust) and burn time is 106 seconds. With those stats is not a good solid booster, there is something i can change in the cfg file to fix it?
  18. Unfortunately it didn't work. The only way i found out to move back to their category all the parts is removing from every patch every "@tags = #$tags$ cck-el cck-sc" i found. But i didn't check if the three parts provide by the mod are showen in some other category after this crude and drastic fix.
  19. Thanks for the fast response. If i put @PART[*] it will remove all the parts from the category, isn't?
  20. I have CommunityCategoryKit, and this mod move al lot of parts (command pods, docking ports, ecc) in its category. I tryed to remove "SimpleConstruction/Compatibility/CommunityCategoryKit.cfg" but this remove those parts from all category. How can i fix this?
  21. I think it should have a similar cost that the bigger Epstein Drive, there is not a lot of difference between the two engines.
  22. Hi. Is the Smaller Epstein Drive intended to be so cheap? TechRequired = nuclearPropulsion entryCost = 115000 cost = 18000 category = Engine subcategory = 0 title = Smaller Epstein Drive
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