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whatsEJstandfor

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Everything posted by whatsEJstandfor

  1. Unless this releases on Sega Saturn, I am never buying it
  2. All twelve of my kidneys are crying I kept swinging between hype and disappointment while watching, only because I'm kind of bummed in what seems to be a lack of confidence in their own vision. My only hope is that there won't be, say, another 3-year delta between early access and interstellar/multiplayer/colonies. On the other hand, LOOK AT THE BEAUTIFUL PFD. I LOVE THE NAVBALL AND TAPES
  3. I do that regularly; today I'm binging ShadowZone's KSP2 playlist!
  4. I wanted to throw in some more speculation since I just had another thought. What if this Friday, the big news is that KSP2 is exactly 5 months away? That'd be in line with big events happening roughly every 5 months, and would put the release date at 3/21, which seems especially appropriate for a game in which you launch rockets (as in 3, 2, 1, liftoff). So I'm amending my earlier prediction of pi day to instead be a 65% chance of 3/21, and a 35% chance of 3/14. I have one kidney bet on each date to be safe.
  5. I still don't see them going beyond March 31. If another delay was in the pipeline, I don't think T2 would have risked putting potentially soon-to-be-wrong info on their last earnings call. My guess will remain pi day for now.
  6. Wouldn't you just, by definition, enter some other star's SOI?
  7. I knew about that one and I think it's the same sort of idea, but the aesthetic isn't what I'm picturing. This is exactly what I'm going for. I want cardboard cutouts, a little spaceship hanging by a clearly visible string, that kind of thing
  8. Something I've been hoping for is that there will be a kind of simulation mode for testing (rather than reverting to the VAB to tweak things after you crash your junk and just pretending that didn't happen). In other words, I'm hoping there's a clear in-game difference between "real life" and "simulation for testing purposes", and it'd make me giggle with joy if the simulation mode is, like, a jankily-built clearly-a-simulator environment. I'm imagining something like the LOLA simulator used during Apollo, which used a closed-circuit TV camera pointed at a mural of the moon to allow the astronauts to simulate maneuvering in lunar orbit: Incidentally, it ended up not being very useful in practice, but I just love the idea and aesthetic. I'd love for there to not only be a clear distinction between "real life" and "simulator" in terms of gameplay, but also visually. Admittedly, if I were developing this game, this would be way down on my priorities list, but, oh man, it would tickle me so good.
  9. I think that's more of a late-game KSP 3 feature
  10. If we don't get the next feature video before October ends, I do believe I'll cry More related, I wonder if we'll get any zero-G indicators in IVA views along with Munikins. That'd be so cute
  11. Something I've always loved is granular, arcane behind-the-scenes stuff, especially for movies. Director's commentaries or roundtables, for example, or long documentaries about technical or creative challenges that a studio faced during production. Stuff that exists almost entirely outside of the actual marketing, and feels like it's made purely to scratch the itch of the most dedicated of fans. One that I've been thinking a bunch about recently is the Making of Halo 2 documentary that came on a DVD in the limited edition of the game. I love that one because of how candid it is, with Bungie's employees at the time talking about how so much of Halo 2 wasn't working and how so much had to be cut or completely redone near the end, and how they weren't sure they could actually deliver on what they had promised. I don't follow enough videogame BTS stuff to know if that kind of blunt, introspective documentary still exists in modern times for modern games, but KSP2's development has reminded me considerably of Halo 2's development (the delays, studio politics, the promise of living up to and exceeding a game that accidentally became a huge hit, etc), and I'm hoping that we'll get some unadulterated fly-on-the-wall stuff like that for KSP2. Obviously I wouldn't expect T2 to even consider letting Intercept be totally candid prior to launch, just as I'm sure Microsoft didn't want Bungie oversharing with the fans until Halo 2 finally launched. But I'm so curious on the details of what this game was supposed to have been like when the launch date was 2020, and how it changed, and why those changes have delayed it for three years so far. I find stuff like that, seeing the nuts and bolts of how people wrangle with big problems to be so deeply edifying and inspiring; after all, the greatest teacher, failure is.
  12. I wondered about that but I was trying not to read too much into it. I'd be thrilled if this implies that we should get a S&T on the last Friday of each month, though!
  13. I've been F5ing the YouTube channel and their Twitter this morning and each time I deflate a little
  14. I think this is the best compromise idea I've seen yet
  15. Wow, he left in July, good call. I don't want to try to read into someone's personal decisions too much so I'm going to be neither pessimistic nor optimistic about this info. Incidentally, his LinkedIn also says that he started at Star Theory in March 2018; does that imply when KSP2 was greenlit?
  16. This is the third week in a row we've had a new screenshot on a Monday. I think it might be time to start shoveling some coal into the hype train's boiler
  17. Agreed; I don't see any reason why all 6 (presumably) videos wouldn't have already been in the can as of, like, a year ago.
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