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IG left me stuck in orbit
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The config has the wrong path for the sounds. Within JunoRWE.cfg, simply replace all instances of "JetSoundsUpdated" with "RestockWaterfallExpansion/JetSFX". I noticed we are also missing effects on the Dart aerospike engine, so I've modified the SWE effects to play better with the new Restock Dart model. Engine config: Template:
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- help wanted
- atomictech
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fleventeen started following KSP2 Dev Updates
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Wheeeeeeeels! (Friction vs Traction Control)
fleventeen replied to Juno_Atlas_Saturn's topic in KSP1 Tutorials
I am all for proper documentation, but with any luck, KSP 2 will have wheels that behave like actual wheels. I am still trying to figure out how to make my planes not porpoise down the runway on landing...- 5 replies
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- traction control
- friction control
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- going off the rails!
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- going off the rails!
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MacOS Keyboard Controls
fleventeen replied to Arkifornian's topic in KSP1 Gameplay Questions and Tutorials
You could try CTRL + CLICK, or do a 2 finger click (on trackpad). There may be some other gestures on trackpad, but honestly I don't use Apple devices. https://www.tomsguide.com/how-to/how-to-right-click-on-mac- 1 reply
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Science not recovered
fleventeen replied to Khaleel123's topic in KSP1 Technical Support (PC, unmodded installs)
Hello, and welcome to the forum. Unfortunately, you don't get science from recovering Kerbals. The experiments will be logged in the archive, but with no value as you mentioned. In order to receive the science, you need to either transmit it back to Kerbin, or recover the vessel with the science stored on it. A couple of tips to avoid your situation (rolling off cliffs and such): When you get on an reentry trajectory that you feel good about, you can quicksave by hitting F5 (well before you actually arrive). This gives you the ability to load back to that point by hitting F9 if you encounter a problem. When you load back, you will be far enough away to make adjustments to your trajectory, so you miss whatever obstacle you hit. Another thing is that if you are using a command pod, they can act as wings, so by tilting and rolling the pod, you can fly it down through the atmosphere to some extent. Often times, this gives you enough control to avoid obstacles, and hit a more precise landing spot. -
Rovers! Post your pictures here!
fleventeen replied to Kerminator K-100's topic in KSP1 The Spacecraft Exchange
Excellent deployment!- 173 replies
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- totm may 2021
- rovers
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
fleventeen replied to Gameslinx's topic in KSP1 Mod Releases
@desert made a config for a more realistic Eve.- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
fleventeen replied to Gameslinx's topic in KSP1 Mod Releases
I get that, but I am not using KK atm.- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
fleventeen replied to Gameslinx's topic in KSP1 Mod Releases
Where are these tree configs located? I messed around a bit, but to no effect. It appears to be the same situation as before, however, I didn't have to remove the city lights textures to avoid clipping. Not entirely sure why.- 3,158 replies