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Vl3d

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Everything posted by Vl3d

  1. It's tempting, but it takes the fun out of exploration and removes part of the incentive to build new / better / faster / hybrid vehicles. You could just explore the whole celestial body with just one rover with solar panels.. not ideal.
  2. Needing 2 antennas for a relay instead of just 1 means that the relay system is twice as heavy as direct comms. So the end result is the same. I also added the suggestion to remove the possibility to combine antennas. It just makes craft look ugly when they have 6..8..n antennas. Just add more antenna types or gain property / antenna power slider. By the way it does seem like this is the aesthetic they're going for.. with the two opposing antennas. Points for that!
  3. I agree with you. The anomalies should be interesting. That's what I want also. The OP map theoretically has 200 very interesting hand crafted anomalies scattered all over Kerbin.
  4. Just build a small transport drone, land close, drive the rest of the way. That's the game.
  5. KSP 2 will not feature money. Only material resources.
  6. I agree, there's no reason to "scan" for vistas and see them as anomalies on the map. The visual map could just be much more detailed and we could search for interesting places on our own. As for anomalies as unique objects - there could be levels to the KerbNet II scans (type I, II, III anomalies etc).
  7. Minimum specs should be similar to or a little bit higher than the current WoW minimum recommendations. For reasons.
  8. I'm your mind is it more likely that he upgraded his PC before release to make KSP 2 videos for his 1.55 million subscribers on Medium settings or on Ultra?
  9. Mr. Scott Manley built a new PC before the KSP2 release. I'm sure he'll be playing everything maxed out for the videos. He optimized for single core clock speed. CPU: Intel i7 13700K Motherboard: Aorus Z790 SSD: 2TB RAM: G Skill Ripjaws S5 DDR5 64GB Graphics: GeForce RTX 3070
  10. Rain. Storms. Lightning, Thunder. Alien weather visuals. Acheron. Rivers, waterfalls, tsunamis, mud, quicksand, landslides, canyons, floating colonies on liquid. Yes please!
  11. Hahaha, this is the first time I think someone has ever said there's too much stuff to do and see on Kerbin. No one would actually force you to discover everything, it's just something you can do from time to time, between missions, when you're bored. But having this kind of content density would actually make some players not want to leave the planets, to give them motivation to actually start colonies so they have a foothold for exploration. I think that's great! Some places could have cities or vistas, other places unique anomalies, other would have good science biomes, resource concentrations, new KSCs, colonies in multiplayer.. what @JoeSchmuckatelli said. The point is that we could finally have content in the game and the planets wouldn't be so barren and boring anymore.
  12. No, no. Not biomes. Unique landmarks and anomalies, interesting things to discover (not related to science). Relaxed travel and exploration motivation! Just wanted to show what it would feel like to have a dense planet and always have something to discover over the horizon. Biomes are their own separate thing, they're places to do science, I'm not referring to them. I agree with you we need fewer biomes to prevent grind. And please no more monoliths and no more copy-paste anomalies!
  13. I don't know about any specific level of detail from any other game. I'm just talking about a hypotetical anomaly density increase of ~10x. I created the new thread, take a look.
  14. I don't think it's a stretch to imagine that the art department and creatives working on KSP2 have made a lot of cool new places to explore on the celestial bodies. I will just use Kerbin to represent what a ~10x increase in the number of anomalies would look like (from currently 20 to 200). The white question marks are existing anomalies in KSP1. The red question marks would be hypothetical new anomalies. We could fly or drive from one interesting place to another and we would have months worth of content to explore. The same could be done for the Mun - increase the number of interesting spots to visit from 8 to 80 (there are surely enough craters) and other celestial bodies. All that's needed to make the planets dense for exploration is creativity and a lot of work.
  15. I think having at least 5 times more anomalies than there are on this map (there are 20 now) is a good start. 10 times more would be even better. You would just fly / drive from one to the other. That's months worth of content for the Kerbin system. PS: I'm creating a separate thread for this. We're chill. Game looks good to me at this point.
  16. It's a big thing either way. It's a big sequel. It's the 10th most wishlisted game on Steam. It has new tutorials. The game will never be simpler than it is when Science Mode is released. You don't want beginners to start with interstellar progression - the Kerbol system is the ideal place to start. But I'm not talking about selling the game to newbies in this thread. I'm expecting the marketing to be impressive for the veterans who can buy and play and explore the game on day one of EA release. That means they should show us very impressive visuals and new gameplay videos. It's still very quiet 3 weeks before release. Anyway, there's a Marketing thread for this type of discussions. Related to graphics.. unfortunately the most impressive thing on YouTube these days are the EVE Redux volumetric clouds for KSP1. And it's kind of a shame because each individual feature of KSP2 is much more beautiful than the first game. But it's just not integrated and promoted yet. We desperately need to see Max / Ultra graphics screenshots to be certain that the best decision is to buy the game on day one. Because it seems that the improved gameplay mechanics we'll have to discover after release.
  17. Do games exist which model the whole planet with insanely good graphics? Yes. Then it's not ridiculous to at least have 100 interesting places to visit on every planet.
  18. @blackrack what you and @Gameslinx have achieved with your mods is nothing less than breathing new life into KSP1. Graphics matter as much as gameplay. Immersion matters as much as having fun. What an amazing community and what a great game. I'm sure it's still going to be played for years to come.
  19. I think you're too used to the barren and empty KSP1. Devs stated all planets will have unique biomes and a lot of stuff to explore. This is what I expect also. Does the terrain look like this yet? Does the atmosphere look like this yet? Do the clouds have layers like this yet? Do we have weather visual effects? Not yet? Then let's see it all brought together for the release. Because the individual pieces are there. I feel you @TLTay. Your expectations are normal. Just wait a little bit longer, it will all come together. I'm as exited for the good graphics as I am for the gameplay mechanics improvements. Clearly the graphical features are being progressively integrated and the gameplay mechanics.. we'll have to discover when EA releases. I'm still waiting to see the new mission planner and the actions recorder. I'm waiting to go though a long list. And I don't think we're going to be disappointed. It's just a weird teasing cheap marketing campaign...
  20. Normally it's not a relay. But maybe... if there's two of them...
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